I was thinking of this for a few of my fav characters whom did not make it into MVC3. The coolest part would be them getting re-imagined into 3D and their movesets cranked up to match the wilder style of the newer games. Here are a few ideas I had.
Gambit *
Kinetic card: Same as before except heavy version would stick to the opponent to explode later like KI Cinder (either timed or with a mechanic to set them off. Also, the slower start up of the heavy version would offset the benefit).
Trick Card: Same as before (his basic anti-air shot). Heavy version will behave like heavy kinetic card in terms of enhanced properties.
Ace card (New Special Move): A cardthrow special move that places a card on the floor to explode later (Timed/or setoff mechanic). The light version places a card right at your feet, the medium version throws one to the floor midscreen, and the heavy version would throw one near full screen).
Cajun strike: Same as before but would now do a ground bounce for combo potential afterward.
Cajun slash: Same as before but would now do a ground bounce for combo potential afterward.
52 Pick Up (New Hyper Combo): Works a little like SFV Ibuki’s bomb or Devilotte MVC 1 assist. Throws cards to the ground in front of and behind him. They explode after a few seconds. Ideally, you’d cancel into this off a move that grounds your opponent. Then try to mix them up with normals, or with Cajun Explosion or Cajun Strike or whatever.
*CYCLOPS *
-Optic blast (QCF Optic blasts): Light version is a horizontal beam, still crouched as before, *sinlge hit, (“VERY” fast but bad against armor characters), medium version is standing horizontal beam, 2 hits (works better against armor characters and hits them while crouching), slower than light ver and shot can be held for a moment to do a 4 hit larger beam (damage is just slightly better on charged version but better combo potential from ranged due to multi-hit, and, hitbox being expanded slightly vertically up/down are the real benefits, obviously would be cancelable from normals but no longer realistically combo-able from normals because of the moment to charge), heavy version is exactlty the same as medium version just aimed diagonally 45 degree upward toward the opponent (his basic anti-air shot).
In the air Optic blasts shoot 45 degree downward, forward, and 45 degree upward (light/medium/heavy version respectively). Same speed for all.
Optic Reflect (QCB Optic blasts): Still reflects off the floor. heavy version lands close and reflects straight up. Medium version lands midscreen and reflects up at 45 degeree angle upward toward opponent. Light version lands midscreen and reflects towards opponent at like 75/80 degree angle (just barely hits crouching average/small body character but, may miss during crouching attacks that lower their hurtbox, always hits a crouching large body opponent). Light and medium Optic reflect would lift the opponent airborn just “slightly” unlike Optic blasts which leave the opponent standing. Heavy reflect would blast the opponent straight up into the air significantly (could follow up with angled Mega Optic blast).
In terms of speeds, light version would be average speed animation, medium would be somewhat slow, heavy version would be slightly slower than medium. The three parts to the move: the character animation, the beam travel time to the floor, and then the reflect off the foor, allows an opponent who is more aware “some” opportunity to see what’s coming (rewarding a player who keeps their wits about them and has good reaction time). So it’s designed to be generally slower than QCF regular Optic blast but trickier. Light/Medium Optic reflects, since they lift the opponent slightly airborn, would allow a follow up light QCF optic blast with good timing (AND could combo into Mega Optic Blast either way). Optic reflects would ALL be multi-hit (2 hits), to be effective against armor characters.
So Risk/Reward. Light QCF Optic blast is absolute fastest, but single hit. Light QCB Optic reflect is the speed of medium QCF Optic blast but is multi-hit and lifts opponent like all Optic reflects. The reflects are slower in general but are misleading due to the ground reflect, and variety of reflect angles.
Neck breaker throw - Same as before but would now do a ground bounce for combo potential afterwards.
Cyclone Kick - Same as before but would now do a ground bounce for combo potential afterwards.
This time I want all the characters to have at least 3 supers, and one of them must be a lvl 3. I think it’s weird that some characters like Spencer having only 2 supers while others have more than 3.
About spider sense I was thinking about something. Instead of a move, spider sense could be a visual indication against certain moves (like overheads). For example, the opponent inputs the overhead and spidey’s head brights, making easier to the player to react to it. Or it could also make the throw tech window bigger. Dunno if it’s feasible or it would be too broken, but it’s a neat idea that makes sense when considering spider’s sense real purpose (alerting Spider-Man about something).
If he is somewhere around his power in the Darkstalkers games (Sasquatch has always been Top Tier in all 3 Darkstalkers games, being the best character in the game or second) and it translates well to the Vs. games then Marvel characters and everyone else should worry.
