MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th

I just want to hear the character select theme, haha.

Do you guys want character themes or unique stage themes? I wouldnā€™t mind a jazzy soundtrack like Marvel 2 again at all

Not to mention every ā€œlongā€ combo in mvc2 sans AHVB (which took meter) was impractical AF. Rom was a meter builder (for the hypergrav tempest before people could mash out) and positioning tool. Iron man had his infinite but that was just to get you to the corner and yup you guessed it, spend meter! The most damaging combo in high level play was the storm sent dhc.

Whereas in mvc3, every long combo is retardedly good. Give me back a marvel with high paced footsies, 3-5 hit bnbs where the meta is not how u land a hit but how u punish the opponent.

Is it possible to have variable combo roots that allow for expression and creativity but without the 30 second long movies and 1 player games?

Weā€™ll get Demitri instead of Morrigan. Problem solved. RIP Midnight Bliss.

Is it possible? Yes ofc

Well you can blame Eighting for that.

https://www.youtube.com/watch?v=utCajHBJW3w#t=94s

Game looks pretty fun though.

True, I have been working previously in some software company, I believe they ditch the waterfall workflow and adopted the trendy Scrum/Agile that is used by freemium mobile app developers so many have get early access and bare bone product, it was a huge gamble not done properly because of rush down and they belittle some of their consumers by ditching traditional content.

Capcom may thought that their consumers could easily be carried away by the hype and publicity in reviews that would never hesitate compromised to their lack of inadequacies in content design, while their apologist failed to trivialize arcade mode existence and every any FG standalone gaming experience as an obsolete means of entertainment in this era. Capcom did also fail to set a new lowered standard of FG content in SFV because his competitors like KOF, MK and GGxrd keep the traditional way of content priorities and workflow as is.

Probably KI is doing the same rushed workflow but knows the right priorities and expectations among their consumers. Hopefully Capcom should already learned from their previous mistake and never underestimate their fans like they did in initial SFV and SFxT disaster. Despite everything, I trust their company and still an avid believer of their future SF and crossover projects beyond SFV and MVCi.

Not me pal, MSH was the shit

Sorry guys, we canā€™t be having any of that when Marvel gets aired on ESPN2

http://i.imgur.com/RPnNM1w.png

Howard the Duck is cool, Gwenpool is cool, Kamalaā€¦ whatever, but too many classic Megaman characters means that Tron Bonne might not make it :frowning:

Also, a hunter from Monster Hunter? Thatā€™s pretty lameā€¦ there are cool monsters they could pick instead like a Rajang or an adolescent Zinogre.

I just remembered Marvel has a ā€œNo Smokingā€ rule as well.

You have my axe.

LOOOOOOOOL

Hahahah oh fuck you I needed that. Iā€™m not even clicking on that shit, I have things I wanna get done today. :rofl:

Thatā€™s right! Phew, now I donā€™t have to worry about DmC Dante being in the roster: thereā€™s no way Disney would allow a literal penis with a sword to be in itā€™s fighting game

uhā€¦huh?

Characters chosen for their assist gave them a role on the team. I cannot see how having a smaller team with no assists will make it more team oriented.

Having boobs is illegal now. Only loliā€™s can exist.

Ingrid confirmed?

fuck eSports. Video games on ESPN. smh.

What they seem to mean is that picking a character just for their assist is something they want to get rid of. You should be picking characters because you want to play as them on point, not just because they have an OTG assist or an assist with good screen coverage for your point character.

WHENā€™S MAHVEL?

Thatā€™s what made Marvel unique though. Having defined roles for three team members is definitely more team based than having two heavy hitters who just hit hard.

honestly, I think the best gameplay compromise wouldā€™ve been to make it a 2.5 character game. Basically you pick a two man team and the third person from the character select screen is your assist. That way you still have 2 v 2 teams but you donā€™t have models you made just to be assist.

BUT YOU KNOW.