Monster: Combo, Strat, and Game Information

OK for those monster players out there. We are holding a “mock” TOurny in IRC tonight. Its gonna be at 7 pm(est). It isnt a real tourny its just for people to see where they stand and for people to get some real practice in.

I cant get IRC to work.

I played someone from SRK this evening, I forgot his username but he’s from FL and used F-Katze.
Thanks for helping me practice.

I need some help with Ryougen combos as I only know like 2 effective ones:
Lx2,M,H, dash cancel crouching H (can this be followed up by anything?)

c.Lx2,c.M,c.H, jump M,M qcf+B.

I’m using him in Tranquility.

2aabc 662c 236b
Does the same damage his the other one.

If you have Shift stocked you can extend it:
2aabc 662c 236b shift cancel 5c 662c 214a (hits otg) 236c

If you have a super stocked you can extend his other one.
2aabc j.B j.B 236b 236c 236b

And if you have shift stocked but don’t want to burn super:
2aabc 662c 236b shift cancel 5c j.B j.B

God, tell me about it, I end up turtling, and doing my best to stay out of the corner while Maya goes to town. It does seem interesting that she is slowly moving up the list as far as usefullness now. Her shield even makes a fight against Ryougen easier, despite his range advantage…

damned staff pokes :sweat:

that’s an understatement dude, in addition to the combos, her mixups are too good. on wakeup she can do psuedo-unblockables and you cant even try to backdash cause its difficult to tell which way to do it because of the teleports and the clone.

also, very very good games. you kinda confused me with the name insight, cause i remember playing you with the name magus :slight_smile:

^^ya good shit man, I was(am) using insight cause I was trying t get some dudes from another forum to play, thats my title there

Is it well known that Delga can cancel Charged C (both running and standing) into any special move, including his command grab, while still in the charging animation? I didn’t see it mentioned anywhere here or on the wiki. I thought it was a semi-neat trick for an otherwise shitty, shitty move.

Also, what’s the highest non-shift combo one can do off of his command grab? I’ve been doing Grab->late jump early input j.a j.b-> aaaa-> 66A -> 632B and I’ve been really really liking it, but I didn’t know if there was anything better. (sure there is) It works anywhere and I can always shift afterwards into another A series, though I’m also not sure what to do after that. Super never seems like a good idea because of damaging scaleing and I never seem to get all the hits I feel like I should.

After the command grab, do an immediate s.c xx to j.a, j.b, that does more damge and makes it easier to time. I have no internet until next month (at work now) so I haven’t been playing much, but I think using less hits with b does better damage than the a string because of scaling. I’m sure spooty or someone can correct any mistakes I made here.

Non shift, non super:

41236+A, C, j.A, j.B, A, B, 66C, 623+B.

Technically it’s (But it’s too hard to use in lag):

41236+A, j.A, j.B, B, j.A, j.B, B, 66C, 623+B

EDIT: If you want a shift combo, then tell me the Shift you are using. I got different ones for the shifts.

It’s hot and spicey, like szechuan style!

Damn katzes super sometimes misses the last hit?..teh gay, needs to be fixed

So um…Delga & Othello strats plz? …and can u plz use the QCF and like notations and not numbers if possible? Thanks

Spootz: Actually, I use a slightly different variation of your B&B that’s easier and does a little more damage:

41236A, 5B-j.A-j.B, 5B-66C-623B.

5C jacks up the damage scaling a bit too much.

Right now I’ve played around the most with Monster shift, and the combos are quite range-dependent. I’ll upload some practical ones with it soon.

The other shifts don’t really seem to have much to offer, aside from a decent corner custom in Freedom (5B-66A-623B, repeat a few times), and the nerfed command grabs especially bug me. I would love to hear any cool stuff with them!

And sup crow. =)

That one does slightly more damage. I use the C because it is easier to time. Comboing with C makes the command grab timing easy as hell. Just press C as soon as possible; the rest falls together perfect.

And you get more damage if you go:

41236A xx B, j.A, j.B, A, B, 66C, 623B

I know combos with every shift if you need. And I have a few tricks that L3land, MaD’, and myself have came up with.

Also, with Freedom you go (5B, 623B)xN, 5B, 66A, 41236A. Adding the 66A in the brackets lessens the total damage.

Thanks a lot for all the help. =) Freedom is intriguing me more, time to experiment…

To all: http://hosted.filefront.com/rashreflection/ - Here’s what I’ve figured out so far with Delga’s Monster shift combos. As you can see, it changes a lot with the range. Any improvements would be appreciated!

Ok. After I get off of work tonight. I’ll post up some monster combos. But I gotta go right now. Those look pretty good though.

Does M-Delga have a wall slam loop?

I haven’t gotten around to testing it and I’m about to head out, but being that his shifted uppercut wall bounces I was thinking he might have one.

Hopefully this hasn’t been posted already…

Last night I learned from tl_crow that Delga’s 623B is unblockable. Seriously. Before you all go completely apeshit though, remember:

  1. You can crouch under it.

  2. In Normal and Tranquility modes, it is punishable on hit.

However, obviously, this can still be pretty neat. Even in the above modes, you have shift & super cancels - the flame super actually does more damage at levels 1/2, for those who don’t know. In Monster, 623B knocks down, but it’s much slower and you can only combo from it if they’re near the corner.

It is Freedom, then, where this move truly shines. It is just as fast as the normal/tranq version but launches into his powerful custom.

I need more match experience to be sure, but it’s looking to me like you’re going to land this mostly by inducing your opponent to poke or run in. Doesn’t seem too good for mixups - there’s pretty much no reason to block high against him, and if you think they’ll jump/attack you’re better off with a normal move.

All in all, I think it’s an interesting discovery that is helpful but hardly game-breaking.

-Josh

if you space it well you get three loops, maybe more three is the most I’ve done and that was back in A so it might have changed, the spacing is really specific though.