I decided to do a thread to grade the assists in MVC1. Also, I don’t have huge knowledge on the assists, so I’m only grading on my personal experience so far.
Unknown Soldier
Grade: B
Pros: Good ground coverage, can throw projectile in conjunction with this.
Cons: You can only use 4 times.
Pure and Fur
Grade: C
Pros: Pretty good for people that try to super jump above you .
Cons: Really tough to use, it isn’t all that great. A little difficult to use effectively.
Anita
Grade: B
Pros: Pretty good for Strider, can create a mini trap sort of like strider/doom.
Cons: Kind of slow when it comes out, must use patiently.
Lou
Grade: A+
Pros: Amazing ground control, helps rushdown characters. If it hits up close then you get like 10-12 hits instantly. Counters colossus like nobody’s business.
Cons: None that I know of.
Michelle Heart
Grade: A+
Pros: Amazing ground control, also sometimes comes out in the air which is perfect for anti-air.
Cons: None that I know of.
Arthur
Grade: B
Pros: Good ground control, also can help rushdown characters. You can also use him 8 times.
Cons: A little on the difficult side to use extremely effective.
Saki
Grade: A
Pros: Good quick ground control, her laser is just as effective as Storm’s ground fireball in MVC2.
Cons: None that I know of.
Ton Pooch
Grade: D
Pros: Has good arc on the kick that she does. Can also be used 9 times, which is the most out of everybody.
Cons: One of the worst assists in the game, your better off with other assists.
Devilot
Grade: C
Pros: The only unblockable assist in the game.
Cons: Really only effective for one character, and that’s Strider.
Psylocke
Grade: A
Pros: Really good ground coverage, can stop rushdown. Can setup easy combos if she connects.
Cons: None that I know of.
Iceman
Grade: B+
Pros: Really good against people that super jump above you. Also has decent ground coverage.
Cons: Most effectiveness is off of it being an anti air. Can also only be used like 4 times I believe.
Cyclops
Grade: C
Pros: Pretty good ground coverage, although your better off with saki.
Cons: Most people will see it way ahead of time.
Thor
Grade: C
Pros: Decent ground coverage, does pretty good damage and hits several times.
Cons: It’s really more effective against big characters like Zangief or Hulk due to their size.
Storm
Grade: C
Pros: Can setup aircombos real easily, can catch opponent off guard.
Cons: Really only effective for a couple of characters.
Jubilee
Grade: C
Pros: It’s just a confusing assist really, it does more damage up close.
Cons: It’s really easily to see coming, you can basically super jump every time you see her come out.
Juggernaut
Grade: A
Pros: Great ground control, helps against rushdown. Does very good damage.
Cons: You can only use him 3 times.
Rogue
Grade: B+
Pros: She comes out at an unsuspecting angle, make her a little on the unpredictable side. Also hits several times for decent damage, and you can use her 7 times I believe.
Cons: It’s really tricky to use effectively.
Colossus
Grade: A+
Pros: Amazing assist against rush down, stops wolverine from headstomping you because of the angle that he comes out at. Also does great damage if he connects and can get you plenty of free supers.
Cons: None that I know of.
Magneto
Grade: F
Pros: None that I know of.
Cons: Way too slow to be effective, comes out to predictably.
US Agent
Grade: B
Pros: Pretty good ground control, sets up combos nicely.
Cons: A little slow, and he could be faster.
Sentinel
Grade: A
Pros: Excellent ground coverage, very big and hard to jump away from.
Does good damage.
Cons: None that I know of.
Shadow
Grade: B
Pros: Good ground coverage, hits multiple times. Allows Strider to get a free far reaching bomb drop in.
Cons: Can only use 3 times.
So, there you go. If there’s any other good uses for the assists I mentioned then post some strats for them. Also like I said, this is from my personal experience only. So I don’t know as much as some of you out there.