USMC,
How did you get around the texture problem there? Can you describe the steps you took roughly?
I used the Chinese tool and was able to get modified models in game, but have a texture issue. The texture coordinates go wonky.
Did you inject the modified OBJ with the Chinese tool even though you extracted with peicemontee’s?
A Few notes for you:
To get the model data working, I exported from the Chinese tool to OBJ and imported in to max. Edited the model (only moving vertices for now since rigging is not possible) and then exported using the built in OBJ (Wavefront) option in max. Had to mess with some settings, (rotation, etc) but it wasn’t too hard if I used Peicemontee’s tool to preivew the mesh.
Also, you can import the exported files from Peicemontee’s into max if you just add “.obj” onto the end of the file, although it does not bring texture coords with it.
ill upload a cos file as soon as i get it looking right. i love how it doesnt seem to break any of the skins.
edit: as much as i tried and tried i couldnt figure out why the hole in his head remains, his top hair (flat lid) is disabled but the hair texture i edited doesnt collide with it… not sure where my mistake is but if you want to see my cos file so far here it is: http://dl.getdropbox.com/u/377246/GUL_01.cos.emz
because by using the chinatool the textures get messed up a little on injection ive found.
the only drawback to piecemontees tool is that to edit the obj files you extract, the only way ive found to do them succesfully is to do the edits with freeware 3d editor Misfit Model 3D. it takes some getting used to but it does a pretty decent job. until someone can understand how to use the chinese tool better I think piecemontees tool combined with Misfit Model 3D is the best way to go.
I tried your technique with Misfit and you are correct, it works. Although it will take me a while to get used to the limited program (rather than 3dMax).
ive been trying to fix chunlis anatomical disproportion issue, this is what i got before i went to sleep:
the change is pretty subtle and i could do a whole lot better if i could use 3DS max but this is what i got so far, let me know if you think my proportions seem right. rear thigh still could use some work now that i look at it…
Lookin good Marine. I personally like her big legs, but yours are closer to reality.
I messed with Sakura and C.Viper last night.
Sakura:
Longer Hair, though still not girly
Shorter Skirt and Shirt through model editing
C Viper:
Ill be honest. Im trying to fix her chest’s weird flattening.
I removed the Tie (moved inside her torso for now) and may move it back out later.
Moved vertices to get a more rounded cleavage. Now i need to adjust the specular map since it likes to put the tie shadow there by default.
Shrunk her arms and hands, lowered collar, decreased shoulder size.
I know some of it’s ugly, but I’m just messing around, I won’t bother to release it
I’ll say this. It’s no so much the size of her arms and hands(fingers too), it’s the shape. The models aren’t well done. In the case with you shinking the arms… It looks odd now.
I agree, if you need any small model modifications for your skins (and are unable to do them yourself) let me know, i’d like to actually do something for a purpose
The best thing to do would be to add more poly and make the arms smaller like that. Retain the length so you can keep the symmetry. Any human can tell when arms, legs or other body parts aren’t the proper length or shape.
It’s kinda funny. I don’t mean to insult the work done but… It looks like a t-rex lol. Big legs and small arms.
Oh insult all you like I was just messing around to see what’s possible. Adding more polys isnt an option with current tools, you have to keep the same number of verts
Yeah I know. With some tweeks I’m sure someone will make a tool that can do whatever. I wonder how the game will respond. I’m sure as long as the new meshes(whatever they might be), are attached to the original skeleton, it should work.
Has anyone tried to make new health bars or revenge/super meter?
I was going to attempt to modify the lifebars, though I’m wondering just how much can be done, I assume you’ve looked at the texture files?
I don’t suppose you could help me out with injecting dds files back into the game? If you can, I think I can pretty easily import lifebars from another game…
Edit:
Scratch that, I figured it out…
This isn’t supposed to look pretty, just showing it can be done
I didn’t… Ah well. Oh as for what it is. I just added a random black with the selector and paint bucket tool. Just to see if it would work.
Hmmm… I changed the text and edited the alpha but still… The text is transparent.
The animation(pulsing of the word super and the ultra word animation) is produced by the game. Just need to make the text appear properly now…
Edit: It’s my stupid fault lol. I had the image of the text pasted into the alpha channel so I could edit the correct size and forgot to fill it with white.