You don’t mess around with Sasquatch. He hits hard and he is a dirty trickster for such a power hitter.
He’ll fuck you up.
He is my favorite Darkstalker and I’m hyped for his possible showing.
I talked to my source again earlier today, and quite frankly they’re mad that I went so ham with leaking all this #MvCI info.
But they were fortunate enough to tell me a few more things before telling me to, in a nice way to “please shut the f*** up”.
Those include: A generic Hunter from Monster Hunter has made the launch #MvCI roster. They’re not sure who’s getting the boot from launch or who might be getting nixed (beit as DLC or launch) but Hunter is on #MvCI. Hunter “will have multiple armors”.
Not sure if Hunter’s are DLC or launch costumes to choose from on #MvCI.
Source also said male and female Hunters will be choosable under the same character slot (think Sm4sh’s Robin, Corrin, and WFT)
Source also said a 3rd Darkstalkers character is on #MvCI. They’d previously told me if one was, it’d likely be Lord Raptor or Pyron.
Source didn’t divulge who for sure was making it, but told me “It would be lit.” I can only assume they meant Pyron.
Not only that, but Pyron is an alien and on-par with some of the cosmic level Marvel characters.
Even though they didn’t even tell me this out right, but logic dictates that Pyron would have something to do with Thanos in the story.
Akuma is in now. That’s all I know. I’m not sure if launch or DLC for #MvCI.
A 4th Mega Man character has been discussed very seriously for #MvCI since my source last heard.
I assume reaction to X but no Zero has made them take notice. Whether or not that means Zero is being added at launch or some point, no idea.
On the topic of Mega Man, a new Mega Man game based on Disney XD cartoon is coming later this year to coincide with Mega Man’s 30th anniv.
Mega Man X & Sigma’s #MvCI appearance is in essence being used to build towards Mega Man X9. MvCI is not canon to the MMX series though.
Some misconstrued me saying X, Sigma & MMX series is connected to #MvCI. No. It’s just being used to hype up that game finally happening.
Speaking of 30th annivs, 2017 is Bionic Commando’s. Aside from gttng in @ Combofiend’s request, Spencers default design “might reflect this”
ppl asked me 2 ask my source what ver. of Frank West he’ll be based on. I asked source & they said Dead Rising 4 in terms of outfit at least
Jon Talbain will have n Amaterasu alt on #MvCI. Not sure if just a fancy color palette or full blown.
Though I have heard Talbain might have a DLC outfit based on concept art of his from back in the day.
w/the inclusion of Hunter, Akuma, a 3rd DS character (Pyron from the sounds of it), and very likely a 4th Mega Man character My source has not heard for sure any new Marvel inclusions happening because of this or where the chips fall due to these changes.
More X-Men characters would be where safe money goes since fans do want Deadpool, Gambit, Psylocke, and Cyclops.
Especially since Gwenpool is “not an exact clone” of Deadpool moveset/play style-wise either, according to my source previously
October in particular (10th month) which is in the Fall. October 10th, 2017 is a Tuesday and games release on Tuesdays…so be mindful of it . https://twitter.com/ten_count_fall
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I know that this guy was sonned by Ryce but i’ll just post it anyway and have you all decide.
Including his QCB Low Kick as OTG, & 2 Command Circling Input+S special moves (QCF/Tetsuzanko (officially titled Wall of K’un Lun) & QCB/Rising Fang) no longer after 2nd special moves
One implementation I liked in M.U.G.E.N was a power-up hyper move that only slowed the opponent when they attacked. It was a little broken as is, but I think it could be balanced properly (maybe it only works on normals/throws?) Or maybe they can leave it broken and make it a level 5, but that would make Spidey an anchor character which feels weird.
This guy is just taking shit people want on different websites and posting it as info. I’m the one who said that if a Hunter from MH got in, they could do different genders, sets, faces and skin tone as each color to avoid giving the Hunter a personality, and now, he said this is exactly what will happen. He also mentioned Garr from BOF3 was discussed about, and Garr was one of the characters voted in the beginning of that BOF pool, along with Katt and Fou-lu.
It’s simple. Ryce has proven reliable as he leaked the game’s existence and the type of game it will be. Lupinko hasn’t done anything but be a attention whore. I’ll give him the time of day when he decides to provide actual information which can be proven later. Not this hokey shit with Jem and other random crap he likes to post.