He ‘rushes’ your Ruby with Jill? You have to look carefully at how exactly he gets in on you and learn from there, but…
Dude,
you have Ruby…
-learn to control space better with her
-learn which assist types of your other 2 characters add to her space control game
-decide whether you want to build meter with her or burn meter with her
(do you just want to control space or do you also want to get in and put in some damage)
you have Gouki…
-all of your combos should be doing at least 50-70% damage (50 on Sent, maybe)
-whenever you jump in make a habit of connecting an air tatsumaki after a fp hit or even on block…after that connect a launcher and sj.lp, sj. mp, hk tatsumakixxdf+pp super (Crazy damage)…OR just go for his simple, yet damaging messatsu hadou super for near same damage
-if you want to play Gouki on point, decide which Ruby/Morrigan assist would help you best in mix-up
-block well…hurricane kicks finish with you having frame advantage…use them well…crouching JAB afterwards quickly or block and call an appropriate assist that you know would counter whatever assist he has to call (Morrigan’s aa)
*when you get comfy enough, Ruby capture resets are fun
you have Morrigan…
-airdash? mix-up…learn to make effective use of her airdash
-she has a command grab that you won’t be making too much use of but ups your close-up threat somewhat
-she has an infinite that is fairly easy to set-up off of launch…3 reps are cake…after that, go for a reset by dashing under and hitting low or staying same side and hitting low or jumping/sj.ing and ad df to hit high or snapping out to go for a guard break into launch, infinite for a few reps and whatever
-learn how to use your assists to combo her df+PP super (I know Gouki-expansion works…also useful for block strings–to allow you the time to make use of your mix-ups–and dash under cross-ups)
To tell you the truth…I think your most valuable assist lies between your Morrigan and your Gouki.
Morrigan’s anti-air assist is very quick and has decent priority and she won’t take near as much damage as Gouki would if she were to get beaten…even though she should be beating Tron on counter-call.
Gouki’s expansion assist is perfect for setting up combos and performing block strings…you really shouldn’t abuse it unless you have a plan of attack in which you know how to cover him after he has finished (e.g., Ruby Heart schwartzelle shenanigans).
If I had to play a team with only Ruby Heart, Gouki, and Morrigan, I would play it in either of the following ways:
- Ruby Heart-capture/Gouki-exp/Morrigan-aa
- Morrigan-aa/Ruby Heart-capture/Gouki-exp
- Gouki-exp/Ruby Heart-capture/Morrigan-aa
- Morrigan-aa/Gouki-exp/Ruby-capt
You get the point. What’s funny is that you can just switch your team order at pre-match screen to derive a few of these from just 1)
Why?
-
-Gouki db+PP DHC
-Morrigan aa
-Ruby builds meter for Gouki’s sick combos into supers for stupid damage
-Morrigan gets to rush on a point with, hopefully, fewer interfering assists
-
Morrigan gets to employ her rush game off of Gouki’s expansion assist, allowing you to take offensive advantage…Ruby offers a safe DHC with her cancelled df+PP super (take her to the ground instantly for a clean entrance)…then play 1)'s strat
-
Play as you would 2), but focus on damage and using Morrigan’s aa to make opportunities for Gouki…then play a mix of 1)'s strat
-
Your most offensive option, where you are pretty much rushing your opponent non-stop to just get in hits for whatever you want to do…after exhausting your options…if you have exhausted your options…Ruby is there to buy time for turtling and red health building or what have you
Whatever you do, be natural and comfortable doing it.