Monster Ancient Cline

Well until people lose the kemono =/= furry mentality…

And mind you - the said market has no problem with moe fighters mega-maids mix.

Look. I hate to say this (actually, I don’t) but the only people who give a shit about differences between kemono and furry are you guys. To most people, it’s all furry much like how both manga and Amecomi are comic books. You will never convince people on SRK to accept the aesthetics of this game unless they either don’t give a fuck like the actual players, or they’re already furries. People here already reject the concept of a fighter with an all-female cast, they’re not ready for a non-human one. You’d be far better off selling the mechanics of the game over the aesthetics (even though people always say gameplay is what counts).

is it safe to say, that I don’t want to “know” what a “furry” is? :confused:

Precisely. I don’t think doujin games are generally for those outside the circles they are made for. XD

Then it’s a good thing that this is no longer a doujin game. From what I gather, the team is professional.

maybe you dont have a dingo with buttout pants in it if you dont want people getting furrections, though admittedly i havent seen the new build maybe he has real pants now

I gots no problem playin a furfighter, having played many lolifighters in the past and I dont find myself jerking off to artistic renderings of underage girls (well not that often) so I fall into the smaller percentage

No, Katze’s pants are still as tight as ever. In fact, they are higher quality tight now.

Dingo… you mean Othello the wolf? Or Katze the feline/cougar? Because even back then despite his clothing his privates are covered. Sure the characters are fanservice to kemono fanbase (muscular or overweight), but otherwise they’re pretty safe. Heck, even Othello’s sweep attack in original Monster has his loincloth always covering his groin!

And I always thought Monster is a doujin, and Examu services doujin-made games.

Hate to say it… but you are an idiot. Gameplay always has and will be important. If you are to attract a crowd to a game it is ALMOST NEVER through the character looks. It is almost always through the gameplay. Bell hit the nail on the head. Actually to be honest he is pretty dead on. He would know better than anyone. Not a single person who has posted in this thread has been talking about them being “furries” or otherwise. Just you and frustrateddufus. Seriously, Chill with that noise please? K thanks

Correct, The monster team working on the game is a very professional team.

Err… I was never against you. :X

It’s just someone said something about people not wanting to play this, and I just said that. Gameplay is important and the most fundamental thing yes, but there’s also the “impression” thing. It’s the same reason why half of SRK hates TvC, whether it’s in Wii or not.

From wiki on the word Doujin: “In Japan the term is used to refer to amateur self-published works, including but not limited to manga, novels, fan guides, art collections, music and video games.”

Monster was originally self-published by Shok (and his circle), but it is now being published by Examu. That means that it is no longer a doujin game.

time for a writeup of new othello’s Infection subsystem and all the related moves…

certain moves, when done on hit or block give an infection charge, up to a max of 4. these can be expended to use certain moves or give new properties to others. any move that expends charge also takes some of othello’s health (between 3-10% depending on the move).

214A: blood spurt. takes health. gives a charge on block only if the opponent is not infected. on hit, will give a charge no matter what.

214B: similar to above, but othello throws down blood on the field after the initial spurt.

236B: Souther slash. gives a charge on hit.

623B: antiair grab. gives a charge on hit.

663B: a knee that pops the opponent up. on hit or block, you can follow up with B (an overhead with all the properties of 66B) or 2B (a crossup that’s essentially his 66C) at the cost of 1 charge.

663C: flying kick.
with no charge: mid hit which bounces back on hit and has a bit of frame advantage, and on block bounces back high and is punishable.

with 1 charge: same as above but on block leaves you close and gives slight advantage. expends charge.

with 2 charges: overhead. on hit, does two hits which splatter blood on the ground and causes floor/wall bounce. on block, does 4 hits and has major advantage. expends all charges.

with 3 or more: similar to above, but bounces high on hit and does 5 hits on block. expends 2 charges.

jC: Axe kick.
with no charge: slow jumpin.

with 1 charge: faster than above and has some tracking. expends charge.

with 2 charges: flash kick with rediculously huge hitbox which causes floor bounce. expends all charges.

with 3 or more: similar to above, but bounces really high on hit. expends 2 charges.

AB: ground pound. expends all charges and hits explodes the opponent from anywhere on the screen for some slight damage (unless the opponent has no infection charges). also, explodes all blood on the field a bit after the initial pound.

214C: bash combo (super). the pound at the end does extra damage depending on how many charges you have.

I disagree.

Cool. I <3 character specific subsystems in FGs.
This alone gets me hyped for it.

Ah ok. Thanks for clarifying.

And btw, nice stuff there rogue. It really is a huge difference from his infection in the vanilla.

Oh wow, Othello sounds really interesting now. Can’t wait to see how he ends up playing with his new moveset. Does he still have those Jon Talbain style air rockets? Or is his moveset a little more personalised now?

smirk

I was about to make exactly the same point.

Anyway, don’t go pretending that the choice of character design doesn’t have any effect on how palitable the game is for a more widespread audiance. From what I gather a lot of people don’t care for Monster because of it’s characters. So for someone who is helping out with a project that contains similar visuals and character designs, I think I have every right to be interested in the reception.

What I find cool is that for something with a nonhuman theme, Monster actually has a pretty good reputation as a doujin so far, even if it is a bit obscure. It’s very encouraging to see Monster taking off and gives me a little hope that our game can do the same when it comes to a release.

Besides, the character designs in our game are even less sexuallised than Monster (and monster’s character designs are very, very respectable and tame with perhaps the exception of Katze and Othello) so if Monster can get away without too much flak then my worrying about our game’s aesthetic may very well be unfounded, especially considering the quality of animation our sprite artist works with.

Actually DS can get away because despite being supernatural, most of the cast still resemble humans.

It’s also from a time before the concept of “furry”. People of the internet have become oversensitive. Just like how “emo” is thrown around.

But does Japan have this though? That is where the game is being released after all.

“this” what? The concept of furry? Yeah it is - “kemono” - but unlike the rest of the world it’s already part of their culture so it’s pretty normal, though usually male oriented (females are kemonomimi - the ones with human looks but have animal ears and tail and some accessories). Like loli/moe/etc., there are fetishists in them.

I meant the widespread mentality of hating the whole concept of human/animal character design just because of a small subculture.

Oh it’s pretty common, not just because of animal-human concept. Even video games outside of fighting games suffer from it. It goes to the “it’s not familiar therefore I hate it!” mentality, especially in today’s age of pondering to familiarity.

And it also goes to the “animal people are for kiddies!” thing.