Monster: Combo, Strat, and Game Information

You’re in the UK?

Punished by Katze A? Yup. I double checked to make sure.

Screw the numeric system.

Delga’s qcb + B axe “infinite” is actually not an infinite. His sprite moves back super-slightly each time he does the move, so eventually it stops. The most I’ve gotten out of it is around 70 hits. Keep in mind that by hit number 18 it’s doing less than 1% (4 damage points) each time, so the full thing only takes off about a quarter of Katze’s health bar.

actually you’re wrong… I’ve done it until the opponent died it just means your not doing smooth enough motions…

Man, I was just about to come here and edit my post cause I just found that out, but no, you had to quote it for eternal posterity haha. Yeah.

I’ve had the same thing happen to me. You block like normal. If you try to block like you were blocking the projectile…you’ll get hit.

Sorry Ken, Cant Set 2p Controls…lol

HOW CAN YOU SET CONTROLS BEFORE A MATCH???

NM…i GOT IT SHITS LAGGY THOUGH.

Bleh. Missed something that obvious. -_-

Any new Maya stuff? Specifically for Freedom. I haven’t played her in freedom yet.

Guys, be on the lookout for PARTIALLY invincible Tranquility moves. Ryougen’s qcb+A is invulnerable everywhere on his body except for his feet. I forgot who exactly I was playing but it was a Seily player and he always beat me out with lows.

I forget the name, but the character with the 22b that launches rocks straight into the air that hit on the way down has an infinite with that move…or at least had. I only got it to work before the patch. 22b with opponent in corner, spaced so that it gets 8 hits, all comboed, xn. Might be character specific. Sorry if this was already posted, I just skimmed through and didn’t see it mentioned.

Hmmm yeah…totally got forgot about Delga’s absurd super and how it basically tones down the game’s strict damage scaling when he actives it. It allows you do high damaging combos easily, plus it lets you kill with his infinite faster too.

It’s the same, though a better combo if you can dash cancel is c.A, ff c.A, qcf+B <shift> continue combo, does more damage especially if you’re in Monster mode.

By the way, it seems that all ground specials in Tranq have some sort of invincibility to them except for anything that hits low. Spamming c.A can kill off the assault real quick, but watch as c.A doesn’t guarantee you stuffing out the opponent’s move. In the case of Katze, he could just step back after doing qcf+A, qcf+B and repeat. Strangely for him, qcf+C does not combo outside the corner in Tranq after that ground combo.

I dunno, I think Katze’s and Orju’s moves have invulnerable frames rather than invulnerable hitbox, because I have yet to hit Katze out of his or be hit out of Orju’s moves.

I thought maybe Katze’s just “absorded” one or two hits because when he did his, I did 2aa and the second A hit him, but when I tried it again both a’s got absorbed. I believe the reason why I hit him the first time is because I hit him at the very very end of his move right before the punch connected (and we traded hits).

Likewise, I think Orju’s is invulnerable until the end of the move.

onec the game is done we can def look forward to getting some frame data for this game. And for the record tranquility gives ALL special moves a certain ammount of auto gaurd frames.

Othello’s bite move kind of sucks in Tranquility. I feels like his best is Monster.

Yeah.

Ryougen combos
-C(2 hits)-jc9B, a.C, Qcf+BxxQcf+C
-Qcb+A-@, 9B, a.C, Qcf+BxxQcf+C

These both only work in Tranquility. If you take out the qcf+B then it’ll work in Monster and maybe Freedom.

Also, the second hit of Tranq qcb+A is super cancellable. Tranq Qcb+AxxQcf+C does half life with 3 lvl super when done in the corner.

Orju combo replays:
“pow-bnb”:
236a powerup - 5aabc 66a 214a

Trick here is to get it so that the 5c shoots out the invisible projectile right when you do the 214a, because then they hit at the same time causing massive damage. Fucking ridiculous damage considering it didn’t cost any shift or super.

“lv1sup”:
5aabc 66a 214a [shift cancel] 5c 214c 5c 66c 214a 236c 5b 623a

This requires 1 bar stocked and shift stocked. Also, I found a little weird thing, after you do the 236c super you can OTG them over and over with a whiffed 5C because the invisible projectile causes freeze. However, you can only do it a few times because the powerup runs out eventually. But technically I guess you could do 236c, 5b, delayed OTG 5c, then 623a – but I doubt the damage would be anything special.

Was just messing around against CPU Othello (stupid connection) and just realised something. If you power break someone, and then proceed to air grab them with Rail at the corner, it makes the opponent sort of hang there, and then just fall down without taking damage. Not sure if it’s a glitch or not, I’ll try to replicate it with other characters at different parts of the screen to see later.

One time during a match. I powerbroke someone then proceeded to juggle with Delga’s grab super. After he slammed them on the ground (before the punch) the time ran out. And Delga was stuck there until he was hit.