MvC 3 Netcode

The netcode seems pretty damn good to me. It’s definitely an improvement over SSFIV, which was playable but had obvious input lag. Most of my matches have less input lag than the 4 bar lag simulator in training mode. I play on PS3, and have my PS3 set to a static IP on DMZ.

Matchmaking on the other hand, is terrible… I fail to join about half of my games.

I feel like I’m taking crazy pills. Am I the only person who no matter who they fight feels like they’re fighting underwater? I think I complete about 20% of my combos online and these are combos that are 90%+ offline. I can’t block the simplest stupidest crossup mixups. I lose to Wesker holding forward and C because trying to punish teleports is impossible. Also trying to punish launchers, hell anything I know is negative on block, doesn’t matter.

Seriously, I love this game, but playing online makes me saltier than in any game I have ever played, and I played Weaponlord on Xband. (Look it up kids.) I play at casuals, I’ve won local tournaments and even did exceptionally well at a regional convention tournament.

I’m not amazing, but I’d like to think I’m a little above average, I mean I know my bnbs, I know my setups, I know how to punish things, I can block alright, but all that goes out the window online. Nothing seems punishable, everything feels like it’s plus on block, blocking in general is a massive crapshot, just switching from high to low when I’m jumped in on seems to end with me eating mashed ls to some spammy combo.

I’ve gone to training mode and practiced against these idiotic setups and I can beat them every time, but I can’t even push block on reaction online, half the time it tries to throw out a normal, and it’s making me crazy.

Then I come here and I read posts from ostensibly good players and they swear the netcode is fine and that they have no problems. Are they just playing characters who do well underwater? Am I just psyching myself out or is it really as shit as it seems?

^
You’re not the only one lol. I pick X-23 online, and I basically can’t do anything with her. Her advanced stuff, which I nail all the time offline, simply doesn’t work online. And IMO, if you’re using characters that don’t require much execution to use and can still do good damage, you’re not really going to notice.

super mvc3 is not going to have improved netcode

Running my Doom/Skrull/Wesker team is a problem with this netcode. Stuff I have zero issue with offline (relaunch with Doom, dash after down+H with Skrull etc) is nearly impossible online. Not fun at all.

Shame really, I like the game a lot. That said I won’t keep playing a game where I have to dumb down what I can do due to lag. I guess I can always play Akuma and tatsu into hyper all match lol.

The person you quoted is the one on the crazy pills. He talks about how much better mvc3 online is than ssf4 when its already been announced that the team that built the sf4 net code also built the mvc3 one. Its also not ironic they’re both identical in the way it handles the inputs. I’m convinced its the same net code.

For basic combos to intermediate, you can just use muscle memory. Its one of the few things that is applicable but some of us use visual cues for combos so muscle memory won’t work for us all. However anything that takes a reaction like a hit confirm, stagger series, a true mixup not a random one, push blocks, tech throws, punishing normals and punishing bad spacing, all of that is gone from online play. Which is the majority of the game.

Its hard to play now because its full of mexicans… Everytime I fight its against a mexican and they lag a lot, A LOT.

:rofl: First, I simply said MvC3’s netcode seems to be an improvement over SSF4, and I never said it was worlds better like you make me out to have said. A lot of tournament level players like Marn have said the same thing I have about MvC3’s netcode being slightly better than SSF4, so don’t tell me I’m the one on crazy pills just because what you have experienced online has been different from my experiences. I never said MvC3’s netcode is perfect (it’s far from it), but compared to other 3D fighting games, I feel it’s solid. Name me a 3D fighter that has much better netcode.

Second, I understand the same team that built the SF4 net code built the MvC3 one. Do you seriously think that after a year, a team would just recycle the netcode from a previous game and lay back and do nothing to improve it? Sorry, but in the working world, you can’t get away with that and maintain a job. Don’t be ridiculous. It’s not the exact same netcode… and if you think it is, you’re the one on the crazy pills pal.

It’s not the same netcode as the SSF4 team. MvC3 netcode was developed by Eighting, same people who made TvC’s netcode.

Obviously they can keep a job because I guarantee for this particular game, people bought it regardless. You honestly think Capcom thought their netcode was BAD for SSF4? No, they thought it was good. If you think something’s good, and have no protests that state the opposite, exactly why would you change it?

And it wasn’t the same team obviously (mostly because MvC3 was in development before SSF4, and even if it wasn’t, there’s a good chance the team was transferred to SFxT), but TvC had ATROCIOUS netplay (though some of that…probably can be blamed on the Wii…that thing’s just horrible for online play period it seems).

