Most boring/hated stretches of generally good games

As soon as you start, run towards the left side with the ammo shack. Change your camo and crawl along the clearing until you get to the next screen. You can run here. Turn left and head up that hill, and that’ll take you back to the first screen. Run up the hill, and The End will be sitting in the second clearing to the left. Once you hold him up/shoot him, keep on his tail, and you’ll beat him in less than five minutes.

I loved the fight against The End, it’s one of the most creative boss battles ever. It’s definitely a love-it-or-hate-it kind of battle, though.

More hated moments:

-Getting to Jason Ozuma in Victorious Boxers 2
-The sneaking missions in Shadow of Rome
-Mission mode in Guilty Gear X2. Normally, I like these types of modes, but tasks you have to do…no thanks. :arazz:
-Collecting the artifacts in Metroid Prime. Why do devs put in last-minute fetch quests like that, and always before the final battle?
-Collecting pieces of the Armageddon Blade in Darksiders. Same reason as above.
-Collecting the Sages’ orbs in Dragon Quest VIII. Same reason as above.
-Getting caught in a random battle against mind flayers in Final Fantasy Tactics.

mind flayers were mad annoying till i noticed that lightning owned there asses

The End battle was great. But I did it a really shitty way imo. I wanted to beat the game really quick so I just used the goggles on whatever mode and followed the tracks. I guess I made an epic sniping battle seem more like a run and gun. Still fun nonetheless.

Fuck Pouilly Slimes. Alpha and I spent countless hours farming those assholes for a Lavis Cannon (of course, we got said Lavis Cannon and untekked it raped face). :lol:

  1. Spell leveling for Popoi (sprite) sucked ass. Spell leveling for Prim (girl) was easy mode, spam sabers and buffs next to Grandpa after killing Axe Beak (or was it Spring Beak, been a while), talk to him and get all MP back, rinse and repeat until everything is maxed. Profit.

  2. I hated the Pyramid way more than Angkor Wat. Of course, getting Shadow and torching that noob that tries to kill Kara were both awesome.

The End was a great fight. Try to get the gun and his camo was really a unique challenge.

spell stacking made SoM a generally easy game anyway, and I found that sprite’s magic leveled pretty decently if I just did it on random enemies, lol

Resource Gathering in Mass Effect 2

when you have to grind for money to get the vacuum cleaner in psychonauts

In chapter 2/3 of Final Fantasy Tactics, there is a point in the game where every battle has at least 2-3 time mages. The first time I played through that game, I hated that section b/c it was so annoying. That was until I learned to just lower faith on most of my team to the absolute minimum. WHERE IS YOUR GOD NOW, TIME MAGE?

I assume you mean this stage.[media=youtube]sRy2L4yLwgE[/media]

Not to mention I think if you unlock the chance to play it you can only level up on one map. And it was annoying playing the same map over and over to level with the river in the middle and two ways to get across it.

Final Fantasy Tactics - Stealing Elmdor’s stuff

Final Fantasy X - dodging Lightning

Final Fantasy 8 - playing as Laguna

Megaman 9 - Jewel Man stage that shit is fucking retarded

[media=youtube]EmZl6k6mSe8[/media]

Final Fantasy 7 - Knights of the Round the shit is just too long, fighting Ruby Weapon and using lucky seven just to find out his HP is so high it runs out .

there are some that I’ve hated…but one comes to mind:

Bringing down the Deathstar in The Force Unleashed…talk about sensitive shit.

Someone mentioned this before, but I need to elaborate:

Battletoads: Turbo Tunnel. Everyone played this game, everyone says they loved it, but no one (aside from game-geniers) ever beat it, or even came close to beating it, all because of level 3. Only borderline impossible in single player mode, but there ain’t no way two toads are getting past this one together since the game forces both players to perform flawlessly across one of the busiest, fastest, worst clipping detection bullcrap ever. And if one dies, both go back to the start, and since you both likely used up all your spare lives by accidentally kicking each other off the platforms earlier in the stage, you won’t have enough tries to get the pattern down. Even if you get past this stage, there’s still the Fire Jet level, the Rat Race, Surfing, and the Race-from-the-radioactive-lolipop-while-riding-a-unicycle level.

Also, the beginning of Star Ocean Second Story. The whole prologue takes about 20 minutes, with 10 seconds of that being a battle and the rest just an intermix of long, unskippable conversations and a walking tour of Rena’s town that you’ll never come back to after you start the actual game. All you want to do is just start fighting things again, but then they take away your laser gun.

-underwater missions
-“protect” missions
-gauntlets/boss gauntlets

I also found the end of God of War 3 a bit much, I was ready to just start over.

Also. Fuck games that MAKE you watch the ending credits. That shit is ridiculous.

Gravemind Halo 3 legendary with all skulls on. Fuck you, meta game achievement!

I think this is some games in general but escort missions like in RES 4 where you protect Ashley and you fail when she gets killed.

I agree. Rio is pretty easy if you pick the following combo

FAL with SCOPE + FAL with masterkey, you can snipe all of the people in the rooftops from way back and just slowly creep through the level, masterkey and the windows and enclosed spaces, EAZY BREEZY!! The mansion I just kept dying at different parts over and over until the game magically let me reach a check point, then rinse and repeat. I think I sprinted through the end part a few dozen times until I finally got to the chopper.

I got the original 1000, after they added all of the extra ones, I decided to pass.

Im playing Blazblue and story mode where you have to lose and win every battle is making me angry since its so time consuming

That’s not new at all. In Guilty Gear there were matches you had to win by getting an Instant Kill, losing, and wins by Time Over. Of course there was NO WAY you knew this because the game didn’t tell you shit. ASW loves that stuff.