wow dude lol…of course that all sounds good on paper but theoryfighter.com…
To whomever mentioned Colossus, he is only good as antiair against attacks that are right above the opponents head and close to the corner…against stuff like wolvie headstomp and other like that. other than a few specific purposes, it kinda sucks…cant use it against a ground based game cause you can jab roll for free, and it gets beat out by alot of attacks normally, its not too reliable…
[quote=JohnnyEight]
Goldfish said some stuff that I agree against Strider. And low forward does not beat MMs HP. MM can even jump forward himself with HP close to the ground, HP in the ground or combo if it hits, and Strider will at best tarade with the first HP. Unless Strider gets really close (hardest thing against MM) Megaman will control teh pace of the MM chooses to be really close, he will still have control until Strider pushblocks or gets out of stun (either way he is dealing with a low to the ground HP when he is free). Strider cant ouro, cant run away (too many Hps to try and build meter, plus rockball and stuff) and cant jump in. He can only dash forward, and with 2 Hps at a time, plus helpers , plus rockball, MM can even choose to attack him and build meter faster if he feels like it. I dont see how Strider can deal with any of it. I am not saying its impossible (maybe someone can tell me how). Just doing multiple HPs, close to the ground and than grounded, already takes out too many of striders options.
um, if megaman does a buster shot on the ground against anyone and they know its coming, he’s dead. why would you use that as a tool against strider standing fwd? no combo potential, cant duo off a ground buster. nothing. youre gonna try to do jump back busters? fine, you can do that, if you guess wrong once, i can go go for guardbreak if you normal jump, strong fwd fierce (wait) rh,) obviously there are variations of this guardbreak and you dont have to always go for it, that combo builds a shitload of meter for strider too. or i can just try to low fierce you if i think youre gonna megabuster if im close enough. if i guess right, you lose like 65%. if you try and beatplane or j roundhouse to try to anticipate my limbs? thats okay, ill just block if i think youre gonna do that (beat plane only does like 3% chip anyway) or if you trade with my low fierce (with j. rh) thats fine, i still get initiative as youre coming down anyway and any fuckups on your part lead to you losing at least 40%.
strider cant run away? what the heck? superjump repeated strongs, dash back ground strong. you cant stop me from building meter, rockball/jump fierce/beatplanes/assist is not a good enough deterrent. the “trap” runs out eventually due to limited assists, or running out of meter. it just doesnt do enough damage. there is no high damage option from just rockballing/jump back fierce/beat plane, the only time you get damage is when i fuck up, which is not very often.
btw standing rh a deterrent against strider? hell no man, i can trade with jumping rh against your launcher all day…i dont care if i trade…once i get initiative its over for you…theres nothing megaman can do really once orbs lockdown starts but block for like 45% seconds while building duo at the same time. Which leads me to another good question, megaman cant do jack about duos. plz tell me exactly what he can do to get out of these duo blockstrings?
strider/wolvie duo - strider stand fierce, call duo, wolvie comes in, youre still in blockstun, strider does stand fierce xx orbs, wolvie does berzerker barrage, strider rh teleports behind you and then you just legion/bbx them from both sides. DONE!!!
strider/wm duo - strider stand fierce or rh, duo attack, strider does stand fierce into legion/wm does war destroyer. plz dont tell me youre gonna beat plane out of that cause you cant.
or even strider/gambit - stand fierce call duo, strider does stand fierce/rh into qcf+kk, strider does legion, gambit does kinetic card explosion from the rear.
see the patterns im getting at here? even if you can beat me on paper, in addition to that, you have duos to worry about, and they totally dominate mm 100% for free, nothing they can do. you cant try to counter those blockstun patterns beacuse they force you to block before you can do anything. only scrubs leave gaps open for a mm player to randomly try and beat plane back. mm’s duos are worthless as well.
dood…even without pointing out exactly where youre wrong, 20 hits is still a crapload of meter in a game where you only need 2 levels to duo succesfully (cuz hes not gonna ues meter for anything else). as i pointed out above, mm cant do jack squat to blockstring duos which are basically a guaranteed 50% dmg on him AT least. and youre also forgetting that wm has uncombos that reset your damage anyway, and they work especially well on MM since during semi infinite you randomly airdash behind him, sometimes he doesnt block correctly in that instance, sometiems he just gets uncomboed randomly (cause hes so light) and theres nothing he can do.
who says i have to go into flight mode to build meter? since that is wm’s main objective in all his fights.
lol, wavedash dp? that’s a way to get yourself killed quick, you cant risk that at all even if it does work.
what air combos, you cant get close enough to me to do a aircombo, any time you get close you risk getting semiinfinited from any position.
you cant start any kind of traps on me, the minute i see you do anything like a jump back fierce, call assist or start rockball trap i can do low fierce into ground shoulder cannon which will force you to jump at me. or if you jump at me, stand fierce rh shoulder cannon, no you cannot bait me by doing empty jump beatplane, that doesnt work either.
lol, you can dash behind my jump fierce/rh with a welltimed launcher? that doesnt work either. you cant stop my kneedive into fierce, or even get close enough to me to do a launcher as mm’s ground game sucks.
your stuff sounds like theory fighter.com, except none of the stuff you posted actually works man =/
johnnyeight, the stuff you said is all good and i am not disputing any of that like i said before to prozac. however how can you claim you are the best without playing the players that were actually considered good at the game? thats the issue i have with kaillera champions. there is no reason for any arcade champion to come and play a kaillera champion, especially when the game is different offline.
gbsurine, what aircombo are you trying to do exactly?