Monster: Combo, Strat, and Game Information

Yeah, the Delga infinite is (qcb+A)xN in the corner. After the command throw, in the corner, just dash back and do it. There is no time limit in this game…and the damage kind of stops going up much at 3000; so there is no real use to it (unless you land a random qcb+A in the corner).

Yeah, I’m thinking Othello might be better than Siely. He’s got the range, the pokes, does better damage, and has better rushdown than Siely. The only thing Siely got over him is probably faster normals and ease of use.

Oh, and Siely’s Absurd is great… until the opponent finds out that it’s better to get hit by the fucking thing than to block it.

how do you do absurds?

Another thing you should ask the creators of the game to do is to add more options for Training mode, such as infinite supers…because testing combos with supers requires me to wait for my Shift bar to go all the way up.

Edit: How do you do Siely’s command throws (super?). I do not see anything mentioned in the movelist when you hit Escape…I see an hcf move, but for some reason it does nothing when I do it.

Edit2: Am I seeing this right? Siely’s Absurd did 90% chip damage?

Uh, you can press the corresponding button to make your Shift bar go all the way up instantly. IIRC, F2 gives you Level 3, F3 fills your Monster bar, F4 for Freedom, and F5 for Tranquility. The list is in the bottom of the training mode menu…

Magus: Get to Level 3, then depending on who you’re using, it’s either QCFx2+Shift or QCBx2+Shift.

what people dont seem to understand is that seilys rush ISNT that good<—seily player. She has alot of gaps in her shit. Othello on the other hand has much better range, larger hit boxes and a much easier time doing damage to an opponent. to put it buntly. siely honestly isnt as people think she is.

Seily is a much harder match (i would say it’s 9/1 her favor) for Delga than Othello is. The gaps in her rushdown don’t allow for grabs; while Othello’s does.

Ah, no prob, I figured it out anyway :stuck_out_tongue:

Also, as for corner pressure for Othello, I’m thinking that: A, jA, jB is pretty useful. I haven’t had the time to try it on a human opponent…but from a speculative view, it seems pretty useful. As A is a nice poke can be jump canceled into jA and the follow up jB seems to shut down their options of jumping out and you get to land with little to no disadvantage from what I can see.

I just wish connections weren’t so lame (probably cos every player I play is either from America or Japan) so I could test things out and get my Othello to a decent standard =/

Fix Ryougen, he’s broke. The instant overhead jump C(?) is retarded.

I don’t think Siley is rushdown at all really.

Not when you can beat her out of everything she throws at you.

:expressionless:

and yeah othello is fuckin retarded.

Orthello and Katze have better rushdown. People were just tripping out because her dash is like Morrigan/I-No. She’s not all that OR a bag of chips.

Although she does have some ridiculously lengthy combos.

Ok, so what exactly is Othello’s rushdown? Is he really that good?

PM me your e-mail and I’ll send you some replays of some really good Orthello players.

Delga can’t throw a punch out there fast enough to beat her :’(

it doesn’t matter, if he so much as touches her she’s freaking dead anyway

Fuck Delga vs. Siely; Alexandr vs. Siely is even more lopsided…

backdash seems to help fight off alot of rushdown

Some Katze stuff… (not used to num notation)

Monster - 214+A now has frame advantage on block but is very slow. 236+B is now faster, first hit hits low and you can juggle after it hits.

Freedom - 236+B is slower.

Tranquility - 236+A chains into 236+B. You have frame advantage after 236+A but it’s a bit slower. 236+A and (edit) 236+B have invulnerable start-up. 236+b is now faster.

Othello stuff…

66C is the only dash attack not punishable by a Katze A or 2A.

Monster - A+B is now an overhead, it’s really slow.

Freedom - You can combo after 623+A and 236+B. 236+B is now a throw and doesn’t hit in juggles.

Tranquility - A+B is now an overhead. You can combo after A+B, 623+A and 236+B. 236+B is very slow but it’s unblockable doesn’t grab in juggles.

edit: Any combos after 66+2A? The best I can figure right now is 66+2A, @, A, B, dash B, 623+A in Monster and Freedom. In Freedom you can continue the combo. I can’t get 623+A to land in Tranquility, any idea whay? I’m thinking less range on 623+A?

^
Does that include Othello’s 66-2a?

Hey Omerta, when I did that crossup with Siely where the Monster projectile was coming from behind you(say, from the left) while you were getting up, and I was in front of you(to the right), which direction did you block to block it correctly? towards the left or towards the right?