Anything that’s not Smash Bros.
Read above.
You clearly have lost the game. And it’s not because you thought about it either. :rolleyes:
LMAO…Can’t Breathe…
Also, I think the Arcana Heart games have a lot more depth than people are willing to give it. I’ve seen people get beaten really quickly when they underestimate it. lol
Well, let’s just put it this way:
Smash Bros. isn’t a fighting game.
Reply to Smash Stage Striking/Banning:
Where were any of you guys when EVERYONE banned stages in Tekken 4 and played on JUST arena. Did you guys not have any respect for the Tekken community? Did you think Tekken wasn’t a fighting game?
Man I tell you, this is the most contradictive bunch of folks I have grown to know.
Freakin hilarious. :lol:
BTW Stage banning/striking in Smash is simply a counter pick on characters since smash doesn’t follow tratitional counter pick rules (winner stays character, loser may either pick different character or stage…but never both).

Well, let’s just put it this way:
Smash Bros. isn’t a fighting game.
^wow, thats a pretty good counter argument, you sure proved him wrong…
Ah SRK trolls…What will it be like without ya?
If you really think about all the other fighting games that SRK does recognize (SF,KOF, GG, Tekken, VF etc.), there are things in ALL of those games that anyone who?s a fighting game player, will recognize as part of a fighting game SYSTEM. What do I mean? Stuff like cross-ups, meaties, okizeme, 2-in-1s, option selects, safe jumps, frame traps, tech traps etc? These are all things that most fighting game players are familiar with and if these players were to say, pick up another fighting game, they are certain to try and find these familiar qualities. In a game like Smash, just about everything about it would be absolutely foreign to ANY fighting game player whether you were a VF player or a KoF player.
What I?m basically getting at is, if Nintendo (or whoever made smash) wanted smash to actually be a FIGHTING game with a competitive scene, or with a hardcore FIGHTING GAME gamer in mind, they would?ve made the game more oriented to those kinds of people. But no, what you get is a game where you get to play with your favorite Nintendo characters ? as well as a few other popular characters from other companies ? and have casual, totally NON-SKILL BASED fun. I can definitely bet that was the main philosophy the developers had in mind. But apparently this ?doesn?t matter?? Well guess what. It DOES matter. It matters to anyone who plays SF, KoF, GG, Tekken, VF competitively and it matters to SRK, which is why it?ll never be recognized as a game worth getting into let alone a good game let alone a fighting game.
Now I won?t argue that SSBM is a skill based game on a competitive level (because it is), but I will argue whether or not it?s an actual fighting game. I would more call the game (and other games like it) a battle platformer or something gay like that. But to call it a fighting game? you?re only comparing smash to other TRUE fighting games on the surface, where you figure health bars are switched with percentages and other stupid shit like that?
But either way, I?m sorta confused as to why smash folk even care what SRK thinks. You guys have your message boards to blah blah about your game and we have our message board to blah blah about our game.
Mortal kombat 3, deadly alliance and Deception. True links & combos in those games. Come to think of it marvel superheroes comes to mind as well as of course the street fighter EX series. Doing a super then juggling them with a weak link into a another super on a charge character in ex 2 made me broke my thumb nails.

