Okay now I have to fix the face animation while ultra combo … geez
I tried using [SIZE=4][FONT=arial]Anotak’s bcm Tool but I could not find a way to use both ultra combo, is there any kind of a solution, anyone please?[/FONT][/SIZE]
i use the srk dark skin so you changing your text color means the only words of your post that are visible to me is “anotak’s bcm tool”
[COLOR=#ff0000][FONT=arial]I tried through your [FONT=arial]bcm Tool [FONT=arial]to [SIZE=24px][COLOR=#000000][COLOR=#ff0000][SIZE=4]make[FONT=Helvetica][FONT=arial] that each character can perform first or second Ultra Combo during the fight not only one of two,but I could not find a way to do this! [COLOR=#ff0000][SIZE=4]Is there any way ?[/FONT][/SIZE][/COLOR][/COLOR][/SIZE][/FONT][/FONT][/FONT][/SIZE][/COLOR]
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possibly, but you’d have to find out how to do it yourself since that tool doesn’t even edit the right file for it
Alright guys I fixed the animation of ultra-combo. So now my Chun Li uses Evil Ryu moves and combo without any glitch.
I don’t find out how to replace hurrican kick by the cyclon kick yet.

Anyway to show the character’s hitboxes? I remember STHDRemix had this option. It would really benefit if PC had this as well.
What is this tool ? I would like to swap some moves.
anotak posted it. called GraveStormBoner.exe in the sf4 tools pack.
Okay, I’ve got it.
But it doesn’t help me a lot.
Anyone has ever tried to mix avatar motions ? As High kick from Fei Long, High punch from Chun Li and so on …
Super Skin Sensibeat I do love the Chun Li and I hope you’ll make others.
Thanks buddy.
a little misc. info in case anyone is interested (sensibeat and I have been discussing these things elsewhere, but I figured I’d copy the important parts here for everyone’s benefit):
E. Ryu’s glowing chest hole is accomplished through some weird full-body alpha channel mojo that doesn’t seem to work well in GIMP, due to the way GIMP deals with transparency. This alpha channel interacts with the body object material such that visible parts have a pulsing glow. You can transfer this material over to other objects, but I haven’t had much luck doing anything with it, since I mostly use GIMP. I tried copying the material (and also the entire body section) to other characters but there was no effect. I didn’t try too hard, though, so there may be some way to get it working, possibly related to vfx.
Oni’s got some neat stuff going on: his limbs each have their own material and they seem to use some alpha channel trickery similar to E. Ryu’s to make those limbs glow during certain attacks. His cos 3 damage is really interesting in that he has these big voids inside his body that are full of glowing fire (all the time) and correspond to the holes in his body. These holes are then covered with redundant object patches that are sequentially toggled off with each focus attack. He also has a second set of teeth that are only visible during his ultra combo (2, i think?).
Both E. Ryu’s (and Oni’s) constant flame effect is a function of the moveset (bac/bcm) and vfx files. Both need to be present for the effect to work. Yu can transfer the effect to other characters by copying these files over, but it won’t appear until you perform E. Ryu’s UC1:

Interestingly, even if you copy all of E. Ryu’s files into another character’s folder (models, vfx and all), he won’t have the effect until you perform UC1, so something screwy is going on independently of his chara files. Sensibeat cleverly supposed that maybe E. Ryu’s intro had something to do with jumpstarting the effect, so he tried it in vs. mode to see if that helped. The fire effect was indeed present during the intro but gone again as soon as the match started, until he used UC1. Weird.
New AE materials (not compatible with Vanilla) that may be linked to the bac/bcm and vfx files:
HAKAN’s Oiled body: SpcBumpBrushOilSSS_Shadow_UV1_W
HAKAN’s Oiled clothes: SpcBumpBrushOilSSS_UV1_W
HAKAN’s Oil: T1_C_Scroll_Emission_W
MAKOTO’s body turning red: SpcBumpBrushSSS_Col_S_UV1_W
MAKOTO’s face turning red: SpcBumpBrushSSS2_Col_UV1_W
EVIL RYU’s body emission: SpcBumpBrushEmiMask0_UV1_W
ONI’s body emission: SpcBumpBrushEmi_UV1_W
ONI’s Right Arm emission: SpcBumpBrushEmi0_UV1_W
ONI’s Left Arm emission: SpcBumpBrushEmi1_UV1_W
ONI’s Right Leg emission: SpcBumpBrushEmi2_UV1_W
ONI’s Left Leg emission: SpcBumpBrushEmi3_UV1_W
ONI’s hair emission: SpcBumpBrushEmiAlphaConst_UV1_W
ONI’s UC2: SpcBumpBrushEmiMaskConst_UV1_W
I haven’t tried everyone, but those I tested just by copying/pasting the full material properties over someone else’s haven’t worked, you need to do something else to trigger them.
i’d like to know how to read all the hex stuff, to edit transparency and whatnot… I see all these numbers and everything… but what’s it all mean? someone help me T_T
Is Sensibeats’ Vanilla tutorial the only way to copy parts from one character to another? For example Ryu’s hair on Akuma?
I’m trying to follow along his hex editing tutorial and failing miserably… Anyone have success in swapping AE model parts around?
@KtWdA
You’ll have to wait a lil bit longer, hunterk is working on it.
He’ll tell you when it’s ready.
But I have to warn you, you’re gonna get headaches from my tutorials full of hexadecimal numbers & calculations.
Windows calculator’s hexadecimal option is my best friend when I mess with hex.
@Jay
Even if you succeed in swaping body parts, the result is rarely good.
The shoto share the same body model/skeleton, so I had luck with them to some point…
If the source object is more complex (read composed of more objects) than the target object, it will be messed up.
Then there are issues with objects not linked to the good part of the skeleton…
It’s a tough work to do because you’ll have plenty of index to change in the files, and the result ain’t that great.
I wrote it to remember it and so people could try it and share which part swaping are working and maybe someone will find a way to do it completely.
wooo! Great news. I can wait, still trying to understand your older stuff. I didn’t realize how complicated this is.
Let’s make a point : I thought I’ve fixed the buggy face but what I really only did is just freeze the face.
so there’s no expression on the face.
When hunterk would be done with the hexa stuff then I’ll try again.
So, I was messing with Makoto’s obj.emm, I replaced her body material by her kimono’s and vice-versa…
on the left Makoto in a normal state, on the right Makoto after doing her Tanden Renki move:
http://seemypic.net/images/normal/7171/mkt-tanden-renki.jpg
For intros/outros/ultras I’m afraid that the best you’ll be able to get.
You’re messing with the animations there and we have no tools to extract/inject them right and it’s a huge file to work on in hex.
Hehehe Neat! Command the clothes of power!