>>>>> moves list moves list moves list <<<<<

http://www.youtube.com /watch?v=2GGA1a4nyVs#t=1m05s

More thorough description of moves in Wiki below.

NOTE ABOUT PARASOUL: YES SHE IS A CHARGE CHARACTER BUT DO NOT FRET TOO MUCH. Her charge time is only around half the time of regular characters (about 35 frames or slighty more than half a second). Once you get used to it you’ll be flicking out her special moves soon enough. You don’t gotta wait all day like Guile.

**Basic Moves List **

NOTE: Some of the characters have moves that have specifics to them that you are better off reading the wiki at the bottom of the post for. Remember to also refer to the wiki so you can understand all of the nuances and properies of the special moves.

Bronzey Gold = Command Normals
Purple = Special Moves
Green = 1 Bar Super Moves
Teal = 2 Bar Super Moves
Red = 3 Bar Super Moves
Orange = 5 Bar Super Moves

http://i.minus.com/ibhT6sj6deB4Vw.png

Official Instruction Manual style Moves List

http://forums.shoryuken.com/t/skullgirls-gd-its-showtime-on-psn-xbla-4-11/141342page-280#post-6786912

http://wiki.shoryuken.com/Skullgirls <<<< Wiki

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Move lists are surprisingly simple, honestly you don’t even need one in game these are so small they are mostly memorable from a quick glance.

Yeah the complicated stuff comes more from the fact that each strength of button during a special move for a lot of the characters kinda gives you a new special move. Which makes it simple because you can get access to different special moves off the same motion, but just with a different button.

Probably because they knew that people were going to complain about the movelist. So why make a movelist complex, and rather than something easy?

They should sticky this in BIG letters so people don’t miss it

Don’t fret? Reason I’m playing Parasoul is because she is a charge character.

Somehow I doubt they designed the characters from the ground up based on the exclusion of a move list. If they wanted large sets of moves per character they would have had it.

Also you can print movelist from here if you want easy reference.

I guess you got a good point, but I am just surprised how easy it is to learn.

http://youtu.be/zVsIQpAVVgE?t=8m44s

PRAISE JESUS!!!

Well I think what people don’t realize is that each character technically does have a lot of special moves but they thought really smart about it. Instead of giving a character 8 special moves with 3 different strengths for each special move…they instead just made it so you do a motion and each button you press during that motion will grant a different special move. Which is about the smartest way to add a lot of moves without making it confusing for a newer player.

Like with Parasoul’s only non charge special… qcb+LK, qcb+MK and qcb+HK are all completely different moves with completely different properties.

She also have three different command normals with forward + punch.

bump

Mmmhmm… hot sticky action.

(that means I stickied it)

Doesn’t excuse a basic feature over something not very many will learn how to use effectively or even care about (hitbox display in training). Hardcores are happy but their bread-and-butter just had a basic feature removed for something else they’ll toggle once, giggle, and move on. Too many people in the FGC overestimate how often casual gamers lurk gaming forums.

If they lurk gaming forums then they can look at this and solve their “I need moves list problem” any way.

I don’t think a move list not being in is bad… But mike and co could have at least put In a "for complete movelists for skull girls go to wiki.shoryuken.com/skullgirls

Or, you know, something to that effect. Not everyone knows about srk and not everyone googles everything (strange I know)

-dime

There are movelists on the official site. Peter linked to them on twitter and facebook so I’m pretty sure casuals are covered.

Except there is. They actually did that in the tutorial. It points you to a website where you can download a full movelist.