http://img260.imageshack.us/img260/4836/bisoncvssmashql9.gif
Heh, I have absolutely nothing to make a video with. It’s not hard at all though. You should be able to do it with no trouble. Just make sure you press the Mags assist as you launch, and the Fierce will knock em into it.
- Hibiki’s going my way root 2
- Jago’s ultra combo in KI Gold
- Cinder’s ultra combo in KI
- Jade’s 8 piece in Mk3
-Anything that leads to Shippu Jinrai Kyaku in 3S
-Ken’s Expansion assist into Captain Commando’s Captain Sword super
you know it’s a lot more damaging without the hadou?
Do it with HK instead of HP. it’s easier that way. you have a LOT more time to to have the em disrupter coming out.
mine:
sentinel:
in the corner: c.lk, s.lp, lp RP, HSF, sj, lk, ffly, lk, hp, unfly, lk, lk, land, sj, lk, ffly, fly forward, call commando, throw.
magneto:
rom into snap back
cyclops: corner hp infinite (xm vs sf)
Tekken 5.0
Steve Fox’s 100% combo
not a lot more, actually… the damage on Shippuu scales if you hado, but the hado does damage itself. the difference is like 2 points extra, tops…
MP HP xx shippuu feels nicer though
really? I coulda sworn it was like 10 difference.
CvS2 Ken-crossup, hk, fierce dragon punch
so simple, yet so mean
oh, speaking of cvs2 combos;
ken: c.mk xx lvl 2 qcfx2+p, xx roll, hp dp
Currently:
3s
mk tackle mk tackle Reflector jump partition kneedrop. (My muscles aren’t trained to do the first one fast and the other one painfully slow yet)
Midscreen unblockable still (I can’t dash from 2p side, don’t know why)
ST
Jmk lklk scissorkick on a shoto or Cammy (skinny assholes)
OKen: Crossup hk hp negative edge HPDp
lock thread XX lv2 ban for me
CvS2 Ken- (in corner) j. hk, s.mk, jab dp, lvl 2 shinryuken xx hurrican kick, fierce dp
SSB64 Captain Falcon- Throw run forward Up Smash, Short Hop Uair, Uair, descending Uair, rising Falcon Punch.
**
Dual Blades** Alperen- J.BS, Downx3 BS, BF SL, Dx3 BS, switch to weapon mode Soul Spear, wait til opponent falls D.BS x4 into S.BS, F S.BS, D.SL, D.SL, S.BS, S.BS.
**
SSBM** Mario- D.Throw, Up Tilt, Up Tilt, SHFFL Uair, SHFFL Uair, Up Tilt Forward Smash
Jin: ws+2, EWGF, DEWGF, DB + 2, 2, 3.
I can land that approximately 20% of the time at the moment, so any time it hits is satisfying for me.
haha That is the exact combo I was going to put.
Good work.
-a.
I get pleasures outta the simple ones:
3S:
mk-qcf+lk with Ryu
mp+fp-lp shoryu with Ken
fk-jet upper with Dudley (My brother calls it the chunky soup cause: “It’s loaded with beef!” haha!)
…I can go on for hours!
Landing a sidewinder is also satisfying… I think it has something to do with the sound effect it makes when you land it.
Actually, it all depends…
3s reduces damage on every hit as your life bar depletes more and more. strong fierce shippu will do more than strong fierce hado shippu when your opponents life bar is near full. However, strong fierce hado shippu actually does more damage than strong fierce shippu when your opponents life bar is near empty. Go ahead, test that bitch in training mode.
10x: Holy shit…
mp-fp-hadou shippu does 1 less damage point than mp-fp-shippu
only real purpose is that is makes buffering into the super easier
doing sidewinder loop is so satisfying. the sound it makes when the sidewinder clean hits is great.
gunflame frc->bandit bringer->gunflame frc->bandit bringer… air combo when I run out of meter. Another thing that looks way to cool to avoid.
Any of cammy’s air combo resets are really fun to do. every time I get one off in a match I want to scream.