If you have an air throw it is even better, just grab that fool in the air
This is the “most hated character” thread, not the “hardest character to beat” thread. I would have probably said Honda, too, if I didn’t play Chun. It seems like Honda vs Chun is one of the few match ups he has that isn’t completely stupid in either imbalance or how boring the game plan required has to be. Dhalsim, Boxer, and Claw seem OK, too, just because they either have fireballs and poor get-off-me, or crazy safe fly-across-the-screen ability. Pretty much everyone else without a fireball looks like that T. Hawk cr. jab spam video, though, replacing cr. jab with neutral j. short, st. fierce, or whatever, depending on the character. It’s like watching a SF4 match.
I hate fighting a competent sim the most.
everything you do he’ll counter it. it’s extremely frustrating to play a top sim.
and when you do win, it’s most likely you got a lucky knockdown and force him to play a guessing game of meaty/throw/srk.
you won the round but you end up second guessing yourself. if he didn’t guess wrong 3-4 times in a row, you wouldn’t have won.
and when you lose (most of the time vs a top sim), you know damn sure that he did everything correctly and didn’t rely on luck.
Good reply, papasi. I just don’t second guess myself, I assume I got lucky or the guy screwed up and proceed. Not that it helps…
Back in the WW days, I found out that Chun Li also had the psycho power. Check her far standing fierce punch: there’s that glowing thing around her fist. I thought it was very cool, and tried to end every combo with that move. Most people don’t know, but Chun is actually very evil.
i hate her with passion, chun’s a bitch!
Yeah, I hate Chun too. 3-7 matchup for Dictator, easily.
Uhh that was Cigarbob
Agreed with all this. And lets just throw in that pixel disadvantage he has that reduces everyone’s range. No three fierce Rekka 3/4’s of the time (even if it hits), kiss the supposed Typhoon Range>Ochio Range good bye, and you can pretty much forget about any kind of rushdown (meaty, tick throws, tick-dp). Four reversals, one of which is safe 100% of the time. I’m a little biased here since everybody that I enjoy playing has a hard time against Honda. That being said, just looking at his character design, whenever I see (a competent) Honda on that Vs. screen, one of two outcomes are gonna happen:
1.Honda is going to demolish.
2.Its going to be a long ass fight.
try an intentionally late crossup. meaty crossups just get you knocked down for free.
recovery on cammy’s thrust kick and chun’s upkicks are just as dumb as ken’s super. got to hit them in the air like blitz says
Late cross-ups work with some characters. As a shoto, I know one gotta try as soon as he gets up: headbutts and buttslams whiff. He can beat it cleanly with close standing Fierce, though.
Was it? It looked like cigargirl playing. I’ll rewatch it.
Ken > Honda > Dic
Ken just gets away with murder… Maybe it’s online lag, but he basically has a license to move wildly throughout the screen;
hurricane kick into tik throws, kneegrabs, rapid dizzying, nonstop dp’s… Not to mention he deals a crazy amount of damage.
Plus it’s annoying that the only character who can properly punish Ken for whiffing a fierce dp or super is another Ken.
He pretty much falls out of the sky and wins the throw before he even hits the ground, or comes out with yet another dp.
Amen brother.
all you kan
Ken’s Shoryukens have just 3 landing frames, so you gotta press the button a bit earlier. With Ryu, just crouch and press forward and he will get hit as he lands. Just pick other characters and check which moves will go the right way when he crosses you.
Huh? I didn’t even mention Ryu. Anyway, I know not to expect to win the throw against Ken when he’s falling- my point is it’s one of many illogical “Ken rules” you have to play by, where you teach yourself to disregard what looks rational and perform what works.
I mentioned Ryu cos that the character I play. Any character can deal with Ken’s recovery on his Fierce Shoryuken. It is just that the landing frames are just a few, and actually fewer than the game’s default input delay. You can throw him just fine, but you have to press the button early. If you see him touching the ground, it is too late. If you want to combo, you just have to find out what normals will give you the correct direction.
Ken’s Fierce Shoryuken and his super are actually weaknesses. Ask any Ken player that’s not damdai - or anyone else who can guarantee one-button reversals - if they wouldn’t love to have three jab Shoryukens in all punches, so they could piano.
Ken’s strengths are agreed to be his Jab Shoryuken and knee bash mix-ups. All top Ken players use a rushdown strategy based on those, and properly spaced normals.
Yeah I love guessing right with an hp srk and getting punished when it doesn’t knock down.
-women should not be underestimated-
If Ken isn’t touching the ground (and I assume we’re not talking about air throws here), how on earth can he be thrown?
I posted this in another room, but it’s applicable to this conversation: I was using Zangief the other day (not my main character btw) and the Ken I was playing against whiffed a super. I waited for him to fall into my lap (just above Gief’s head) and performed a spinning lariat. Even falling from a missed super, Ken magically went through Zangief’s spinning fists and suddenly had me in his kneehold. I would consider that an example of what I’m talking about; something counter intuitive and even ridiculous that you need to learn to accept while fighting against Ken.
I’m not saying anything about strategy issues or fair or unfair- just that it’s absolutely retarded- and that for reasons like the one I just described, Ken is the character I hate the most in this game.