MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th

I have always said that the biggest mistake of UMvC3 was that it broke it’s own rules.
Why have hitstun decay as the chosen anti-infinite method of choice if then some things ignore said method? Zero’s Buster and Lightning, Vergil’s cr.HP plus other crap and TAC’s in general are all things that frustrate me because they break the intended combo system. It’s not that they have a single move which ignores the decay, that would be fine, it’s when characters have multiple moves that ignore it like Zero. In what world did it seem like a good idea to have a move that ignores hitstun decay be cancelled into another move that ignores decay?

Because mvc3 was full of bad ideas

Ill post this again. Listen to that and then feel ashamed for saying all this neg shit about Cyke.

https://www.youtube.com/watch?v=nMMm0b-X4xY

Woshige for MVC Infinite Battle Planner lets freaking go

To be honest I think any superhero character that’s just a sanctimonious goody two shoes in permanent serious mode is lame as fuck.

How difficult for them would be to add an option to select different themes from past games for returning characters?

Shouldn’t be too difficult.

I’d be all for this.

We tend to have familiarity biases but thats okay solely for the controls and special move execution part since the franchise is well known title this serves already fine with accessibility. The learnability and memorability is for the combo system and gameplay mechanics. Mixing those areas will lead to confusion and alienation.

Diversity is the top most priority in a game that offers multiple selection of characters and option of play style. UMVC3 succeeded on that aspect not entirely but it did bested where the previous titles haven’t, the failure to emphasize that area/aspect would create division not creativity.

The best shit is round trip ignoring hitstun decay. There’s a new infinite being developed around it that involves her just dashing around her opponent while round trip hits.

Nah, we definitely need that back in Infinite. Breaking its own rules is what Mahvel’s all about.

A lot of the problem came from unintended behavior. With the TAC infinites, I doubt Capcom ever imagined being able to retain the state if you jumped during your landing frames. Then you have characters like Zero that are supposed to be low damage but have so much combo potential that they make up the difference with interest.

They probably could have just read the history books to avoid the TAC infinites. Alpha 3 crouch cancel infinites I believe exploited something similar. In some way TAC Infinites were good though as they gave more characters access to TODs and they kept chatacters like Storm way more relevant than they would be without

Jebailey just confirmed that Infinite will be playable at both E3 and CEO.

https://twitter.com/CEOGaming/status/868606937386147841

Not difficult at all, which is probably why they won’t do it. I’ve been saying for years that these games should have Smash Bros-style unlockables in the forms of original and remixed music tracks, trophies and costumes. But they’re never going to do it because Capcom hates good ideas and non-shitty composers.

The E3 news isn’t that big because you’d expect it. Being playable in 2 weeks at CEO though is IMMENSE news. Justin about to intentionally scrub out of SFV to just live in the MVCI booths.

A3 crouch cancels cut off recovery frames from landing, but didn’t do anything about hitstun decay since IIRC A3 didn’t have any.

Good to know. More footage is always welcome. Do you think that CEO will have a small exhibition for the game on like Saturday or something?

Black Men

Assemble!

Been looking around, the only thing I found from Jebailey was this:

https://twitter.com/CEOJebailey/status/868620459788599298

Haven’t seen anything regarding an exhibition or anything like that.

If only they started doing streams to show stuff now. But I guess they don’t want to show stuff that ain’t set on stone yet.