I just want to feel completely vindicated in knowing that people like Negative-Zer0 and Zacharrhea got played for suckers again. It’s amusing to think of what logic they’d use to weasel out of it.
Say the graphics are shit. Get called out. Game’s final graphics turn out to be shit. “Well, graphics don’t matter anyways! What’s important is comboing fools!”
Say the gameplay looks like shit. Get called low IQ. Gameplay turns out to be shit. “Well, I didn’t have any characters I wanted to play anyways! I’m fine sticking with Vergil!”
Say the game will probably be barebones at launch. Get called a huge number of things. Game turns out to be barebones at launch. “Well, it’s better this way anyways! Who wants to waste time unlocking things anymore? We have DLC for that!”
They see all these things happen before their eyes, do they learn or change? Nope. “Everyone who said this game was going to be flawed is stupid! Everyone is stupid except me!”
I always thought unlocking characters is horseshit. I want to dive into a game with all the characters available. I don’t want to waste the time having to play characters I don’t want in a mode I don’t care for to get the character I want to play.
There’s a huge difference between waiting to see how a game turns out and saying the game already sucks when the majority of the game’s features and roster have yet to be revealed. What has been revealed (Arcade, Story, Mission, Gallery) assures that it won’t be as barebones as SFV and MVC3.
You clearly already have your mind made up of what the game will be. Since it’s not to your personal liking, what anyone says won’t matter. Not that anyone needs to bother trying to convince anyone how to feel about an unreleased game to begin with. It’s a waste of time.
The only thing that might make a difference is if they throw that big dummy Hugo in the game, but that ain’t happening.
Based on that post alone, it seems like you’d rather be shown to be accurate in your assumptions than actually be shown to be wrong and see Infinite turn out to be a solid fighting game.
When it takes 3 hours of sitting at the MvC2 cab just flicking the coin switch, then it is. Speaking of which, since that was a Mike Z story, I’ll just paraphrase what he said back then - playing single player to unlock content for multi player is dumb. My own personal story with this is almost having to delay a round of the MKX Asia Pacific Championship because a couple of setups didn’t have Shinnok unlocked - thank goodness you could skip fights, and pay for more chances to skip fights in that game (the fuck is this not in Injustice 3 when it has a longer story mode that you need to play to unlock Brainiac).
imo every game should take the approach Overwatch does. New characters are free, cosmetics are where the money comes from. And before you say, “well I just won’t buy cosmetics lol”, that’s on the art team to make cosmetics actually interesting enough to buy, and Capcom rightfully doesn’t have the confidence in their art department to do that.
Concept art I’ve seen for SF4 and SF5 their art department can design awesome looking characters and outfits. They always end up picking the crappiest design.
Sfv does this though
Pay money for pallete swaps is shitty however.
What do you guys think of INJ2 premium skins? I think they’re pretty cool since they can give some characters representation that would be impossible like Armadeus Cho Hulk
As long as I don’t have to pay for characters I’m good. The game essentially becomes free for me other than occasionally spending a few dollars on a costume or stage.
Anyone have anything they want me to try out hit me up right before. I also plan on hitting up devs if they are there so any questions shoot them my way.
I’ll be there too and probably too lazy/hype to test anything. There’s not really any characters announced yet that I really wanna play other than Strider so I’ll most likely just be mashing buttons.
I guess you can ask me random questions about Strider until Jedah, Dante or Viper are announced.