MvC2: Akuma - General Strategy and Basics

nice post ts

I find the hop kick to be a pretty good tick for the SGS (plenty of time to put in the input) but yea it sucks dont’ use it often and make sure it’s random when you do use it.

I just want to say that a good BNB for akuma on the ground is:

c. lk, c. mk, standing Hp, Hadouken xxx shinkuu gou hadouken

does around 70+ points of damage (i think maybe 77?)

and is safe against most non cable characters on block and does decent chip

Think of it kind of like cyclops bnb

yes i know he can do the hurricane kick in air comboes but i still think it’s a useful combo to know since it has more range and is overall pretty safe and chips well.

hey mods please don’t delete i need to host my homework here for a day or two

7.1

A. Mandatory testing for drivers older than 65 who wish to keep their drivers licenses. This policy would be
implemented by the New York State Department of Motor Vehicles.

B.

  1. To ensure that drivers older than 65 will not cause harm to themselves and other while driving.
  2. Eliminate negative stereotypes that claim that all elderly drivers are bad.
  3. Help to make other drivers feel safer on the road.

C.

  1. (3) This is the most important benefit because making sure that drivers over 65 still have the neccessary
    skills to be good drivers could save lives and reduce the number of crashes.
  2. (2) This benefit is very important because by guaranteeing that all drivers over 65 are just as safe drivers
    as drivers of any other age will eliminate harmful stereotypes, even ones not associated with driving.
  3. (1) This is the least important benefit because peace of mind can be a false and dangerous thing. Risks
    of crashes involving elderly drivers would still exist, and peace of mind cannot help the driving public avoid
    reality.

7.2

A. The three most important costs involved in implementing this policy would be costs involving updating the
databases of the DMV, hiring more driving test administrators and adding more work hours to an administrators
day to accommadate for the amount of elderly drivers taking driving tests, and costs involving updating lawbooks
and DMV manuals.

B.
(2) Hiring more driving test administrators are important to make sure drivers over 65 and those drivers who
are trying to update their learner permits to junior/senior licenses both can be tested reasonably fast
and accurately.
(2) Updating DMV manuals is neccessary because elderly drivers and those who depend on them for transport should
know all the rules involved with being a driver over 65.
(1) Updating the DMV databases is important because we need to be able to assure drivers over 65 who passed their
most recent driving test that it was reflected on their records.

7.3

Total Benefits = 6
Total Costs = 5

Benefit:Cost Ratio = 6:5

This means that the benefits are greater than the cost, when things are put into relative terms. That means these
policies are worth implementing.

7.4

Private Security Services

Benefits

(3) Keeping dangerous criminals behind bars
(2) Keeping gated communities and private companies secure
(2) Securing electronic databases

Costs

(2) Hiring security officers
(1) Job training, advertising jobs
(2) Guns, handcuffs, computers and all the equipment a security officer needs to do his or her job

Benefit:Cost Ratio = 7:5

8.1

A. Drivers over 65 may not drive as well as they did in their younger years. To make sure they still have the
qulatities needed to be safe drivers, they must take driving tests every 10 years starting after they turn 65.

B.The amount of crashes involving drivers over 65 years old is a variable that measures the effectiveness of already
existing policies and can help predict the effectiveness of the policies I would like to implement.

Percentage of Traffic Fatalities Involving Drivers Older Than 65
Time Percentage Source

1995

	   13%			 http://www.nysgtsc.state.ny.us/senr-ndx.htm

1998 14% Estimation*
2001 16% Estimation
2005 18% Estimation

*Estimations based on the fact that more Americans are living longer, therefore senior citizens have been
increasing in population in recent years. According to the Census Bureau, in 1994 1 out of 8 Americans
was age 65 or older. It is projected that by 2050, 1 out of 5 Americans will be age 65 or older.

