MSS vs MSP

Is MSP the new number one team? At ECC round robin it seemed more popular than Santhrax

Msp is the new team scrub. Honestly i dont like it, but for the fact that i hate fighting msp regardless if i do well i just pick msp to counter msp =p
P.S The unmashables wit RP and cable AA (if u pick row) are beastly.

I have heard rumor before but is the key to msp storm psylocke and not magneto psylocke?

so as mss user, is there anything in general to look out besides countering psy with rocket punch, any general mind set strategy?

does anyone know all the names of the team??? or where i could get the list…because tho i pretty good gameplay wise i don’t know anything else bout the game…like names and how the system works(UNFLY, FLYING screen, etc.) but yeah the teams…?

OBVIOUSLY, since MSP can’t storm->sent dhc and go into rape mode

I dont rushdown alot, i mostly keepaway until i see an opening. use lots of hyper gravs and em-disruptors, also dash forward jab + storm assist, c.rh xx em-disruptor is safe and does nice chip.

There is more to mss then that.

Magneto A / Storm A / Sentinel A is one of the newer teams in mvc2. It has quite a lot of power as you have 3 of the god tier characters one team with 2 devastating DHCS, The magneto tempest to hail safe dhc and the super deadly storm lighting storm XX HSF DHC which usually means death when storm gets 2 levels or more.

This is a rush down team that has to be played more strategically since you do not have psylocke A to mash on and you have to earn your hits. With this team you are to kill quickly and efficiently either through

Sentinel A is a good assist that adds damage to magneto/storm combos and counters assists.

Magneto / Sentinel A is about quick kill resets followed by guard breaking your opponents incoming characters.

Abusing the mechanic that is storm sentinel DHC for quick one hit kills and then getting storm back in again to rinse and repeat.

A little work from sentinel on point to either unblockable incoming characters, fight a little to get 2 meters to DHC out, or just to kill weaker players/ characters such as captain commando etc.

This is how I THINK the team works, if anyone has coutner input let me know.

sorry to go abit off tangent, but how does MST fare? Coz i hardly see MST being used at tourney level, save for Potter…i dunno i thought that players wouldnt mind the giant damage which tron dishes? and mag tron imho = mag sent a, in terms of pressure and rush… opinions?

ok lemme clear things up

mss owns all basically, drones are useless and get you owned, wheres rocket punch you can mash c.lk and get a combo of death.

the reason why mss is better, is because you can just wait for psylocke to come out and own it with sentinel’s rocket punch.

mst on the other hand, well, is very hard to mss to fight. but i’d still take mss over mst any day. reason why is because mss is just better when it comes down to the wire and you use ur assist smartly.

MST gets run away from. Tron can’t knock them down/guardbreak them like Psylocke can.

hey preppy, saw ur mag cable tron vids on ur site…pretty dope victories :slight_smile: just wondering whats ur method of rushing with mag tron, for me i do c.lk c.lk + tron tj c.lk launch into 5 fierce… but the thing i saw from ur vid was that ur main offensive weapon against assists or even point chars was to c.lk cHK + tron , shockwave…would this be risky against cables and sents? as ur leaving ur tron wide open to ahvbs…just wanted to know ur rationale :slight_smile:

Great job against magnetro anyway!

You know the assist super screen glitch? That explains the shockwave. Plus you get the flying screen hit (assist gets hit, sweeps up blocking point character into it) a lot of the time. (And when your controller is effed up, Shockwave is a lot more reliable than 5 Fierces - my fierce button wasn’t even coming out half the time, which caused Megaman problems.) Plus I’m trying to bait out meter from Cable as I punish their assist. A smart Cable will just TK VB (not AHVB) at most that Shockwave, since they really want to save meter for a kill… it’s actually pretty much a win-win situation so long as the Shockwave comes out against the assist. Against the point - same thing. I want the assist super screen glitch, and I like where they end up after the shockwave. The five fierce combo is buff, but I think it’s easier for point to recover after that (more people are used to being in that position) than Shockwave. I’ll change it up if I need to, but unless they get the reverse roll (roll away to wall) after the shockwave I’m happy. cHK screws up the timing on a surprising amount of Cables, who will normally block cLK,cLK and then jump out of the way, but with cHK end up getting hit by its long meatiness that’s still under their feet as they try to jump. That combined with Tron’s third ring really wreak havoc with ground timing. :smile:

Okie i’ve got it down, and yeaahh I’ve never seen c.hk in this light before. And c.hk + tron gives many opportunities from sj cancels and mix ups…thanks preppy:)

i use mss drones and ill money match you any amount

ill be at magfest

im thinkin msp on this one… I mean msp can tri jump like crazy on mss. But if mss does that shit its punished. But i can see how mss can win. and msp isnt a “random” team dispite what people say. It does take skill to learn their resets and all. I mean ive seen some complicated shit with msp… Oh and good shit on your site preepy. :tup:

I’ll say MSS…I love MSP to death but that shit can get ran from and drones rape psy. Plus snapping in sent isn’t that much of a deal to me. Even with rocket punch assist I’d go for MSS.

MagnetoManiac is a scrub :slight_smile:
MSS for the win tho

MSP counters MSS-A because of the fact that once MSP calls psy, that’s a good second where if MSS-A calls Sent, he’ll get knocked out. And that second is more than enough time for the Magneto in MSP to continue the pressure. But personally, I like MSS-A’s matchups better overall.

MSS-A mags dies to MSP mags for FREE. You’ll get rushed on(trijumps) without any AA to save you. And like people have stated pys counters sent A. So basically one mags gets to rush the other like nobodies business. Then once mags dies, it makes Mag/Psy vs Storm/Sent 50/50. Though MSS’s storm just needs to hold her ground and get the dhc. MSP’s most obvious weakness, not just to MSS but all sent teams(but this applies most to vs MSS), is that once you hit kill storm(most likely with the dhc), the rest of the team dies to unblockables. That’s MSS-A’s best bet against MSP.