Sonic Spinball: the whole game
Not sure about Modern Warfare 1, but Modern Warfare 2 I know for a fact didn’t have infinitely re-spawning enemies.
And the game was too forgiving on Veteran mode IMO.
Snipe Enemies
Poke Head out
Snipe more enemies
Move on to the next section. Not hard at all if you have the patience to sit there and shoot every single enemy.
This. No excuse for that. Aside from the fact that there’s no way they would’ve been able to build that ladder, nobody would be able to climb it. Why wouldn’t they have an elevator?
That right there is the reason I didn’t beat Wind Waker. When I had to do that I said fuck it.
-Uncharted 1: Going up the river on a jet ski. Holy fuck. Horrible controls. It’s like they WANTED to do something wrong as if it’ll balanced out the good in the game. I hated every second of it.
-MGS4. Act 3. Following the guy to find Eva. Look, I get MGS is about stealth but trailing someone like this? Too damn slow and boring.
-DMC4: The boss fight vs the Savior. Oh look, it’s a damn boring POS statue boss fight that NO ONE wanted.
Dragon Age: Origins was such a good game. But that Fade shit really nailed it for me, that I stopped playing on my second playthrough especially as a Mage.
-Chapter 11 of Ninja Gaiden (somebody already mentioned swimming levels)
-The Dante part of Devil May Cry 4
It might as well with the number of retarded enemies they put on the screen;
IW: Hay guys no more respawning enemies
Press: Sweet Action
IW: Instead we will just put 10000000000000000000000000000000000000000000000 enemies on the screen at the same time so it will feel basically the same as respawning enemies
Press:
I know I complained about MGS4 earlier, but I actually rather like this part, mostly because I LOVE Snake Eater. Its like the best James Bond theme song ever. I’M STIIIIIIIIIILL IN A DREAAAAAAAAM…SNAKE EATEEEEEEEER
I don’t have a problem with the 2nd mission too much, its a pretty linear affair down hill, but MAN that first mission is a bitch. Guys are popping up everywhere and nowhere, and its just so fucking annoying.
[quote=Yuna;8229394
3. Down the Tubes(Earthworm Jim)
I hated this level. I hated it harder than I hate most things, largely because if it was removed, Earthworm Jim would be one of the best games ever. I don’t want to float around in the flimsiest submersible of all time, Jim. I want awesome platforming segments and I want to shoot things.[/quote]
Oh my fucking GOD do I hate that level. It pisses me off me because you play the first two levels, which are cool, funny, wonderful animations, a couple of really fun boss fights, and I like the “elevator music from Hell” in the second level. And then you get to the worst designed thing ever, with the submarine thing. You pretty much have to be pixel perfect here; you’re on a time limit, so you have to go a certain speed, but there are walls EVERYWHERE and you don’t exactly stop on a dime. You hit the walls too many times, and its game over. ARGH.
Thats why I like Earthworm Jim 2 better. Lots of great level variety and its even funnier than the first game.
Thought of a few more:
The Peagues/Ice Cavern parts of God of War 2: The first time through the game, its alright. But after thats its just sloooow, especially because the rest of the game is just so God damn perfect with the pacing and the level design. You’re constantly climbing with enemies that pose no threat whatsoever, or flying around doing the same little killing animation with the Griffin riders over and over.
Sandopolis from Sonic 3 and Knuckles: Best Genesis game ever, but holy crap is this level annoying. First act isn’t TOO bad. I mean yeah, its tedious as hell and really fucking long, but not that bad. No, its the second act, with the freakin’ ghost gimmick and constantly trying to get the lights on. It would be a cool idea if it wasn’t the fucking Labyrinth Zone 2.0. A huge, sprawling confusing mess with a ten minute time limit. Uuuuugh.
Aquas on Star Fox 64. LOVE this damn game, and Zoness is probably my favorite level. It has a great “Paradise Lost” theme of utopia destroyed by Andross, cool enemy design, Katt comes by to flirt with Falco, has a freakin’ space pirate as the boss fight, my favorite music track in the game, and its just a complete blast. Unfortunately, the only way to get to that stage is to go through the most boring, slowest fucking stage in the game: Aquas. Like the above users said, water levels usually suck ass. We like these action games fast-paced, with water levels being the exact opposite, and this is a perfect example. Its just such a boring, ugly looking level with a wack ass boss fight and your teammates crack jokes at your expense as they sit comfy back in the Great Fox. Dicks.
