The top tiers in a chunk of vs games werent tridashing. Theyāll be there in some fashion but it isnt exactly a defining mechanic like launchers and super jumps are.
You dont even need to tridash with storm to do okay with thrax. Just build meter run away til they get desperate enough to run into your st rh dhc and thatās gameā¦that was basically Neoās M.O. For awhile
I imagine we will end up seeing something like this for a button scheme: light attack, medium, heavy, launcher. Then something like atk + launcher = tag (different directions give different tags), atk + atk = stone, all atk + launcher = super
Iād imagine it will be more akin to MvC3 as that imo is a bit more āaccessibleā and would allow for a 4 button layout with a launcher. Then they could do stuff like 2 atk + Launcher = Super or Launcher + Atk = tagā¦anyway thatās what Iām anticipating
I canāt see a return to the MvC3 layout if the game doesnāt have a super jump. There will be no need for a launchers being itās own button if the game will be more grounded when it comes to combos.
Iām sorry not having this no tri-dash bullshit, its fucking marvel, the characters who fly who be flying and dashing in the air like they should do, and without assits it going to be real hard to lock somebody down to even get away with doing one in the first place.
guess you guys donāt want mixups or command grabs to either?
Yeah thatās true. Maybe theyāll do something like: light, medium, heavy, special. Then any motion + special button gives a special move, pressing atk + special gives super, etc. IDK, Iām trying to think of ways that they might implement a 4 button layout (which imo is pretty much a given), maybe theyād go back to MvC2 so itād look like: lp, hp, lk, hk, then lp + hp gives a tag, lk + hk gives a tag, all 4 buttons give super, etcā¦
So according to Ryce, this famitsu article/interview (Thatās been 403ād unfortunatelyā¦) Xās inclusion in Marvel infinite was directly influenced by him getting to the top of multiple UMvC3 DLC polls.