That’s where the difference is. MSP mags can turtle but MSS-A Mags can’t afford to. If MSP mags rushes MSS-A mags there is not a single thing MSS-A mags can do about it.A good rushdown mags will not get hit by the rp 9/10 times while rushing. If MSS-A mags tries to even get close to MSP Mags from the air and psy hits, it’s over. All MSS-A mags can do in this matchup is to zone carefully and build meter, and just hope to get that lucky hit.
MSS-A has the worst Mags matchup against any other mags, simply because like boogieman said it doens’t have an AA to defend itself. Mag/Sent/Capcom, Row, Combofiend… you name it they all have the advantage over MSS-A. I rush you, you don’t have an AA, I put more pressure on you. You rush me, I call AA. AA hits, I rush you all over again. MSS-A is pretty much a Storm/Sent based team, which is why it isn’t an easy team you play. You need a really good storm/sent to carry the team. Your mags is just a bonus, waiting to get the hit(of course it’s good against Cable and Capcom based teams). Just look at JMar, the classic example. You get hit by his Mags, it’s over. You kill his mags. Very well, the match has just started… Just look at how many games JMar has comeback from after his mags died early(either with Storm/Sent or Sent alone).
And yes Yipes might be awesome, but Sanford’s still got quite alot on him. The fact that they pretty much went even with MSP(Yipes) and MSS-A(Sanford) shows you the gap in skill. Yipes is a prodigy but Sanford has way more experience and technical knowledge. In an earlier Super Crack vid(I think) Sanford played StormSentCable against Yipes and pretty much raped him for free. I don’t think I remeber Yipes beating Sanford with MSS anyway.