MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th

Make X a zoner.

No, we will have 3 to 5 Monster Hunter characters, I guess:

SFV no chip kill except for supers might actually work better here than in SFV since you have so much more meter to work with.

The thing is, trapping in Marvel can either be an extreme of zoning or rushdown. It’s not really differentiated from the others the they are from each other.

So, has Capcom released a schedule for character reveal trailers?

I hope they don’t do it like MvC3 when some reveals were out of nowhere.

Some concrete dates would be great and hopefully they won’t be far apart from each other.

The next big reveal is a week from now on EspnU during the bass fishing world championships

Isn’t Combofiend the Battle Director?

Could you elaborate?

he’s going to pass on his and the communities ideas and opinions other than that zilch, he is not making the game, or adjusting the balance

No. He’s just working closely with the team. Seems like he has an S-Kill type of role, albeit more significant with this game in particular.

Lol this dude. Now thr spiral sentinel trap apparently was spiral sentinel zoning.

What is everyones take on decaying hitstun? Will that be a thing in the new game or do you think they might take a different approach to limiting combos?

Yes.
At the very least, it makes me feel better to say that I’m zoning someone rather than being a scumbag that won’t let my friends press buttons.

Never liked it. If you know something hits because it’s framedata says so, then it should hit, no matter where in the combo it is. I’d rather a more predictable limit such as a visible undizzy or KI style KV meter be used.

That’s not zoning that’s hell

MvC2 undizzy made the game more reset focused without limiting the freedom the series is known for. With MvC3 using hitstun decay, they had to tone down the hsd to keep the game’s combo system free, however this had the effect of deemphasizing resets in favor of one touch kills.

I also thought a KV meter would be a really cool addition to Marvel. Or if (this might be a stretch) they added a points based system that 3rd Strike had for juggles. x move = y points.

The issue I have with hit stun deterioration is that it’s easy to to make moves/buttons that ignore the rules. Think Vergil Sword loops because cr.H wasn’t affected by deterioration or Zero’s Buster/Lightning.
Undizzy means you can die from a combo if the damage is high enough (Storm/Sentinel DHC in MvC2) but infinites would eventually flip out so resets become more important.

Do you have a source for that? Otherwise I’m assuming it’s purely speculation…

KV is basically MvC2 undizzy (not surprising since Mike Z worked on KI) with the addition of you also losing out on potential damage when KV maxes out.

They should follow the GG example, where the amount of pushback increases as time in hitstun increases