Yeah no way there’s gonna be a DC and a Marvel game at Evo at the same time… conflict of interest…
Sent from my SCH-I535 using Tapatalk 2
Yeah no way there’s gonna be a DC and a Marvel game at Evo at the same time… conflict of interest…
Sent from my SCH-I535 using Tapatalk 2
That’s a joke, right?
We have more VF players in the PNW than DOA 5 on the entire West Coast. Not sure why people think VF doesn’t have a chance and put it below DOA5, lol.
Don’t follow the MK scene, but people writing that off is whatever. Aren’t the players pretty consistent? I always see the guys here in Seattle at the monthlies up here.
VF…is kind of a trainwreck to watch. Visually it’s a really ugly game in both graphics and animation. For non-VF players it’s really hard to get them hyped to watch it, as well the game is not very popular anyway. I’m not saying visual appeal should trump gameplay when it comes to EVO, but VF5 is the golf of 3D fighters, it’s only really fun if you understand it and you’re playing. I can watch KOF and love the crap out of it and I’ve never touched the game…VF is just bad as a watchable game.
I’m pretty sure 64 entrants was the max number of entrants allowed for TTT2 at MLG since it was it’s first appearance.
The animations at still bomb, but there are still some parts where the game is starting to show its age, but the animations as a whole still trump the majority of games out there. There is nothing Golf about the game, since golf is slow and VF is fastest game out right now and has been with every version. The slowest ones were VF3 and VF5/R and those are still after than what’s out there. It’s not hard to watch or understand.
Maybe it comes down to graphical effects vs speed?
I think SEGA should bring back the shadow effect from VF3 though.
VF has terrible animations, characters are painfully generic and uninteresting, hit boxes visually make no sense, hit physics are awkward enough to make MK blush, and the pacing is just not very hype. The game might be good, I sat down at NCR for a moment with it but it didn’t hook me in 1 sitting, and I’m not knocking it’s validity as a good fighter. But, when I watched it on the big screen it was on par with SFxT in terms of entertainment and I don’t feel I was alone in that consensus. My comparison to golf was more about how it’s only appealing if you play the game and can appreciate the little details of the match, if you don’t play it’s very painful to watch and not ideal to stream. It’s kind of hard to justify VF when it’s dated and has to compete with DOA5, TTT2, and SC5 which are all far more entertaining to watch on a stream and more relevant. If VF had a larger following this wouldn’t be as big of an issue, but when it’s banking for a 5th-6th slot on the EVO line up due to low numbers of players, streamability is a major factor.
I fail to see where the animation is terrible, as do a lot of peole, especially compared to the other games and it’s iane of the mist fluid out there. Generic in what terms? 7ft aborigines? Ginger Natives? The Jeet Kune Do character not being Asian? I don’t see this game having to compete with DOA in the slightest, again other than EC, which plays everything, where is that game being played?
The pacing is still the fastest, not sure what game you are playing or watching.
Sorry for the thread derail OP. MK isn’t going anywhere, so don’t let the haters get to you.
I might be speaking with lack of exposure to the game. I just recall what I gleaned from NCR where I was watching it on stream and just bored to tears. It simply held nothing interesting and all of the animations looked terrible. I’d see a weird overhead-like weak punch and then the opponent would fly up like powerful upper cut occurred, absent of any ground bounce and stuff like that. I know game physics can get wonky, but this felt like extremes. Typically games get away with awkward physics interactions by having some secondary animation imply degree of impact, so Tekken uses tiny fist explosions to justify why a jab keeps floating a body in the air. Physics don’t have to make sense in the real world, they just have to make sense in the visual. If you wind a big punch with fire that explodes on contact…your opponent can fly through a damn car for all i care, but if i sweep the leg and get a vertical launcher…no.
This is largely me as an animator questioning the quality of the game from an artistic viewpoint. Perhaps to a laymen more concerned with the game it’s not as bothersome.
Ok! Let’s go! EVO announcement make it happen!
Well, I guess it was possible after all!