Doesn’t need to be in the final game. They can keep it modeled and stored away on a backup server and then use that as a base. It literally wastes GPU memory to have stuff you can’t see taking up resources. Maybe that’s why they don’t have enough GPU to have good shadows instead of the shitty dithered ones? Oh wait, maybe they’re just completely incompetent…
The fun thing is that many actual fans asked since day 1 (even before) some little visual changes like clipping, fix ugly faces, Alex broken legs stance
And they’re like “sorry bro really really really no time to touch aesthetic”
Then as soon some SJW whined about this or that they “fixed” CA camera angles, removed bouncing boobs, removed Cammy/Chun suspect nipples
This one in particular stopped happening to me after the story mode patch (the necklace still sinks in her chest after the backflip, but appears again shortly after). Strange is that sometimes the necklace still doesn’t reappear, but it’s rare.
Model clipping as a graphical issue is one thing, but when your limbs are clipping through your opponents on attacks and not registering hits you know you done goofed.
I actually think this is more important than 8f if Capcom is looking to attract new players. As someone who really only got into SF seriously during the latter months of SF4:AE and mained Vega, nothing is more annoying than watching your attack touch thier model but not register as a hit.
I think both are important. The responsiveness of older games really changes my perspective on 5. 4 had some of the same issues with everyone wanting the hit box on Vega to go to the tip of the claw, which it only went halfway. The funny thing is, we had it good compared to what we have now I’d take that over having a box on my wrist for some ungodly reason
Somebody made this point on the first page of this thread, but Capcom really should just cache all of the animations instead of wasting the resources on calculating them live and leading to weird glitches. I mean, because there is no dynamic wind, etc. there are only so many different ways a character can move. For example, a standing fierce is always going to look the same, regardless of the conditions under which it’s performed. By caching everything, they can analyze all the different movements of a character, and then shore up the ones that look weird / have clipping issues.
Also, the thing about not culling the non-visible polygons is just weird to me. I thought that all GPUs and Unreal Engine 4 APIs did that by default. Weird.
Birdies chain any Ken’s hair are by far the worst to look at. Like, if they cared even the slightest, those seem like they should have been mostly easy fixes
Yeah. It’s freaking absurd. I mean this goes back to like old NES games usually made by western devs at the time, or SF1. Terrible hitboxes and delayed controls. I mean this is basic, basic stuff that if you can’t get right you got nothing.
Anyone talking about it besides us? I’ve never heard it brought up.
I mean going back to the beta when the game was first shown. Why weren’t guys and not to name names but why weren’t the guys saying something. If you don’t wanna say it on camera to Peter I get it, but when the cameras are off “bro the hit boxes are off and it feels super laggy”.
Capcom’s fighters were so good in the 90s that we would be having deep discussions and depth balance and the tiniest of details. People would freak if the home port had an additional 1 frame of input lag, but Jesus compared to now that seems like a joke, with the punchline being no one even speaks barely of 8f. What it was a meme for a while.
Anyways it’s just stuff you realize was taken for granted. Balance, meta game, graphics none of it matters when the core game is shit. Absurd input delay and absurdly bad hitboxes, the game isn’t fun to play it’s frustrating meanwhile communities more worried about rage quitters. It’s like complaining about your cars air conditioning when the transmission is out and the engine is on fire.
That’s because a lot of higher level players have been playing SF for years and will buy literally and shit wrapped in tin foil that says “Street Fighter” on it. And the lower level players don’t want to take the time and dedication to improve, so they want the game simplified for them.
If I’m not mistaken one of the beta’s fixed at least some of the clipping. Why are we about 7 months with problems supposedly fixed before the game even dropped.
I have to disagree with this. People would never complain that much about something like this back in the 90’s. We are living in a time where complaining and bashing the companies is more fun than actually playing the damn game.
Capcom outsourced some of the models, you can really tell with Zangief. He’s of much higher quality than the others. A really nice character model actually.