No assists doesnât bother me. My first versus game was XvSF and I prefer the more straightforward style of play with some bombastic combos and supers to the chaotic, epileptic mix-up mayhem that MvC3 was.
It depends on how well executed the gem system is. If they end up being similar to grooves as theyâve alluded to and can supply different sets of strong universal mechanics then I think that could possibly be more interesting then picking the same AAA/Beam assists.
I have to see the Gem system first, since they said the Gems would fill in that hole where assists used to be. I do understand completely why they reined in on assists. In MvC2 and 3, choosing between three assists was almost always pointless. There was so often one dominant assist or even sometimes no worthwhile assists to choose from that all this did was create a false sense of choice rather than an actual choice.
Youâve gotta be pragmatic about this. Marvel has and always will be a series aimed at casuals. How do you expect the game to remain casual while getting stronger and dirtier than Magneto doing 3-way mix-ups into touch of deaths or Sentinel calling assists from two screens away? In short, you shouldnât. Contrary to what you said earlier in this thread, casuals arenât just happy hopping button mashers. They do like to win in games, and they especially dislike losing in games when they feel cheated out of it. At minimum, they like to feel as if they always have a chance. Devs often address this by matching players up with an appropriately ranked player, but in a game like MvC3, where complexity creep took over, a novice player that did a little bit of their homework will run circles around a player just two or three days into it. And yes, complexity creep is real. Itâs where devs glut a game with so much content and information to learn that the barrier to entry for new players becomes too steep, and thereâs no bigger casual repellent than that (well, except for being an outright shitty game).
So how does removing assists create more choice? And how do you prevent the same thing from happening in this game with the gem system?
Regarding the second part, Iâm a little confused, are you saying that is a bad thing? Because it seems to me that itâs fine that someone who has done some research and put some time into the game beats up on someone who hasnât.
tears off shirt, has Darkstalkers are not Dead shirt tears off pants has Star Spangled Captain Commando pants tears off hair, has Mega Man X tattooed on scalp
That was somewhat in SFxtekken that makes a double team super combination for a particular pair. I like those but itâs unlikely for a less 40 characters in game.
They probably bring in some icons from Power Stone, Breath Of Fire, Warzard and Onimusha.
I hope they wouldnât go way to nostalgic like side arms, legendary wings, avenger, forgotten worlds and 1942 games at least they should pick along mid 90s and early 2ks. They should keep Strider because of not just a filler character but also seen in competive side.
The obvious choice is Mega Man imo. No way itâs Darkstalkers considering that they just released SF5, and now they are doing another âfighting gameâ (gotta use that term loosely with Capcom these days) with Marvel, so I canât imagine them doing a 3rd. Personally Iâd like to see some sort of Ghouls and Ghosts remake or new Okami (bring back Ammy plz)
I donât see Darkstalkers coming back. Capcom did blame oversaturation for SFxT not meeting expectation. Capcom isnât going to make the same âmistakeâ again.