Anyway I know some cool Psy stuff. My favorite air combo is:
D+Fp/\UF+Rk, DJ UF+Rk, TJ UF+Rk to SK PsyBladexxKochouGakure.
It takes practice, but it looks tight as hell. Not sure if it’s her most damaging AC though. Umm, also, after you do a Kochou Gakure, you can call an OTG’ing assist(CapCom AAA for example), and if they don’t roll, you can relaunch them and combo again :).
Also, you can OTG after a ground KochouGakure like:
D+Sk,D+Sk, Kochou Gakure, Dashing D+Sk, D+Fp. . .
One more thing, if you want a good poking combo, D+Jp,D+Sk(D+Fp if you hit,FpxxFp PsyBlast if they block). Pretty fast. Builds meter too.
Alright thanks TImeflip and Naslectronical.
I also found out the psyshot infinite in the corner, kinda easy…
People should stop making threads if they’re not willing to give decent answers huh
uhhh I didnt answer your question cause it made no sense at the time If u want psylocke combos put her before magneto and im not last
Also I didnt know the psyshot inifinite and never seen it done.
I answered everyone else so stop being a dick face
Combo into her lvl3 manual super (the deadly rave type one)
do one that leaves them on the ground end with a lvl1 qcb hcf + p super
MSP combo
storm => 12 launch 1234 LA xx LS DHC mag tempest otg into hyper grave switch in storm launch 1234 LA xx LS DHC psylocke launch 1234 up + hk psyblade super.
can u give some mvc1 combos (even though it aint in the subject) for wolverine,warmachine and strider and in
mvc2 some fast-fly unfly crazy combo, in chinatwon i saw i 20 something aircombo by sentinel with throws, assist, un-fly,and fast fly all together
sry MvC1 isnt my game and Im really no expert on fast-fly unfly shit. I usually keep it basic/high damage with sent since im still learning that flying fucker.
I’ll give u a corner reset that does about 80%
launch sj.lp hp. rocket punch fall a bit lk land normal jump throw, lk, lk, up rocket punch.
2nd one
Launch sj.hk xx fly fly down throw lk lk up rocket punch