MSS vs MSP

That’s where the difference is. MSP mags can turtle but MSS-A Mags can’t afford to. If MSP mags rushes MSS-A mags there is not a single thing MSS-A mags can do about it.A good rushdown mags will not get hit by the rp 9/10 times while rushing. If MSS-A mags tries to even get close to MSP Mags from the air and psy hits, it’s over. All MSS-A mags can do in this matchup is to zone carefully and build meter, and just hope to get that lucky hit.

MSS-A has the worst Mags matchup against any other mags, simply because like boogieman said it doens’t have an AA to defend itself. Mag/Sent/Capcom, Row, Combofiend… you name it they all have the advantage over MSS-A. I rush you, you don’t have an AA, I put more pressure on you. You rush me, I call AA. AA hits, I rush you all over again. MSS-A is pretty much a Storm/Sent based team, which is why it isn’t an easy team you play. You need a really good storm/sent to carry the team. Your mags is just a bonus, waiting to get the hit(of course it’s good against Cable and Capcom based teams). Just look at JMar, the classic example. You get hit by his Mags, it’s over. You kill his mags. Very well, the match has just started… Just look at how many games JMar has comeback from after his mags died early(either with Storm/Sent or Sent alone).

And yes Yipes might be awesome, but Sanford’s still got quite alot on him. The fact that they pretty much went even with MSP(Yipes) and MSS-A(Sanford) shows you the gap in skill. Yipes is a prodigy but Sanford has way more experience and technical knowledge. In an earlier Super Crack vid(I think) Sanford played StormSentCable against Yipes and pretty much raped him for free. I don’t think I remeber Yipes beating Sanford with MSS anyway.

even though i play msp and mss-y now and think mss-a is trash.

you don’t need aaa to defend yourself from a rush, psylocke doesn’t put you in enough blockstun, unless you c.lk, c.lk+everytime, most of the time you can just jump back from getting rushed. this doesn’t work as well against cyclops or tron, but against psylocke it works fine.

and no idiot mss-a would tri jump into psylocke. it’s all about getting angles.

again, whoever gets the first hits win, and if mag dies for msp, you’re fucked.

storm/sent will forever be better than storm/psy. even though i think storm/rp is trash.

IMO For most matches MSS is better, hell MSC may be a good alternative. I think MSP is taking a big disadvantage on paper, and betting on the fact that you can generate damage and/or snapbacks by using the team correctly. Players are finding ways to throw off the timing and force MSP into a mistake, so if people are going to continue with MSP i think the road is just going to get tougher

“you don’t need aaa to defend yourself from a rush.” One of the most stupid statements I’ve heard in a while. Why is an anti-air an intergral part of almost all the solid top tier teams in the game then? Sure, MSS-A mags can stay away and build meter. But it would probably have to wait all day for an opening against MSP mags. Unless you can somehow zone MSP mags to death with EMs and typhoons. Once MSP mags even gets a blocked tj in. MSS-A mags will have a hell of a time trying to get out(not saying it’s impossible). But if MSS-A Mags gets a tj in which is blocked, it has to retreat and find some other way of getting in because the threat of psylocke is always there.

Which is why if it’s MSS-A against MSP the only ways MSS-A is going to win is either by making a Storm/Sent(DHC into death, play it slowly) or Sent comeback(unblockables) ala JMar, or if MSS-A mags gets the lucky hit(into snapback, reset, five fierce…whatever). Oh btw, Mags/Psy or Storm/Psy still owns Storm/Sent or Sent/Storm. Which means throughout the whole matchup, MSS-A has to wait for a hit that might never come.

you don’t need a clean hit tri jump or short short rp to win, i can beat you by jumping around with air fierces at the right angles, sj, airdash down fierce, and your psylocke WILL get baited if i’m always in the air, and leads to counter call rocket. either way your psylocke calls will be limited.

unless you hit me with psylocke the first 2–4 times you called her, your mags ain’t winning. she gets hurt everytime she misses.

and your comment about if msp gets a blocked tj in, i’m fucked?

what can you do?

if you tri jump again, i can jump back everytime, test it in training mode if you don’t believe me, block one tri jump and try another while another person holds back.

most of the time, i’ll just block low or hold upback.

of course, if mss-a does a block tri jump, he won’t be stupid enough to tri jump against if you feel they are mashing on psy, get it? no one is stupid enough to tri jump when psylocke hasn’t been called, it’s all about adaptation so you know when your opponent tends to call psylocke.

btw mss-y just has to call drones to clear the ground against psy, if msp jumps and airdashs forward, you dash under and get free infinite.

It all depends on the player who plays the team in the end though. That is the key. We can debate which team is better all you want, but it is ultimately the player likes who they like, and defend their team.

Anywho, that said, maybe we should look into some intangebles between the two teams you know?

Like, for example, if put into a matchup against each other, who would be able to more than likely get the advantage? MSP already has an immediate advantage with the anti-air assist, but MSS-a has an advantage because it has a lot more stamina than the former.