8.2

A. Since the data was originally presented in percentages, it is easy to tell the difference is 1%.

B.
1995 & 1998 = 1%
1998 & 2001 = 2%
2001 & 2005 = 2%
1995 & 2005 = 5%

8.3

A. The data shows that more seniors are involved in fatal crashes. Policies, that make sure that our senior drivers
are just as safe as they used to be, are helpful in saving lives.

B. I would like to set benchmarks for 2007, 2013, 2019. This will ensure that we can collect the appropriate
data after the first “generation” of seniors taking the driving test again are safe drivers. Then 2013 is
a midpoint to make sure policies are running smoothly. The 2019 date will help us collect data concerning the
"generation" of the seniors who have taken the driving test twice after turning 65 are still safe drivers.

8.4

A.
For the 2007 date my policy aims to have the percentage of traffic fatalities involving senior drivers at 18%
2013: 17-16%
2019: 15-13%

These figures should be lower but the policy must accommadate for the fact that there will be more seniors
living in America from 2007-2019 than there were living in 1995-2005. The main reason for the percentage changes
would be the fact that this policy aims to get the bad senior drivers off the road. This mean less seniors involved
in crashes, and less crashes overall.

B.
The Census Bureau data that shows that the number of seniors living in America will be increasing affected my data
and how I estimated my percentages. Because there will more seniors in American from 2007-2019 than there were
from 1995-2005, I had to increase my estimated percentages simply because there will be more seniors and more of
a chance they will be in crashes.

C.
I set my final benchmark at such a low rate because I figured by that time the policies would be in full swing
and near their peaks of effectiveness. Also some negative stereotypes would have been eliminated by then because
people will see these policies are working, and sometimes stereotypes do affect the reality of the situation.

8.5

To convince a player to help in implementing these policies I would point out how the final benchmark is much lower
than the estimated percentage by 2019, had no policies been put in place. Also, I would make the player notice how
under my policies, the percentages of senior crashes have not only been kept as reasonable levels, but they are also
on a steady decline. That means less crashes overall. To a player in the AARP, DOT, or an insurance company, this would
be great information.

this too please!!

4/21/05. U.S. DOT. <http://www.nysgtsc.state.ny.us/senr-ndx.htm>

Long Island Library. “MLA Citation Style.” 4/27/2004. 4/21/2005.
<http://www.liu.edu/cwis/cwp/library/workshop/citmla.htm>

hahhahahahahaha

Akuma can be nice with Sentinel or IronMan…
With Sentinel Proyectile… c.lk+Sent Proyectile,c.lk > Dash > c.hp > SJ > sj.hk.tatsumaki xx Tenma gou Sanku (xx DHC.HSF)
with the DHC you have a 100% combo
c.lk+IronMan AAA,s.mp,s.hp xx Hadouken > C.hp > Sj > sj.hk.tatsumaki xx Tenma Gou Zanku (xx DHC.Proton Canon)
there is another 100%

IronMan with Akuma(y)have a easy set-up for his infinite
c.lk+Akuma(y),c.mp > jump > j.lk,j.lp,j.hp > inf.

Also his Teleport can be very useful when the oponent blocks your combos… and is useful for evading hypercombos and save from some chip damage

I seem to havr figured out a NEW infinite with AkumA!!!

try this…do it slowly…

Launch with (jumping in)lp.mp-c.lp-c.mp-launch(d.hp)-lp-mp-mk-hp fireball(qcf fwd)…pick up fromgrounf …(otg)…c.lk-repeAT

iT’S SOOOOOO awersome if you can slowly execute the patter bpm/!!!

waesome!

piece_

This has got to be a joke…

Indeed.

Was the Hurrican Kick Glitch fixed for XBOX?

I have a tatoo of the ten(heaven) sign on my back left shoulder

dhc problems…

everytime i do shinku hadou(ryu) or reppa(ken) dhc to shin goku satsu, it won’t dhc… i have 5 HCs…

just do launch, lk, hurricane.hk, xx fireball super… and bee happy

I’ve seen a few people comment on Akuma’s qcf+k in the air… you know the down kick thingy.

