MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th

The two only things he mentioned of said patch were:

Infinites were going to be patched out.

Some of the X-factor damage got dampened.

Imagine that, and more.

Also, international players that said they were going to play Marvel 4 according to Yipes:

Momochi, Todiko, Eita, Sako, Daigo, Gamerbee, with Momochi being the most enthusiastic.

Problem X also got name dropped as someone who is going to play Marvel Infinite.

That’s all well and good, but I’d rather not be at a major disadvantage for using a team of characters I like instead of what just works well together.

You’re the one getting triggered every time it’s brought up, not me.

More importantly, bringing it up here is something that’s going to happen because, as I said, Mike Z spend a good chunk of his time when he was making it, figuring out the minutiae of what made MvC2 work. And when he figured that stuff out, he applied it to Skullgirls. So if Skullgirls is being brought up, most of the time it’s because of how it refined some mechanic from MvC2.

Unless of course, you’re trying to say “fuck Skullgirls PBGC”, or “fuck Skullgirls for pushblock unblockable protection”, or “fuck Skullgirls for double snap infinites”, then you might as well be saying “fuck MvC2” for the exact same mechanics.

Skullgirls is a really boring game though and you should really stop bringing it up because no one outside of the dozen people who still play that shit want MvCI to be anything like it

Except, for the most part, people have been bringing up specific mechanics from Skullgirls that are also in MvC2.

What was the last thing from Skullgirls that I brought up? Pushblock unblockable protection, which was in MvC2 (despite not many players understanding that its there). Heck, I barely even mentioned Skullgirls when I brought that up, and instead posted Mike’s video on MvC2’s hidden mechanics.

If you’re gonna criticize it, at least do so with actual specific issues in the game. At least that could lead to some constructive discussion in relation to MvCI. There are a good number of things to criticize, such as the way damage has been lowered over the years, the lack of multiple free air dashes, how IPS is now unnecessary now that undizzy is in the game, etc.

I kinda hope that the freeform tag-in combo system isn’t free. It should cost meter, like at least 1 bar (assuming MVCI keeps the 5-bar system), otherwise shit’s goign to turn into a tag-fest

You seem to have mistaken me for someone who seriously plays Marvel. I mainly play the MVC series casually, because I know it’s supposed to be really stupid and grimy and I just don’t care enough to get into it seriously. I don’t like combo-heavy games in general because I feel an excessive focus on combos and resets detracts from other fundamentals.

The reason I don’t like Skullgirls is because, in addition to being an excessively combo heavy game, it’s excessively pandering and annoying and doesn’t have its own identity. It would’ve been better if it had a different game as its inspiration because as it stands it’s just a shittier Marvel 2 with only a fraction of the characters (who are also really ugly). It could’ve been its own game instead, with its own completely unique mechanics and playstyle. But that possibility got squashed in favor of memes.

Can you both just give it up already? No one cares about Skullgirls and no one cares about that weird thing J0SH made. If I had any interest in playing those games, I would have done so. We’re here to talk about games that matter.

Then why the heck are you in a thread for a game in the series that focuses on that. One that apparently has the heavy involvement of an actual Marvel player (Combofiend) at that?

You’re lack of interest in the mechanics means you have very little that you can productively add to the discussion. And your time here has shown that you can’t even add that little bit anyway, what with a number of your posts simply being complaints about esports and toning down fan service.

I’m pretty sure there’s going to be some combo limiting subsystem that will prevent that. The thing is, makcing free tag-ins mid combo cost meter is going to take away from hypers as being the main way to spend meter for damage. Something that’s been a Marvel thing since the beginning. That, and you now end up making things cost more meter. For example, a “DHC” will now cost 3 bars instead of 2, since you have to hyper, tag in, and then hyper again (which is what you see in the trailers).

Umm… because I want to? I still play the games and enjoy them and I understand how to play them competitively. My statements have more to do with general playstyle and aesthetics than advanced mechanics. I have just as much right to be here as you do.

Some of you really care if Japan plays Marvel?

They’ve sucked in Marvel games for decades. Marvel is a truly American game.

But more importantly, I find it funny how the credibility of a game for some of you is strengthened if big name players pick it up. What ever happened to just playing what you like?

Social media did away with people having their own brain years ago.

I hope combofiend doesn’t kill zoning too badly. I want my power of the power of the power of the creator.

It’s rather the opposite.

Lol that guy is dumb. Who does he think created “anime” games in the first place?

Either way is fine. I dont care…

Marvel sorely needs keepaway. It’s a viable strategy that people refuse to learn to play against. Soft as baby thighs.

He takes on different hosts and bodies, but has the same oracle like power.

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Seriously though, I wonder if capcom will have a Beta to test out soon or chance to play it in person (ala Six Flags)

combofiend isnt making the game