The easy mode function of MSP allows for more resets and damage oppurtunities, while MSS-a must be a lot more methodical in their game playing and stategies, almost stalker type.

With MSP, if Psylocke dies, so does the team in most cases. How many players do you see today make comebacks with just Mag/Storm? I’m not saying that it doesn’t happen, but it isn’t likely. MSS-a, however, requires a very smart Magneto I think, because you can’t abuse Sent-a like you would Psy or Cyke, which is also very admired by myself, because of not having Psylocke to spam on and still winning is impressive to me still these days. This is just for me though, and I know I’m not that good yet, so I find a lot of stuff impressive these days.

Right now, I play with MSP because I am just starting out learning Magneto. I would say this would be the best time for someone looking to up their execution with Magneto, because while learning MSP, it sets up more things that I feel a Magneto player should learn to be successful. However, that being said, once a Magneto player feels like he is pretty confident with the execution, then they should at least explore the more advanced teams to use effectively like Row and MSS-a.

This is my opinion on this though, and a slightly different one at that. You can measure between the two all you want, but I would say that the more IMPRESSIVE out of the two is MSS-a, because it is generally harder to get wins with that team, but that is not to say one cannot dominate with em in the right hands. I like to call MSS the “underdog’s team” at times, because of the thing that it is weak because of anti-airs and ish. It is my belief however, that this is a more balanced team than MSP though and can survive through a lot of things that MSP cannot. Anyway, that’s my take on all of this.

No good mags will call psy for nothing. Your theory of baiting psy and punishing with rp isn’t going to work if the other mags is careful. And rushing is just doing repeated trijumps. Like I said, I can either jab to keep you on the ground, square dash over to crossup and put more pressure… And I can use psy to keep you in blockstun. Call Sent and he gets hit out. Call him later and I can tj him for free. Holding up back all the way will get you no where. It’s Mags, not Cable.

Btw, MSS-A is by no means a weak team. It’s just harder to use than more structured teams(MSP, Santhrax, Scrub…). In fact, if you’re an MSP player. You find that you get alot more wins against other teams once you use MSS-A. It is ten times better facing Commando based teams. Why dya think even the top MSP players(Soo, D.Hyo, Reset) have to resort to MSS-A once in awhile? It’s just not an easy team to use, because you need a buff Storm/Sent w/o assist to hold that team together. And most Mags players don’t have that(at least the Sentinel part). And likewise, the Storm/Sent players don’t have good enough Mags. But you’ll still see these players using MSS, and getting alot more wins. It’s 3 of the best chars. in the game, and they all can work together seamlessly(Mags: lk+rp, lk, DHC Tempest to Hail, LA to HSF…). How weak can it be? It’s just like Storm/Sent/Cable, but an easier version. The only weakness it has, is that it doens’t have an AA(easy to bypass if you know how to use rp to counter commando) and the threat of MSP.

man it seems like people just dont understand how good of an aa psy is. i mean gd, snapback central, off of RANDOM stuff too. all i am saying (and this is from an mss player) is that the only way mss CAN win is if it turtles and somehow gets in past psy without getting rushed the fuk down. i mean nowadays magneto can kill sentinel off one hit with the stupit unblockable. so the whole thing about mss dying slow…is only true to a certain extent. now people will probably post something like “of course dont rush msp down, just block msp’s rushdown” but the thing is…that is hard as hell when u playin a good player, normally what happens is while he is tryin to hit msp without rushing msp down, some random psy hits, and ggpo

btw dues, im j/c about ur mss-y, do u ever use the double assist glitch bullshid mag/sent-y and storm/sent-y? u know like drones coming from both sides off the flying screen?

Head to head msp>all forms of mss

Against other Popular teams:

Against Santhrax-Mss-a

Against Scrub-Mss-a

Against Row-Msp

Against SScable-Push

Whats this double assit glitch?

And Mag has an unblockable now? Or am I just misunderstanding your post?

double assist - cause a flying screen with your combo (i.e. launch+drones, lk lk ad/f fp) land, jump over while calling more drones and if done right drones will be keeping them in place coming from the back, while you have drones coming at them in the front, and you probably get about 2 or 3 free tri jumps

unblockable im referring to his mag’s s.fp unblockable, you can do it midscreen but its easiest in the corner. c.rh is also unblockable in the corner too.
how to do: rom in the corner on sentinel, walk forward s.fp, back to the rom
rom in the corner on sentinel, c.rh, pow pow pow back into the rom

i think i’ve only done that a few times

mainly i just try to set up one combo

launch + drones, sj fierce, dash df fierce, land, sj short, short, air dash down + fierce

after that i can

stand on the same side and go low or high
walk forward a step and go low
walk forward then walk back and go low
walk forward and overhead

Most of the tourney results posted and talked about here have MSP as the winning team.

I say MSP is stronger, i mean, this team has been used since… since… ??? This team has been used during the classic days of MVC2 and until this day it is still being used in serious play (and still winning in the majority); in all levels.