Reflections materials for SSF4 & AE (not working on Vanilla):
crystal
SpcBrushEnv_W
ReflectCoeff CD CC CC 3E
ReflectFresnelBias 33 33 33 3F
ReflectFresnelCoeff 00 00 00 3F
metal_silver
SpcBrushEnv_W
ReflectCoeff 00 00 80 3F
ReflectFresnelBias CD CC CC 3D
ReflectFresnelCoeff 00 00 80 40
metal_gold
SpcBrushEnv_W
ReflectCoeff CD CC 4C 3D
ReflectFresnelBias 0A D7 23 3C
ReflectFresnelCoeff CD CC CC 3D
metal_with_transparency
SpcEnvAlpha_W
- ReflectCoeff, ReflectFresnelBias & ReflectFresnelCoeff of your choice (crystal/silver/gold/other)
How to add that?
Chose the object you want to add the new property to .
(I’m editing the properties of “Wear” = her kimono top)
Replace the datas outlined in blue here:
http://seemypic.net/images/normal/7180/a.jpg
with “SpcBrushEnv_W” (don’t forget to add “00’s” if the former name was longer):
http://seemypic.net/images/normal/7178/b.jpg
Then go at the end of the object properties here:
http://seemypic.net/images/normal/7184/b2.jpg
And add the properties of the material you edited:
(I used crystal -datas in red=reflection values-)
http://seemypic.net/images/normal/7183/c2.jpg
It was the last object so no index rewriting.
Now let’s change the sleaves (they are just before the vest)
They are named "Wear_sode"
Same as before we replace the material outlined in blue here:
http://seemypic.net/images/normal/7194/aa.jpg
with “SpcBrushEnv_W”:
http://seemypic.net/images/normal/7193/ab.jpg
Now we go at the end of the materials values (just before the next object: “Wear”):
http://seemypic.net/images/normal/7197/ac.jpg
and we add the refection values:
http://seemypic.net/images/normal/7199/ad.jpg
As you can see “Wear” changed offset:
http://seemypic.net/images/normal/7196/ae.jpg
it now starts at offset 00 00 81 58
You make a little calculation/conversion:
00 00 81 58 - 10 = 00 00 81 48
written backwards: 48 81 00 00
You go back to the top of the file and you change the index reference of “Wear” (the last object) here:
http://seemypic.net/images/normal/7195/af.jpg
with the number you calculated (48 81):
http://seemypic.net/images/normal/7198/ag.jpg
Now let’s change the Pants (the first object)
Change the datas outlined (as before):
http://seemypic.net/images/normal/7205/ba.jpg
with “SpcBrushEnv_W”:
http://seemypic.net/images/normal/7204/bb.jpg
At the end here before next object (Obi_weist):
http://seemypic.net/images/normal/7201/bc.jpg
add the reflection values:
http://seemypic.net/images/normal/7200/bd.jpg
Now go back to the top, you’ll have to edit every references after the Pants one here:
http://seemypic.net/images/normal/7203/be.jpg
It’s more simple than it looks, you changed every offsets by the same value.
Obi_weist moved from offset 594 to offset 60C
Just do the maths (in hexadecimal): 60C-594=78
You have to add 78 (calculating in hexadecimal) to every references in the index:
http://seemypic.net/images/normal/7202/bf.jpg
Just remember 01 23 45 67 would be written: 67 45 23 01 (backwards 2 digit at a time)
Every references is composed of 8 digits (I should have outlined the 4 “00 00” after C0 81, as they are part of the value)
And here’s Makoto with a full reflective Gi: http://www.mediafire.com/?yq0btv2nb5zt9fv
http://seemypic.net/images/normal/7206/mkt-reflection.jpg