**Cable **
Special Moves
Viper Beam
Maxed lp = 15; maxed hp = 18
- S.lp, s.mk, s.hp (x5) xx VB (hp) 49pts
- S.lp, s.mp, sj.lp, sj.mp xx VB (lp) **27pts **
Scimitar
Lp = 21pts; hp = 24pts
- S.lp xx Scmtr (hp) 27pts
- S.lp, s.mk xx Scmtr (hp) 33pts
Elec-Trap
12pts
- S.lp, s.mp, sj uf.lp xx E-T (lk) 26pts
Sightage
24pts
- F+hk xx Sghtg 47pts
Rushing Punch
Lk = 17pts; hk = 20pts
- S.lp, s.mk, s.hp (x5) xx RP (hk) 54pts
- S.lp, s.mk, s.hk xx RP (lk) 39pts
Hyper Combos
Hyper Viper Beam
My max = 66pts
- S.lp, s.mk, s.hp (x5)xx HVB my max = 83pts
- S.lp, s.mp, sj xx HVB my max = ****62pts ****
Time Flip
30pts
*have a corner-only combo that connects the TF, but won’t mention it in the Basic Combo Encyc if it involves OTG, SJCs, ASSISTS, TECHABLE or CORNER-ONLY situations
These can be duplicated by anyone and are pretty much 100%, with the exception of mashing for damage on some moves. Very basic BnBs and the combos were performed on a 100% stamina character (Ryu and/or Cable).
not to hate, but most of these combos aren’t practical, despite them working.
missed a popular one
c.lk, c.mk, s.hk, scimitar xx AHVB
or the lazy combo (not against Cable unless it kills him of course)
c.lk, c.mk, s.hk, viper beam xx HVB
some fun ones:
c.hk, scimitar xx AHVB
or
c.hk, pause in neutral, otg c.lk, s.hk, AHVB
launch, sj. u/b AHVB
Some of you are either not reading or just plain missing the point of why I did this, but it’s ok.
shoot shoot shoot shoot skimitarxxxAHVB
<3
For Time Flip in the corner, s.lp, s.mk, s.hp * 1 bullet xx Time Flip (note : you must cancel into time flip as soon as the bullet leaves the gun, you can’t wait to see the bullet hit then cancel. you have to cancel before the bullet hits and after leaves the gun. )
the combo is basic, but strict timing.