Modding SSF4AE for PC (NO DLC UNLOCKS!)

AFAIK, no one has had any real success modifying the skeletons, but you could try it. I know sloth86’s tools can enable exporting of skeletons as SMD files, so you could try modifying the size of that skeleton and then try to reinject it somehow… I don’t think there are currently any tools that would get the SMD back into the skeleton emo format, unfortunately.

Progress on Ono! Is stalled, due to me no longer having a laptop.
When I save up enough money to get one, ill be back to work on figuring out all of the AE file formats.

Darn, well I’ll definitely look into that, and experiment with what I have so far. Thanks for your replies though. :slight_smile:

@Dantarion
ah, that’s a shame. Anyway, thanks for all of the hard work and progress so far.

@ShuNinja
No problem. Good luck with it. You might try asking sloth86 if it’s something that’s feasible.

@ShuNinja Resizing/moving around bones i think would be possible. I wrote a post a while back on the structure of the 2nd part of EMO files which is where skeleton info lies: Modding SSF4AE for PC (NO DLC UNLOCKS!)
What i wrote is not all correct, but you can locate the 4x4 joint local matrix for each bone. If you’re a programmer you can probably write something to edit this matrix and resize skeletons, move around bones, etc.

New tools:

EMOAppend: http://www.mediafire.com/?v4qqaey6e03cg48
An alternative to EMGSwap. This just appends an emg file to an emo file. Should work on both character and stage emos.

OBJ2EMGvertex24: http://www.mediafire.com/?c5jqkob1pchkod9
Converts .obj files to .emg files for stages. It should work for Training Stage. I haven’t tried it with other stages. I did try swapping in EMGs from other stages into the training stage, but the result was unsuccessful.
A couple bugs:
-Although the resulting emg will not import normal vectors from your obj, you still need to save your obj so that it includes normal vectors and UV coordinates (haven’t bothered to rewrite the code for this).
-Another bug is that your .obj file needs to have at least 3 normal vectors and at least 3 faces. If it doesn’t, you’re gonna have to edit your .obj file with notepad: add a few lines into the vn section (e.g. vn 0 0 0) to add normal vectors, and add degenerate faces to the face section (ie “f 1/1/1 1/1/1 1/1/1”) if necessary.

  • I believe as is the case with my other tools and SF4 Assets explorer, your obj will be mirrored along the x axis in game. So just mirror everything along x prior to converting.
  • Not really a bug, but a limitation rather. The maximum number of vertex your mesh can have is 65535 (FFFF) and the maximum number of faces is 21845 (FFFF divided by 3).

How to edit training stage:
Unpack STG_TRN.emz using Kensou’s tool. Convert your obj file to emg using OBJ2EMGvertex24 (mesh name refers to which material from TRN_BAS.emm you want to use and DDS ref # refers to which dds texture from STG_TRN.tex.emz>TRN_BAS.emb you want to use). Swap or append your new emg file into TRN_BAS.emo using EMGSWAP or EMOAppend. Repack STG_TRN.emz using Kensou’s tool, keeping every file in the same order and with the same name.

Open up donations for Ono so we can get you a laptop :slight_smile:

@sloth86
awesome! thanks for sharing your tools :slight_smile:

@Sloth86 Ah, thanks for your input, I’ll try my best to figure it out even if I’m no programmer. xD Great new tools by the way, I’ll keep you guys posted if I figure it out somehow.

http://dantarion.com/donate/
I would use it for laptop

Is there any trick in Misfit to selecting vertices without grabbing the vertices behind the object? I’m trying to edit Hakans head bumps
off and I keep grabbing vertices on the wall behind the one which I’m trying to work.

http://img20.imageshack.us/img20/4118/hakanhead.jpg

@Jimbo13
The method that works for me is to select what I want along with everything behind it, then come back and, in one of the other perspective windows, hold ctrl+shift and right-click drag to deselect all of the behind stuff.

btw, I think some other modders have already flattened his head out if you just wanna grab one of theirs.

Thanks, I dropped Misfits devs a line suggesting they come up with a short cut to let you select in 3D wire frame mode.

I knew people had removed the bumps but they haven’t posted the actual model and I obviously I need the practice.
I have quite a few model replacement/skins I want to do and they satisfy some assignments in my art class so it’s a win win.

Edit : They have posted it, V2 Hakan normal looking on the wiki, my Bad.

Has anyone figured out how to work with the battle damage stuff which is only seen in Oni’s Alt costume 2 yet? Also I was wondering if anyone had figured out any camera dolly moving effects for making Ultras look cooler?

Not sure about battle damage, have you figured out what triggers it? I haven’t even seen the effect you are talking about.
Camera animations are in the .cam. files but we don’t have an editor for animations so…

Anyone know what file Hakan’s oil shine is located in? I want to turn it off completely I dug through the .emz’s but nothing looked like it was it.

http://www.eventhubs.com/images/2011/jul/05/onis-alternative-costume-2-battle-damage-focus-attacks-ssf4-ae/

Dear Moding Members,
i got a little question, sry if it has been posted before but i didnt had the time and endurance to go through all this pages, but if someone just says if its been answered before i will go through everything again and not steal your time anymore.

I should transfer the skins into the Folders, but i think some shouldn’t override the normal, but alternate outfits. How can i use them without having an alternate Costum before? Because all i can change is Color, Taunt and the Sentence at the end of the Round but not Costum :confused:

Would really appreciate if someone can answer this question, thanks. :slight_smile:

@DonDan
To use the alternate costumes, you need to purchase the DLC pack from Capcom. Any other method is considered piracy and isn’t endorsed/supported here.

Any luck with move swaps for boss characters? Error1 posted a video (long ago), but I can’t find the details on what to swap.