If you really think about all the other fighting games that SRK does recognize (SF,KOF, GG, Tekken, VF etc.), there are things in ALL of those games that anyone who?s a fighting game player, will recognize as part of a fighting game SYSTEM. What do I mean? Stuff like cross-ups (2d), meaties (everything), okizeme (everything), 2-in-1s (2d), option selects (2d), safe jumps (2d & smash), frame traps (everything), tech traps (everything) etc? These are all things that most fighting game players are familiar with and if these players were to say, pick up another fighting game, they are certain to try and find these familiar qualities. In a game like Smash, just about everything about it would be absolutely foreign to ANY fighting game player whether you were a VF player or a KoF player.
First and foremost what SRK accepts or NOT, hardly dictates what is or isn’t. Facts of “whatever”, make that of “which” is actual fact. What SRK accepts is simply a majority of those who agree on something (or not). Doesn’t mean it’s right, nor does it mean it’s FACT!
Most of the fighting game mechanic specifics you mention apply to 2d fighting games. And as you know 2d fighters are greatly different than 3d (you’re not gonna say 3d fighters aren’t fighting games are you?). Smash has oki (tech chasing/trap), meaties (may not be what your used to but it does exist, hell what fighting game doesn’t have meaties), safe jumps/short hop (fast fall), air control/directional influence (3d exclusive/soul calibur), and etc. So maybe it’s an unique blend of 2d/3d. But it’s not “foreign to ANY fighting game player” as you would think.
What I?m basically getting at is, if Nintendo (or whoever made smash) wanted smash to actually be a FIGHTING game with a competitive scene, or with a hardcore FIGHTING GAME gamer in mind, they would?ve made the game more oriented to those kinds of people.
Well just because that isn’t what Sakurai intended, doesn’t mean that isn’t what happen. Fact - is that Smash is one of the most, if not THE MOST, competitive fighting games in the WORLD. And it’s been formed/“oriented” by the people who actually play it.
But no, what you get is a game where you get to play with your favorite Nintendo characters ? as well as a few other popular characters from other companies ? and have casual, totally NON-SKILL BASED fun.
But wait, later you said…
Now I won?t argue that SSBM is a skill based game on a competitive level (because it is)
Interesting… (coughdidhejustcontradicthimselfcough)
but I will argue whether or not it?s an actual fighting game. I would more call the game (and other games like it) a battle platformer or something gay like that. But to call it a fighting game? you?re only comparing smash to other TRUE fighting games on the surface, where you figure health bars are switched with percentages and other stupid shit like that?
You remind me of someone who drives the SHORT BUS, and doesn’t know if they’re coming or going. I’ve been comparing Smash more than just health gauge to precentages. Have you read anything I said? But okay look at it this way, most fighting gave use the reverse precentage system. Where they start with a fixed 100% health meter. And as damage is given, it’s depleted to zero, then you die. In smash you have that same meter that starts in 0% but it raises up, and as it goes up you have a more guaranteed chance to die. The difference between Smash and traditional fighting games is that there is fixed death in one but not the other.
Unique but not completely “foreign to ANY fighting game player” as you would think.
I can definitely bet that was the main philosophy the developers had in mind. But apparently this ?doesn?t matter?? Well guess what. It DOES matter. It matters to anyone who plays SF, KoF, GG, Tekken, VF competitively and it matters to SRK, which is why it?ll never be recognized as a game worth getting into let alone a good game let alone a fighting game.
This is a great example of what I said earlier. So I’m jusy gonna repeat what I said…
First and foremost what SRK accepts or NOT, hardly dictates what is or isn’t. Facts of “whatever”, make that of “which” is actual fact. What SRK accepts is simply a majority of those who agree on something (or not). Doesn’t mean it’s right, nor does it mean it’s FACT!
And then…
Well just because that isn’t what Sakurai intended, doesn’t mean that isn’t what happen. Fact - is that Smash is one of the most, if not THE MOST, competitive fighting games in the WORLD. And it’s been formed/“oriented” by the people who actually play it.
Oh and BTW, I play Tekken, SF4, VF, KOF, Soul Calibur, Guilty Gear, MBAA, Mortal Kombat, Akatsuki, VP, VS, BBB, MvC, TvC, etc. etc.
And I think Smash is a great game worth getting into and it’s a damn good fighter…FIGHTING GAME THAT IS.
But either way, I?m sorta confused as to why smash folk even care what SRK thinks. You guys have your message boards to blah blah about your game and we have our message board to blah blah about our game.
I love how you ending your rant with this.
Here’s how I view what you said here:
" I’m not sure why people who play Smash would defend a game they feel deserves just as much respect as other fighting games get. Because it’s obviously NOT A FIGHTING GAME. I mean, we…the people on SRK…disrespect Smash on the regular. And most of the time it’s uneducated disrespect towards the game anyway. But that shouldn’t mean you Smash players should take any offense to that. No that’s just silly! You have your message boards, where NONE of you have ever disrespected SRK or has ever talked down about SF on the regular. So why not post there? And let us uneducated studs and transexuals grovel in our own immaturity."
…I wonder. :rolleyes:

Fact - is that Smash is one of the most, if not THE MOST, competitive fighting games in the WORLD. And it’s been formed/“oriented” by the people who actually play it
LMAO! Stopped reading here. It’s a party game. Stop trying to make it more than it is.

Reply to Smash Stage Striking/Banning:
Where were any of you guys when EVERYONE banned stages in Tekken 4 and played on JUST arena. Did you guys not have any respect for the Tekken community? Did you think Tekken wasn’t a fighting game?
Yep, that’s how it is, Tekken is allowed to have exceptions such as that but Smash is not. How do you feel about that?

Yep, that’s how it is, Tekken is allowed to have exceptions such as that but Smash is not. How do you feel about that?
It’s dumb and very biased.