Persona 3.
It was dragging too much for me no matter how much I tried to force myself into getting further. It’s probably the only game I’ve bought that I couldn’t force myself to finish.
Gears of War 2-- that part where you control the little tank is garbage. That thing is easily destroyed, and not exactly easy to control. That’s messed up that you actually feel safer on foot than in a vehicle in the world of Gears…and of course, you have absolutely no choice in those levels. You HAVE to be in that piece of shit tank.
-Phantasy Star Online - the Caves. Cave areas are usually boring in a game, and this is a classic example. I’ve actually fallen asleep while playing that area. The cave stage of any game is also easy to get lost in since everything looks the same.
I agree. This is the part that makes me think about replaying this wonderful game.
Just think of it as a boss. :lol: Besides the song is too good.
Some games off the top of my head:
Demon’s Souls: World 5 can kiss my ass.
Uncharted 2: Epic and thrilling single-player, but before you get to kick ass you gotta go through the first and second chapter every time. Then there’s the ice caves section where it’s just jumps and more jumps.
Diablo 2: The maggot caves. Plain design, boring, and I hate maggots.
MGS2: Agree with Emma part. Zzz.
FFX: Not a long part, but it was a cutscene that’s unskippable. Pretty sure everyone who played the game knows which scene I’m referring to. :lol:
Resident Evil 5
Tomb stage
Oh yeah, the part where you reach Guilin is dumb. You walk on a trail for hours, the only thing you can do is talk to Shenhua, get lost, and lead the way. Not to mention that the QTE’s on crossing a creek is awful.The only good part of the Guilin is where you reach the pretty waterfall and her house. I find it funny how Ryo and Shenhua sit diagonally across each other when they’re having dinner, it’s like they be a pair of old people.
Resident Evil 5
Tomb stage
RE4, I hate that blond bitch, I hate her.
Sailing in Wind Waker before you get the ability to do shit but let the waves carry you or defend yourself from those fucking annoying sharks and other enemies. Hell, sailing in general when you realize your destination is far off and you have to sail through screen after screen of not being able to do shit without stopping.
Actually most vehicle portions of action games after the 16 bit era have been shit to me. Don’t care for non of them that I can recall.
Fishing for the tri force shards in Windwaker.
Fishing with Big the cat in Sonic adventure.
The only ones I can recall are the vehicle sections of Viewtiful Joe 1 and 2. Fun, challenging stuff that incorporates the game’s cool powers.
-The Purple Coin Challenges in Super Mario Galaxy. The best 3d platformer ever and probably my favorite game this generation, but man were half of these missions a complete bore. The worst ones were the ones where you have to run around the large Bee Kingdom area looking for all 100 coins. At least in SM64, there were way more than 100 coins, so it was easy to do, but OH NO, in SMG theres exactly 100 coins, so you get like…90 of those mothafuckers and now you have to run around the entire area looking like a fat Italian Indian Jones trying to find these little bastards. Argh.
Wind Waker’s Tri-Force hunting was by far the worst for me. The only reason I beat Wind Waker is because all my friends stopped playing at the exact time so I did it for bragging rights. I love how unlike other Zelda games, your REQUIRED to get the Adult Wallet, in order to afford the maps :mad:
I’ll add Mad Space for any Sonic Adventure 2 fans. Getting pulled into the gravitational pull of every planet you DON’T want to land on was annoying as hell. Now, imagine A-ranking all 5 missions in that stage…
Personally though, I found Pumpkin Hill to be very boring as it ALWAYS puts me to sleep. I used to play that level to get some quick ZZZ’s
also MW2 - Rio…after that the rest of it was ok on Veteran.
most escort missions where it involves someone who is helpless and cannot fight on their own.
having to get the triforce shards wasn’t that bad in WW but PAYING for the maps for each location? GTFO! only part I hated.
Sonic Adventure 2 - looking for chaos pieces with Rouge and Knuckles…never again.