Yes it does great chipping, yes if it hits the HK version can do 5 or 6 hits (dont quote me on that)

BUT

It is pretty easy to see comming and if blocked leaves you wide open to a launcer. Whenever I play Akuma against this one Magneto player if I jump up the chip with his hadoken and try to finish by comming down with the qcf+k, the animation takes a little while to start and gives him a chance to block leaving me wide open to a launcher from the blocking Magneto and putting me in a big fat air combo. And thanks to Akuma’s shitty defense (he takes 137% of normal damage iirc) you can easily die from that.

Moral of this story, the qcf+k is a good move, but is by no means safe if youre just using it for some cheap chipping damage. better off to stick with the hadoken or use it to end an air combo or something.


Shin-Chan: just do launch, lk, hurricane.hk, xx fireball super… and bee happy

you don’t have to launch to do that. Just start of with a c.lk, qcb.hk and finish with qcf+pp. the c.lk is a lot quicker than the launcer and its easy to land if you catch some one not low blocking. just my 2cents.

qcb + hk xx qcf + PP is rollable at time.

c.lk, s.fk, qcf + fp, xx hcb + pp does a ton of damage and its simple.

A good team that I use is Akuma, Sent, Tron. I like to charge my Akuma with meter by running away and mashing fierce. You can hit fierce about 5 times for every SJ. Two SJ of mashing fierce will give you a bar of meter. I can explain some more strats later.

Here is a highlight match featuring my Akuma, Sent, Tron.

Couple of things, just wandering through thought i drop a bit of akuma exp.

On PS2 you CAN tech the Raging Demon ive done it more than once, im not sure if this applies to arcade as well, as no one good has ever really tried to hit me with that shit.

I have mad, mad faith in phil, and i know you cant grab with the raging demon when the opponent is in blockstun, but if you cant grab them from hitstun, why does guile’s sonic hurricaneXXraging demon work so well?
(the reason i eventually tried to tech it)

I know that this is pretty much useless to anyone looking for good shit with akuma, but im just curious about it myself now.

just a little tidbit: after performing his goushoryu upperXXfbspecial, gouki can call an assist on descent…similar to how psylocke can summon an assist after her aircomboXXbttrfly special. doesn’t seem to do much other than add to gouki’s chip potential and possible fake-out for a launch set-up (e.g. psylocke aaa). also, the rd can be comboed(??). you have to catch the opponent with a fierce goushoryu upper and super cancel into the rd on 1st hit of 3. mind you it is pretty hard to pull off and not really ‘worth’ the trouble, but darn cool to see. i’ve done it like 2x in pmode on reg size chrctrs . it’s that hard

http://www.youtube.com/view_play_list?p=387957825C2512F7

Figured I would repost it here, since it is Gouki specific.

Gouki’s Rushdown Nature:

1.) Getting In

a) slow ground/air fireball presents minimal forward cover on dash in

b) weak dragon punch allows forward movement and offers quick recovery

c) hurricane kick allows forward movement

d) dive kick is very handy at moving in and the attack comes at an awkward enough angle to stunt or trade with some attacks…try sjxxdive kick performing the dive kick as quickly as possible (this is quite flashy and offers fast diagonal motion

e) ashura warp…ideal for passing through physical attacks and other characters

2.) Mix-up

a) mighty chop: f+hp (standing overhead that can be cancelled from any light or medium normal)

b) j.lp (very low hit box that allows it to act as an instant overhead)

So Gouki is a pixie, right? Does this mean my strategy should revolve around rushdown? Or should I play keep away and use assists to make opportunities when the opponent is distracted/vulnerable? I need a strategy with this guy, because my zoning is horrible. My current nemesis is a team of Jill, Tron and Sakura. The player has a solid defense, does good damage even without taking gouki’s ridiculous damage handicap into effect and the Jill in paticular is fast, does insane damage with air combo and takes up the screen with zombies, crows, etc.