It’s dumb and very biased.
It’s also dumb that “competitive” Smash tournaments take out everything that makes the game fun and make it boring as hell.
If you really think about all the other fighting games that SRK does recognize (SF,KOF, GG, Tekken, VF etc.), there are things in ALL of those games that anyone who?s a fighting game player, will recognize as part of a fighting game SYSTEM. What do I mean? Stuff like cross-ups, meaties, okizeme, 2-in-1s, option selects, safe jumps, frame traps, tech traps etc? These are all things that most fighting game players are familiar with and if these players were to say, pick up another fighting game, they are certain to try and find these familiar qualities. In a game like Smash, just about everything about it would be absolutely foreign to ANY fighting game player whether you were a VF player or a KoF player.
Is that a concrete definition for any and all “fighting games,” though? There are fighting games out there that don’t fit these criteria exactly that are still embraced by some, if not all, of SRK, to keep it to one site. Your definition sounds like it could be better described by “Street Fighter derivative” to me, and I would think the term “fighting game” would, in a perfect world, be a bit more inclusive than that.
What I?m basically getting at is, if Nintendo (or whoever made smash) wanted smash to actually be a FIGHTING game with a competitive scene, or with a hardcore FIGHTING GAME gamer in mind, they would?ve made the game more oriented to those kinds of people. But no, what you get is a game where you get to play with your favorite Nintendo characters ? as well as a few other popular characters from other companies ? and have casual, totally NON-SKILL BASED fun. I can definitely bet that was the main philosophy the developers had in mind. But apparently this ?doesn?t matter?? Well guess what. It DOES matter. It matters to anyone who plays SF, KoF, GG, Tekken, VF competitively and it matters to SRK, which is why it?ll never be recognized as a game worth getting into let alone a good game let alone a fighting game.
Regardless of the contradictory wording here, something is skill-based if you make it skill-based. That’s what the competitive community for each of the games mentioned does anyway- try to make “worthwhile” skill-based competitions out of what are first and foremost commercial products.
Now I won?t argue that SSBM is a skill based game on a competitive level (because it is), but I will argue whether or not it?s an actual fighting game. I would more call the game (and other games like it) a battle platformer or something gay if you could find a descriptor for it that denotes something meaningful that would be sweet thanks in advance like that. But to call it a fighting game? you?re only comparing smash to other TRUE fighting games on the surface, where you figure health bars are switched with percentages and other stupid shit like that?
But either way, I?m sorta confused as to why smash folk even care what SRK thinks. You guys have your message boards to blah blah about your game and we have our message board to blah blah about our game.
This reasoning leads nerds in circles forever, even if it may not be the point of origin. When people who try to appreciate both smash and what you are defining as “fighting games” discuss both at the same time (having the sheer gall to find them comparable) on srk and like-minded sites, shit tangents like these are followed because the two just can’t POSSIBLY be mixed it’s INCONCEIVABLE whaOAOAaoaoAo nerds
dumb argument, the entire premise is pretty stupid because
- Admittedly it’s not exactly common for a typical smash player, especially one who primarily makes themselves heard on the internet, to know diddly shit about the scope of (any) other kinds of competitively played video games, even when they put smash on an embarrassingly high pedestal of divine superiority (stupid kids) and
-the typical “traditional fighting game player” that speaks of smash like the retarded racist stepcousin w/leprosy acts willfully ignorant of
A- that they themselves are a subset within a subset of a very vaguely defined community that isn’t well-understood or particularly respected by the vast majority outside it (stupid adults), and
B- that this kind of shit happens in other vaguely related genres of games too. I have the lucky taste to enjoy playing Team Fortress 2, and its competitive community (which I do not claim to be near the heart of) is currently wading through shit to get recognized by a particularly large esports organization. The strikes against it, including sad truths such as “its a cartoon,” “its using the quake engine but it def aint quake,” and “it aint counterstrike,” add up to it getting contradictory, absent-minded and openly scornful treatment from said organization, and the best it can do is call bullshit where it can afford to and try not to embarrass itself. It’s rare that smash players who care to discuss it are very good at either.
Take away my posting rights now please, I have no self control and might actually read/respond to further dead-end tangents on smash if left unchecked.

It’s also dumb that “competitive” Smash tournaments take out everything that makes the game fun and make it boring as hell.
Tekken 4 players did it. It was accepted. Why can’t smash?

Tekken 4 players did it. It was accepted. Why can’t smash?
I’m not even talking about stages. I talking about items and the 4 player aspect. Are you that dense?

Tekken 4 players did it. It was accepted. Why can’t smash?
Because Tekken is awesome? IRON FIST FOR LIFE.
This argument is boring now anyway, people can’t give legit reasons for their opinion and yet they continue to post in an uninformed, extremely biased manner. I’m yet to actually see a post from someone who actually plays multiple fighting games including melee skillfully and say that it isn’t competitive. Then again if this was brought up on smashboards there would be retards posting the opposite opinion in the same manner for the exact same reasons, so whatever i’m over it.
Rehab: Yeah the competitive TF2 community are going through relatively similar trials by the communities of “hardcore” fps games such as Counter strike and Modern warfare.

I’m not even talking about stages. I talking about items and the 4 player aspect. Are you that dense?
Yep. Mind as well be “that dense” in a thread/and it’s participants that is/are anyway.
Why wouldn’t we talk about the stages? That’s what Tekken and Smash have in common in this discussion here. Are you trying to excuse the fact, that Tekken players “took away from a traditional standpoint” for once? Was Tekken 4 not a fighitng game?

Because Tekken is awesome? IRON FIST FOR LIFE.
…

Tekken 4 players did it. It was accepted. Why can’t smash?
Tekken 4 is such a fucking awful game. I’ll admit smash is a fighting game, but a very, very terrible one at that. If you need to have so much shit banned just so it can be playable, then there is no point in wasting your time playing the game in the first place. The game wasn’t designed to be played competitively at all.