That’s a pretty dumbass thing to say, given that the game hasn’t been announced yet.

ehh just because you think mvc3 is king of the turds, its deemed as solid? a turd is a turd regardless. You can’t really justify it like that.

There are other 3d games that have pretty good net code in them. There is a naruto 3d game that uses GGPO type technology, never played it. Then you have VF5 and voot from sega but I haven’t played these games either online. Ponder is working on a GGPO solution for the DBZ game from Namco. Supposedly they’re good but I can’t really say from personal experience.

I really hate to use those games as examples since I’ve haven’t played them online but some of the people who’ve vouched for them are good players so take that as you will.

well given capcoms history of recycling shit, its a high possibility. They love to recycle as they have created 10+ games off the ST engine. Also tie in the fact that sf4\mvc3 have the EXACT same problems, designed by the same dev team, and even roughly the same amount of input lag, the scale starts tilting towards 1 direction. Any tangible proof, nope.

If it was truly different or improved upon, why does the game respond so similarly that it feels identical? the same problems that are in sf4 are in mvc3. What was improved? I sure as hell would like to know.

Nope, you’re absolutely not the only one. I have to struggle to get a match period and if I’m lucky enough not to get a rage-quitting person with a 25 win streak but is still a “Fighter” rank somehow, I lose to basic high-low, cross-up, and teleport mixups, even though I know how to defend against them offline. I just get hit anyway because of the lag.

The thing I think that spawns so much argument over this issue is that it’s highly subjective. I can play a match and have it chug along with tons of lagspikes while the other person doesn’t have remotely the same amount of lag on their end. We’re bickering about how the netcode is crap, when in reality there are countless variable factors limiting a good online experience here and no way to get any conclusive info from Capcom on how to mitigate them.

The obvious way to improve the experience, of course, is to do what Capcom already did with SSF4. Allow the player to see the connection status before starting a match, allow the ability to kick a player out of a lobby if he’s making the matches laggy, auto-search for a new match if it “failed to make a network connection” instead of kicking you back to the main menu, etc. etc. This is entirely a separate issue than whether or not the netcode is good or bad.

I really don’t know if the lag is a solvable problem, but the fact that there is even such a thing as a “network simulation” function in training mode (which I was horrified to see day one, btw) tells me either it’s impossible to fix with current technology and programming, or Capcom has simply resigned themselves to the issue and instead of fixing it, they’re forcing us to get used to it if we want to play online. Either way, the current experience is terrible and I’m dropping MvC3 altogether online once SSF4AE hits.

Hate to break it to you, but in the real world as you put it, development code is reused ALL THE FREAKING TIME! I’m a software dev and have been for 6 years and it happens daily and you keep your job just fine. Why reinvent the wheel? Sure tweaks were probably made but I’m sure tons of code was reused. Personally the mvc3 netcode is way worse than ssf4.

And unfortunately mk netcode is even worse.

QFT. Just to reiterate the fact that we aren’t happy with D-tier netcode, especially after random hints from devs implying that it was ‘decent’. I’m not even yelling at lagless code. Just make your flagship game decently playable online FFS.

There are so many small features that make online gaming great that are missing from this game its amazing. I’m sure its been listed already somewhere in these 50+ pages so I won’t reiterate. I could stomach all of those small things being gone if the netcode was decent. I have gotten into some great games to be fair but they are few and far in between.

It seems like this netcode doesn’t support the variety of connections that SSF4 does. Many people who I played with almost offline connections to on my friendlist are unplayable in this game.

