Its Mahvel Babee:
Retrospection on the Previous Ten Years of Marvel.
What makes marvel mahvel?
There are several distinctions that separate Marvel vs. Capcom 2 from every other fighting game. The lifespan of marvel seemed perpetual. The devoted competitive scene was thought interminable until the latest ports on ps3 and 360 came and changed the combo engine and various other features. The decision to insist that players move the standard of the competitive scene to these systems caused the game not to gather enough votes to even receive a designated spot in evolutions line up. Notwithstanding this, the game has still been featured in several major tournaments around the nation in its current and future Dreamcast standard form. It has spurned 3 major categorized groups of players: the Combo/glitch video makers, the competitive following and the low tier players. Its fairly obvious which aspects call these groups of people.
Marvel has the most complex combo engine in the fighting game arena. There are plenty of rules to the engine, which are meant to restrict combos, but every single rule can be broken. Furthermore every rule has exceptions. There is a rule that every person can do one attack per normal jump. For some reason this doesnt apply to Sabertooth, Shuma Gorath, Spiderman and a few others. There is a rule that one can only perform one action per normal jump, this does not apply to Spiral and a few others. Normal jump moves cannot be canceled to hyper moves with the exception of Spiral, Magneto and a few others. The exceptions are endless allowing for distinct, new, creative concepts to still surface today on a ten year old frequently explored game.
Based on sheer numbers, one could expect the game to be full of glitches. There is a following dedicated to exploring just that. With over 100 documented glitches in the game, some of which are exploitable in competitive play, many players have fun for hours at a time just exploring and discovering glitches and variations of already discovered glitches. I know typically developers are very unhappy with the existence of glitches in their games but some of them (like the juggernaut power up glitch) have added an element to the game play, which many of those involved in the competitive scene find desirable. I, for one, couldnt imagine marvel without the double snap back with Magneto, while Mike Z probably couldnt imagine marvel without Juggernauts power up glitch, and most sentinel players couldnt imagine the game without both unfly and fast fly and Sentinels unblockable. These glitches helped Marvel to deviate from the direction most fighting games go and ultimately contributed to the devoted following which showed no indication of transience.
It is the only game in existence, with the exception of X-men vs. Street fighter, that has full life pay outs for almost instant overheads. Typically the rewards for 50/50 mix-ups are very small for the overhead but the low is the standard combo. Because of marvels combo engine, an overhead nets the same reward as a low. An overhead is just like a jump-in attack in Street Fighter 4 but it is fewer frames than Sagats F. Fierce punch overhead. Meaning any time someone is within range the damage potential is highly alarming. For spectators its like watching a high stakes no limit Texas Hold em poker match. Unlike 3rd Strike, Rumble Fish, SF4 or Tekken, which would resemble limit hold em, at any time someone can go all in (land a hit) and completely end the match. There is an excitement in knowing that one attack can make the difference between life and death, watching everyones life hang by a thread from the second the word Fight Scrolls across the screen. Its no secret that there is a bloodlust in American Culture. To see sudden destruction come on anyone via videogame or even real life through mediums like Faces of death or When Animals Attack is nothing short of entertaining.
Mvc2 has a stress associated with it. A lot of people identify this as the hype associated with the game. This stress is the fact that one mistake can cost you an entire game. But this is the heart of competitive MvC2. With the pervasive infinites and various one touch kills, a moment of relaxation can cause you an incontrovertible death. Leaving one watching the screen unable to affect the outcome for 30 seconds straight as all life depletes on all 3 characters. Too many times have I witnessed one player get anxious and arbitrarily dash in only to get hit by an assist. The follow up is a combo complete with resets to kill the character. As the next character comes in, he is guard broken before he even touches the ground, and comboed/reset to death. The 3rd character is done the same as the 2nd character but if perhaps the guard break isnt performed correctly, he/she will have a serious uphill battle trying to fight a 2 vs. 1 battle. In most cases the match is over after the first 2 characters die. Very rarely, a person will make a one-character comeback but this is usually due to the leisure of the opponent. Unlike almost every other fighting game in existence today, many mistakes in MVC2 are inexpiable which highly contributes to the stress. Even though you have 3 characters, inescapable guard breaks make one combo spill over to the next character as well. Leading to 300% combos.
Last but certainly not least, I wouldnt be right to leave out another factor that has clearly contributed to Marvels hype.the gambling. As stated before, the lives of both players are always hanging by a thread, so to wager on any match is always a gamble. One mistake can be costly so you always have a doubt as to who will win regardless of the players. The mechanics of marvel make the game slightly inconsistent among the top players, so any money bet is highly volatile. Of course this is the center of gambling to begin with. Originally people were playing small 2/3 money matches for $10 in the East Coast, which probably has the highest cultural influence on the Mvc2 community. The smaller bets over time began to become less thrilling as gambling is progressive. Eventually bets became larger and larger until bets became life changing. Sanford was able to redeem himself vs. Duc in a money match on stage at Evo after losing to him in pools in the same tournament with both coasts backing their respective players. Total pot: $12,000. Justin Wong won $10,000 in a match vs. IFC Yipes. Toan Nguyen of Texas was able to win a match over me with a total pot of $26,000, that is, $13,000 on each side! This was the World Record for fighting game money matches, until the final contrived goal was achieved, a runback featuring paramount bet with a total pot of $48,000! In the marvel community many people show up to simply watch the game, and compete in money matches some of whom have no intention of competing in the actual tournament.
The trash talk, non stop bets, rivalries (and drama that came along with them), the slang that originated with the game and has spilled over into other gaming cultures These are the life of marvel. No matter what ever happens, those that were part of the scene have 10 years of memories that will never be removed. Marvel was a large part of many of our gaming careers. The good the bad, the bitter the sweet is a piece of us that well take with us forever.