Has anyone tried controller macros?
I’m having some trouble with 360 motions and I’d like to map the motion on a single button. Do you know of any software that would allow me to do so? I’m using DS4Windows and it has a macro recording option but the recorded motion just doesn’t work correctly in the game. It’s A LOT slower than what I recorded.
I guess you guys don’t play other genres. Macro keyboards and software are normal in RTS and FPS games.
I’ll have to wait until the FCG enters the 21st century.
I can do the 360. Until a friend comes over, I give him my controller and try the same thing on a keyboard.
I’m not here for cheating tools, just trying to overcome a limitation imposed by some stupid arcade tradition. I can do every move in the game on a keyboard, but I can’t play Zangief.
Except macros are cheating, even in the other genres you mentioned. I mentioned Overwatch and Starcraft in a previous post. In those games, there’s a limitation for one input per button/key. Not apply that same rule here, and you have 9 individual inputs on one key.
And yet aimbots are cheating in every FPS in existence, Pokéfinder is a violation of Pokémon Go TOS despite not interacting with the app on your phone in any way, shape or form, and most MMOs heavily restrict what you’re allowed to do with macros. It’s almost as if different genres have different standards for acceptable behavior. But by all means, if you want to use macros against a buddy who’s fine with it, I don’t give a fuck. But the SPD is designed around the 360 motion. There’s a minimum amount of time required for the motion that a macro removes, it is harder/easier to do in specific situations depending on stick position, it can be buffered after specific moves, in a tournament setting you can use empty inputs to fake an opponent out, and so on. It’s there for more of a reason than just because, and I would recommend avoiding any potential bad habits by learning the game properly instead, because I’ve spent the last couple of years trying to unlearn dumb shit I picked up back when I mostly played against the AI and didn’t bother.
Look at the 3DS version of Street Fighter IV that allowed you to assign any move to a macro. That game was completely fucking broken because removing the motions from some moves made them god tier overpowered. A Gief who can air SPD with the press of a button is ridiculous, because the entire point of that move is that the time required for the input means you essentially need to get a harder read on an opponent than an air-to-air normal or a grounded AA. Suddenly you have a 3 frame air command grab that deals pretty significant damage and stun off the press of a button.
Ok, fine, then I want to cheat on my friends when I play 1 character locally on a keyboard.
Capcom removed 360 motions from all other characters because, let’s face it, they are bullshit. No idea why they forgot Zangief. SPD is just another special move, same as fireball or uppercut. No reason to make it more difficult to perform. And I have no problems doing it on a pad.
Getting a second pad would be ideal, but good pads aren’t that cheap (and it’s not even for me, and it woldn’t be used that often).
I can’t map keyboard buttons hitbox style because, guess what, Capcom also forgot to add button config options. And yes, I know I can probably find some 3rd party software to change my keyboard layout, but honestly, I’m too lazy to bother fixing something that should be standard for any PC game. Would that also be cheating? Changing the holy button layout set by Capcom? Is having PPP, KKK, throws and such on a single button also cheating?
Keyboard players are double screwed by the arcade tradition, first by 360 motions being in the game and second by not having button mapping options. And Capcom not being able to make PC games is one of the reasons the genre is not as popular as it should be. BTW, I’m an oldfag, played SF2 on the arcades but they were all gone from my country by the mid 90s so we moved to playing on home consoles and PC. That’s why we’re not used to sticks and traditional inputs here.
But anyway, I ranted enough, I see no one uses macros so you can’t help me and I’m sorry you misunderstood me for a cheater.
That’s patently false, though. See, it’s the same as charge moves. By making it harder/more inconvenient to perform, it can do stuff other moves can’t. For example, if we’re talking SFV, I would say the SPD is better than other command grabs. It either deals more damage, more stun, gets better oki, has better range, or several of those previous points. Plus he gets some rather nasty set-ups most other characters don’t have access to and can even legit combo into SPDs under specific circumstances. Much like how Sonic Booms are just better fireballs because the inconvenience of being forced to charge means you can give them properties that would be too good on regular fireballs. Hence why grapplers and charge characters became godlike in the 3DS Street Fighter where inputs were removed.
Seriously, for everything you could complain about when it comes to Gief, the SPD isn’t one of those things.