Smmfh

I’m surprised that more MVC3 players aren’t complaining about this shitty input delay. My Fav video game ever was MV2 (DC PS2 PS3). I waited soooo long for this game and I can only hold my head down in disappointment. Nowadays, a game’s replay value solely depends on “online play”.
PSN has been down for a while, but as soon as it returned this past weekend, I’ve begin to play online matches. The input delay is dog shit and basically makes the game unplayable in my opinion. I have OOL and I live in the north east. My speeds are 30/5 and the delay is somewhat laughable. MVC2 was flawless. Even if someone else’s connection was a POS, it did not effect your timing and every button input was instant. Fighting against Lv3 Ex-Factor Wolverine is just about impossible. The delay was so horrid, I simply signed off and just played Arcade mode.
I could care less about viewing matches. This game is based soooooooooo much on timing. I just find it odd that Capcom dropped the ball w/ THE most anticipated fighting game ever!! In training mode, I did Doom’s “footdive” loop 3 times, 10 times in a row. online, I dropped the combo EVERY FUCKING TIME. The only way I can when a competitive match is by zoning and playing keep-away. Where’s the fun in that!?
I was thinking, maybe Capcom can focus more on input delay and worry less about lag and smoothness. I work for a cable company for a living. Connections/setups/hardware is a non-issue for me. It is only the game itself. Honestly, I would prefer less visuals and more intuitive timing and gameplay.
The match finding process is also a joke. Even in lobby mode, you still get fed shit!! I played 6 straight lobby matches, 6 diff players, all had 5 Bars, and EVERY FUCKING MATCH was like playing in JELLO. I am begging you to fix this capcom. Please. Not many people in my area play this game. Playing online mode is my only way of playing against other players. The offline mode is AMAZING and I can play training mode for hoooooours!! The AI does the same shit in arcade mode (very hard) and the online mode is unbearable. All I want is something close to MVC2. Please do something capcom. Don’t ruin this game because it has unlimited potential as the best fighter if and only if the online input delay gets fixed.

Honestly, if things are that bad there is a problem, because it’s rare that the delay is more than mildly noticeable (and definitely not a hinderance unless you catch someone with a bad connection).

I know you say setups are a non-issue, but I’m not lying when I say it’s not normal. Sometimes things like this happen, too.

Let me tell you a story of some past experience…

Back when I first got GTA4 I had the EXACT issues you are having. As a matter of fact, this is an actual quote of the support email I sent them: (*note how you can tell from the wording I feel the same exact way as you do right now)

Support kept running me thru the same hoops. Delete your game data, reinstall, ports, DMZ, wired connection, UPnP, w/e. None of those worked, and noone else had the issues I had. I had a regular WRT54G Linksys router (a very common one), most up to date firmware, yet I was seemingly the only person on the world on the forums/google search that GTA4 multiplayer could not connect.

And, same as you, I felt it HAD to be a problem with the game itself. I tried everything on my side, what else could it be, right?

Well, it turns out I was randomly messing with modem settings. And this is the part that your not going to like - I dont remember what the hell setting it was that I messed with. But as soon as I hit it, the damn game started working online. I feel bad even mentioning this without being able to tell you the setting, but this happened back in 2008 and the only place I wrote it was on the 2kgames tech support ticket, and I just went to their site & apparently they redone the support page recently.

But I’m telling you all this to keep your hopes up, and dont believe you tested everything so it cant be anything hardware related. It really can. I really wish I could remember what the setting was, but it was seemingly unrelated, and I vaguely remember it being something strange too. This may sound stupid but try turning UPnP ON on your modem/router, and turning it OFF on the PS3, and the other way around. It may have been something like that. That’s all I can vaguely remember, sorry.

I hope I was some help!

(Edit- I was just searching my chat logs, because I remember chatting with a friend about my issues since we wanted to play, and this is all I have to add…

“[22:30] Z____: I was checking my routers live chat support out, they gave a few settings I should experiment with…
[22:30] Z____: theres an option on ALL linksys routers thats default on, that is incompatible with gta4
[22:30] Z_____: htf does the router company know that, but not the gta tech support? and how am I the only person that has this problem if its default for all linksys?”

So I still dont have an exact name of the option for ya, but I can tell you it’s default on.

And this is a PERFECT example of the message I was trying to make clear - even if you think you tried everything and it’s not a hardware issue, because you play all games online and have an awesome connection, it CAN be a hardware issue! Dont let your job in cable fool you cuz one of my good friends worked for cablevision at the time, and he checked my setting and connection as well. Even if your the only person in the world who runs in to the problem and it doesnt cause problems for anyone else, it CAN still be a hardware issue!!!

Good luck!)

Except, a monkey could probably tell you that it’s not just one person with the problem.
Your storytelling example was clearly your fault from the beginning, even more likely so because you were the only one complaining about it.

You must be new to fighting games. Mildly noticeable is mediocre already. Lag can be mildly tolerated in other games, just not fighting games.

You can adjust to timings in FPS, RTS, etc. and get over them. They don’t interfere with your setups to the point of being completely different games with input delay.

In fighting games, the fractions of a second required to react and input your commands and go for mixups is an integral part of the meta game.

Does everyone agree that while its still not that good, it got way better than it started?