After trying Team Vs. with different settings, the problem is with increasing life percentages in the options menu. As long as Life = 100%, that problem doesn’t happen.
A lot of the options available in WinMUGEN weren’t finished by Elecbyte when they abandoned it. There’s bound to be a few issues like this since they were forced to be selectable from a private beta. It sucks.
Ah okay now I see, thanks for the info man, that makes since. Too bad there’s no way to finish those options in winmugen. I’d love to see what else you could of messed around with if the options were completed.
Ha it’s alright man about those characters I was just wondering if anyone on here had 'em that’s all. Maybe that shotokan guy might have the characters. Who knows though I’ll just have to wait.:wasted:
Relax man I don’t think they’ll get mad at one guy giving out a direct link to another guy. Well at least for today, look though I apologize if did get them pissed off in anyway. I’ll tell you this no more naruto links from me till those fools be done okay??:tup:
on the everyone vs everyone screen pack how do i enable the catagory screen before the 700 slots or so show up. DJ-VAN is probably best to answer this but if anyone else can answer, thank you
I don’t understand your question. But you can change the categories by overwriting the files in the data folder with the evolve files after you install EVE Battle.
It is pretty simple right? I remember the hardest thing I had trouble with when I started with mugen 4 years ago was the arcade order thing. That, and how to open rar files . I’m glad I learned though- good to hear you found it easy.
Has a lot of guides to get started. To outline it though heres roughly what you’d need to do:
Rip sprites using kawaks or Nebula, or edit or create your own
You are limited to 256 colors- the first color in the index is the transparent color like green or pink kinda like a gif. There’s a new creation tool by Virtualtek called Fighter Factory which is great for creating characters.
Once you get all your sprites, you’d add them to the sff (they should all be on the same axis so that sprites don’t jump around from frame to frame- like making a gif animation. The sff stores all the pictures used by any creation whether it be a character, stage, or screen pack. Programs like MCM or Fighter Factory can open this file.
Then you have to creat the air file which is what creates hit boxes and attack boxes around the character. Creators sometimes look at the dip swithes from the game or estimate the hit boxes for the character.
Then you code the character using the cns file. The cns creates all the physics of the character. From the pause times, to the times it takes to do moves, the damage, the amount of power or life it takes to do a move, the velocity or speed. It tells what state the other character should be in after being hit- whether they get knocked down become dizzy or in a custom hit state (the character stays in one place while a combo is done to them- like wolverines’s berserker barrage where the character stays in one place while being hit by some kind of hit combo- thats when custom hit states are used). This is basically decides the speed and movements of a character- this is where most people get stuck. Everything that a character can do is specified here.
The snd file is where you add the sounds for the character. The cns tells which sounds to play when a character does a move.
The cmd file tells how what button commands activate the move. People that can’t read a japanese readme which tells the commands can look through the cmd file to see how to do moves. The cmd file can also be opened with notepad and you can change commands to do moves easier. I often don’t suggest you change how to do moves becaus the same command can’t be used for another move- it will cause the character to crash mugen.
If you do decide to modify things back up the character’s original file incase you make a mistake or just to still have the original version.
This was just an outline. I personally think its a lot of work so I just stick to stages and screenpacks. But yeah if you are motivated enough its not that hard to do. Though I myself haven’t really made a complete character so yeah it is pretty hard for me because it’s time consuming. Some japanese creators like Warusaki3 have managed to make complete characters in just two weeks. For those that don’t know Warusaki3 was the japanese creator that converted over 20 characters by himself mostly from CVS2 and SVC in the 3 years that he was in the scene.
I’m assuming that you mean Ella, the Sadako-inspired character that is quite impressive; she’s like the best boss character that I have right now–she legitimately best Dragon Claw (though he’s not the latest version).
Hmm… Damn. Now I forgot I’ve been meaning to ask the entire time.
Oh! Right. Two things that I remember wanting to ask:
[LIST=1]
[]For some reason, there are certain NGBC characters that make the music cut off when they get KO’ed. I say for “some reason” because it only happens with characters from that game and only certain ones of them. For instance, Marco is one of the people that messes up the music when he gets KO’ed–it does come back on, however, when the next round/match starts. Yet my lovely Ai does not do this. Other ones that do it off the top of my head are Asura, Yuki, and Chonrei. Mr. Karate doesn’t do it like I thought, which I only realized when I fought him yesterday with Chonshu–he’s an amalgam of NGBC and Real Bout, so he’s not a problem either. Anyone know why this would generally be happening? Just something to do with the NGBC characters and their newness?
[]Another thing: Is there some way to translate movelists that don’t come in English? Very few of the ones that I have right now are readable (if the characters even have movelists at all) and that’s rather problematic (or would be if I used more than like five people with any regularity–I need a joystick).
[/LIST]
I have a feeling there was something else that I wanted to ask, but it was feels like whatever it was got answered with DJ-Van’s latest post.
Oh! Right. That was something that I wondering about character creations: Is there a general place to get sounds from? I ask this especially with character’s voices in mind.
I’ve been looking around for some decent characters, but every time I find one that I like, the site is down for it. I did find a pretty badass B. Orchid. Combo Breaker ftw.
I think its that code that causes it. I haven’t checked but basically I guess this is it. I’d have to download the character to see. But you’d wanna open the cns and look for the word “KO”. The play snd code that’s associated with it is the one that causes it. They don’t look like they have a sound specified so they play silence- could try deleting the code or place a ; in front of it. I’ll download on the of the NGBC characters later to see if I’m correct (I haven’t coded a character in a while )
Also for the language barrier you could try http://babelfish.altavista.com/ to translate the read me. Or you could open note pad and look for a file named name of file.cmd in the character’s folder. When you open that it will tell you how the commands are done.
[quote=The Damned]
I’m assuming that you mean Ella, the Sadako-inspired character that is quite impressive; she’s like the best boss character that I have right now–she legitimately best Dragon Claw (though he’s not the latest version).
Thanks! after a lil searching i found her myself. Ubu is awesome too, anyone willing to send characters through aim…i need some rage of the dragons , cvs2 characters and rick stroud from real bout. Anyone thats got the hook up holla at me…nexus3000x. I lost ,most of my characters a while ago so now i cant even go back and get them as alot of the sites have been taken down.
http://arcade.ya.com/josegonzalvezv/mugen.htm for Rage of the Dragons chracters. They have Abubo, Alice, Annie, Cassandra, Jones, Pupa, Jose (Pepe?), Radel, Sonia, and Billy. (as well as a bunch of other characters from other games)