The dust loop
Why can’t they bring it back ;-;
The dust loop
Why can’t they bring it back ;-;
With Sentinel in the corner…
dash up short, jab, rp, super, dash up, short, jab, sj short, fly, short, fierce, unfly short, short (slowly), sj short, jab, fly, jab, fierce, unfly, short, fly, short+magneto, unfly, fierce, mouthbeam, rp, super, dash up short, jab, sj, short, fly, short, fierce, unfly short, short (slowly), sj short, jab, fly, jab, fierce, unfly short, fly short short donkey.
Very orgasmic. Herbal essence style kid!
Jump late roundhouse, low forward, jab srk, kara jab srk midscreen with Ken.
SOOOOOO satisfying, absolutely rediculous damage with no bar used, and it’s not even that hard!!!
Ganondorf:
Dair -> Usmash -> Fair : )
Downthrow -> grab -> downthrow -> downsmash (2 hit) -> Fair = sweet.
Amy (Sonic the Fighters):
Uppercut Hammer (into wall on Mushroom or Casino) -> Heads Up! -> Heads Up! -> Spinning Hammer -> Heads Up! -> Hammer Projectile -> Diving Hammer = Delicious.
Espio:
Overhead Chop-> Jab Combo -> Long Tongue -> Stomp -> Hyper Transform -> Overhead Chop (x5) -> Jab -> Double Tongue Slam = That bitch didnt stand a chance.
Coirner unblockable, midscreen
Jhp tatsu chk w/ OG Ken
Crossup mk lklk scissorkick.
sakura’s crossup loop in a3…again and again and again
CvS2:
Bison:
Cross Up J.Roundhouse - S.Jab x 3 - Far S.Strong - Roundhouse Scissor Kick - Super Psycho Crusher
Maki:
J.Fierce - C.Strong - Far S.Fierce - Kick Super
They seem to hurt alot on K-Groove.
kof2002
orochi yashiro: C fwdA BC run A qcfA standing A HSDM
K9999: JC downD C~B fwd A dpA dpC downD dpA dpC downD moon DM
kim: jD C BC run C (1 hit) qcbA qcbA qcbA hcbB supercancel to SDM
kula: crB crB standB dpC supercancel to qcf*2A DM
leona: jD D BC run D rdpB D backB V slasher SDM
oh there are too many satisfying BC combos to write down
i don’t play CvS2 Bison, but “Paint The Fence” looks painful as fuck. makes me wanna learn the game.
I dunno, for some reason this unblockable feels Really good when i do it…which is like 90% of the time. :encore:
Minute 00:18 Urien’s midscreen unblockable that is best vs. dudley, alex and hugo. :tup:
anything into dp xx kara-dp. The way the two srk’s freeze for a split second on hit just resonates power and gives me wood.
also my first air combo - spidey, msh :
jump in> lp, lk, mp, mk.
Land > st.lp, st.mp
jump> lp, lk, mp, mk, delayed hp to smash them down, then hk them as they hit the floor.
land>OTG hk and air combo to finish. 18 hits was amazing to me back then.
Yeah my friend Daniel does that shit to me and you can tell he is pretty satisfied after pulling that off…
These 2 combos this other friend of mine pulls them out on me so Much…i hate it…but they look badass.
This is the one i feel pretty great when i pull it off in a match.
with andy…its like standing fp, cancel the first hit with the activation, RUN forward FP, unblokable(5hitter), cancel into the elbow(1hit), cancel into the spinning kick(4 hits), cancel into the dive kick ending in the sweep, Red super. :tup:
Good shit.
Fiona’s 236A 236B 236C 360 motion A+B clean hit in Arcana Heart
slash dizzy bubble loop:
bubble pop, [421[s], j.h, release s, 214p, j.h, land] x n, air combo
her frc iad combo off lazer cross up is always fun, too (too bad it’s less damaging in slash):
knockdown, 214h, iad, air dash back, j.p, j.p, j.h, land, 2k, 2h, 236h (frc), iad, j.p, j.h, land, j.k, j.s (jc), j.s, j.d
wat D: !!?
you’re crazy mang :annoy:
Makoto - Not really a combo but getting 3 mixups in a row feels great, or getting them stunned in general via a combo.
Sentinel - Fast fly in general.
Storm - Getting the hit that leads into the sent only infinite feels great, I like knowing that guy is gonna die
Magneto - The second 5 fierce after you landed your mixup.
Capcom - Guard breaking them… It feels so good.
Dhalsim - Anti-air and reacting to tech with the grab super in A3
Peach - Down smash when somebody holds down, I like free damage.
Raohs 5rep spike loop and Rei’s boon loop in HnK.
Specifically the IAD boost lk into sai on the 2nd wall loop. The boost behind tk sai is also satisfying but for some reason flying at them, kicking them in the face and pinning them down again is just so fuckin great.
Wolf - Jeffry only combo
Jeffry 2 backdashes away from wall.
Wolf - HCB+P+G, u/f+P+K, P, u/f+P+K, P, , u/f+P+K, f+K
3rd Strike:
Mp, Hp, Shoryuken, kara Shoryuken.
Abare-Tosanami juggles.
#Reload:
Butterfly traps! =D
Virtua Fighter 5:
Brad’s INVINCIBLE TIGER KNEE knockoff, punch, punch, kick, kick, kick juggle.