Sorry if this has been asked, but how/where do you get the screen to say “Ready…Fight!”?
And also, anyone mind if they can upload the CvS2 classic lifebar? The one’s on the links are down
Sorry if this has been asked, but how/where do you get the screen to say “Ready…Fight!”?
And also, anyone mind if they can upload the CvS2 classic lifebar? The one’s on the links are down
Naw, sadly he’s still a W.I.P. just like the rest of the warzard characters.:sad:
Which method are you using to determine that your character will be in this stage? Is it an arcade-mode-only thing? I’ve done similar things with helper position placement to determine unusual stage screenleft/screenright values. I wonder what your approach has been.
What I did was use a technique Kung Fu Man brought to my attention be using a varable to read a characters Pos Z placement in a stages def file. I also made the bg play continuously without reseting between rounds and used time based triggers to trigger certain sounds and elements to happen as well. During superpauses and a character that uses a pause Sctrl, the time will freeze but time will reset between rounds. Gametime trigger dont reset between rounds but it will not freeze when a pause or super pause is activated. I used a Varadd sctrl in statedef -2 as a time varable, basically make the value increase each tick and based my effects from that. I Also used helpers to help trigger elements and events to happen by useing the pos Z varaible to trigger it. I also added some wav files to the common.snd file for the sound effects to play via the coding ill post when I release this stage so it will be compadible with all characters hopefully, so far it is.
Its a pretty fun experiment now there is a way to make unthought of things happen in mugen backgrounds.
I have a question for Winmugen, how come in team ex mode(mode where two players at the same time can fight the com) Whoever is first player has to pick both players. I’ve toggled over and over with the button config but nothing works, for some reason it allows the second player controller to set the buttons but still they cannot control anything till after I pick the char for them.
now this might not seem too much of a problem but it affects my favorite mode(watch mode) cause now the chars fight funny, like they do the same moves at the same time and stuff.
Now I know its not me messing up configuring, b/c I have another version of mugen that works fine, both players can pick their own chars and watch mode works fine. the only problem with this one is that it has the random stage bug where whenever I Loose to cpu I cannot continue(always get cannot open stage error). hence, I downloaded the I think the latest version but this configure problem is annoying, any suggestions?
Thanks man, I was going nuts looking for him. Have you seen the one where he plays marvel style? The site for that one won’t let you get him, but he’s there. Where it says “download” you can’t click. I hate flash-based sites.
I just peeped out that “CFJ 2” video on Google (& yes I know it’s MUGEN). Where can I get that game?
That’s just a game somebody put together using the CFJ bars and the CFJ screen pack. Its not online, but all the characters that you saw in it are as well as the screen pack and power bars…
The Street Fighter game that was released on the Mugen China boards was mentioned here…
http://www.shoryuken.com/forums/showpost.php?p=2994675&postcount=116
As for characters you saw in the video they were by Pots and a few other creators. You can look through our CVS2 characters section to find most of those characters at www.mugen-infantry.net
How do you make characters come back to life in teasm matches? I have a vs Demitri and a “classic” Gouki that will jump the fuck back up and start fighting again a few seconds after they get ko’d as long as you don’t scroll so that they are offscreen at anyu time. One hit kills them again, but until you kill their partner, they will resurrect. Demitri is a bastard with this cuz he always resurrects when you get too close to his body and grabs you with a Midnight Bliss. I actually like this little glitch. It’s sort of punishment for not killing of both opponents fast enough.
Thats probably a glitch. The only way to bring characters back to life the easy way during a round is to press the space bar key…
Oh… I’m thinking there must be a way to code this into the chars, cuz only certain characters do this when cpu controlled.
It’s exactly as you called it; it’s an AI bug without a check to see if they are alive when attempting a move (A ChangeState that, when finished, returns them back into a controllable state). Yay for bugs used as features. It’s definitely possible for someone to add this purposely into a character. This sort of thing won’t work in one-on-one fights, sadly.
An actual resurrection used to be possible in DOS MUGEN thanks to a bug with helpers. Having a helper generated with “helpertype = player” would stop the round from ending when you lost since there was still a “player” alive on your side. It’s been “fixed” since.
This is probably a dumb question, but is there a Gouken character out there? How about a Jack Bauer character?
There is a Gouken character but he’s very broken and not fun to play as or against. He had a bunch of infinites and was really just a head swap of Gouk i:sad:
Welp I just made my first match vid ever, a mugen simul match. It’s a close ass match up though. The characters fighting are Jedah and MB-02 vs YashiroX and strider hiryu. So check it out if you want, you won’t be dissapointed at all. For those who don’t like it let me know plz.
Here’s the link—> [media=youtube]_S6Kc9aawTU[/media]
OMFG!!! I MADE IT HAPPEN!
http://mugen-infantry.net/synswipstuff/S-HQ_AG-Room.avi
still some bugs to fix, but for the most part, I got it working.
WTF??? How’d you code an anti gravity effect into the stage SyN? Or you gotta add the code to the character for it to work?
Rage02fire: The vid was pretty good but the sound was really low. Also you gotta fix that palette bug on MB-02 with this tool:
Or you could recompile the sff whichever is easier for you :wgrin:
Thx man I’m glad you liked the vid and also thx for the pallete program now I can fix gambit and spiderman as well.
As for the sound problem well I tried to fix that up on snag it but there was nothing really I could find that lets you turn the sound up a notch so you can hear it.
hi thanks for all the useful info, i was wondering since a couple of years back when i discovered mugen, i remember there was a tool for fixing messed up graphics for characters.
my question is: Is there a tool that will convert oldmugen Dos character to winmuger character?