No one ever does. UMK3 is definitely one of the most underrated fighters out there. It’s played soo much differently than SF and basically every top fighting game out there. And for this reason alot of people consider it to be sub par because they don’t even give it a chance. Not to mention that it’s an MK game, so it’s reputation as an MK game is already bad.
The skill gap in UMK3 is huge, that’s what makes it a great fighter. On the outside looking in, it doesn’t seem that way. Even spectating the game you will have no idea what’s really going on, and for the most part it* looks* simple to play.
The high damaging combos, IMO, make it a more skilled game. Reason being is that one or two mistakes and that’s game. High level players rarely EVER make mistakes in UMK3 though.
It will NEVER get the respect it deserves though, which I’ve realized. The top players in UMK3 are already proving to be very good in SF4 though. Players like “Pajaromayor”, “xHDPxFreak” aka “Crazy Dominican” to name a few are very good at SF4.
I honestly don’t have an answer. I’d say VF, but the thing is that when I picked up VF5 (new to the series) I was beating novice/intermediate players within two weeks. When I got decent after about 5 months I would literally go days without ever losing an online player match, (until I met someone from VFDC or my FL)
I picked up SF to seriously learn it when SF4 came out. I’ve already put over 90 hours into it and I barely have above a 40% win ratio. I still get pwned by flowchart Kens every now and then.
I play alot of fighters (mostly 3D) and I’m still unable to do SF combos in training mode that I see people do in real matches. It feels like I need ALOT of practice before I can even hope to compete with some of these guys online.
I dont know, I think sometimes comparing different fighters is like comparing apples and oranges.
Asymmetric warfare is not the same as removing player vs player. There are very few traps or situations that cannot be escaped with the correct decision making.
Yeah, I think most would agree that individual matches of ST are very random. But what really is being referred to though is that in longer sets something like a first to 10 or what have you unless its a ridiculous matchup (Honda-Zangief) the better player will always win, bar none. And even with the ridiculous matchups if the skill gap is high enough the better player will still win often even to the point of domination.
I know this is mainly a street fighter forum but damn, GG is the most!!! deep and complex 2d fighter that has been around for a long time.
Seth Killian said it best: “I love what the guilty gear series has done for the community but, the mechanics in those games are so crazy that like, normal humans can’t play them anymore”
It’s hard to find a vids that can sum up what top skill looks like but this is the most recent of what i can show you when 2 powerhouses go against each other.
Very few people play it at high level outside of Japan. GG is easily misunderstood to be a easy combo masher by people who have never played against really good players.
…basically because you can chain from punch to HS and finish with an overdrive with pretty much every char… and it already looks like a super flashy high level combo…
Jesus said:
*
“Father, forgive them, for they don’t know what they’re talking about…”*
(I’ve edited it a bit…)
Personally, I absolutely agree with you…
The execution, mindfuck and knowledge of match-ups, phases and options required to play some of GG chars at high level is [SPARTA]MADNESS![/SPARTA]
However, I have to agree for VF… I was never (and will never be) able to master… no, even REMEMBER all the moves for one char in this game.
It’s a common misconception that GG is simply all about combos. And believing that, many newbies believe the game is all about dash up and comboing someone. When they get taxed like hell for doing so, they really fall out with the game. I had a friend who I played GG with all of the time. I couldn’t get it through his head that simply dashing at me and trying to combo me isn’t really the way to play the game. The game is reliant on spacing and mindgames like any Street Fighter game is. But people miss that aspect of the game because of the flashy combos that you can pull off