Yeah, I’m curious about that too. I believe the Asset Explorer has the capability to export models as obj files, which are compatible with many 3D model programs. If you can use one of them to edit the obj file and then use the inject feature to put it back into the cos file…
I dunno. Seems like the most logical workflow, but I haven’t tried it to verify that it works.
Edit: I’m not having much luck with either exporting it to any sort of format or importing anything into the files. This might be something to talk to piecemontee about.
Edit2: duh, I just looked at the release notes and the import/export of model assets is not implemented yet. It’s in the to-do list, though, so hopefully soon.
haha, well I was more or less talking about me trying some programming again, instead of doing scripting for quite some time.
C, C#, C++, for me it’s all the same, because I do the same (reading docs, trying stuff, compiling, etc)
The syntax and all doesn’t matter, it’s all the same and I can accomplish the same.
Of course, when you’re not a beginner like me and you’re able to see the pros and cons of a language, there’s a big difference and you can choose a language that conforms your needs.
How to make Goukis neck chain transparent (costume 1)? I have no success with AlphaTest or just filling areas with black in the alpha channel pic. I could remove it, yes, but I want to add some things to the chain.
through google translator some of it makes sense, interesting to see some of the things they figured out that i havent seen anyone else do yet, like changing special move input commands and other things like that.
Holy !@#!@#
OBJ editing has kicked off, time to try “stuff” and “things”
BTW, that Sakura on that Tutorial page looks AMAZING!! :wow:
Also: Your link is broken, you swapped the Title and URL parts in the BBCode
EDIT: “3DS MAX ???”, Google says “3DS MAX coordinate system”, is there a better translation sn00pee? I dunno if it’s Kanji and/or if you know what it says.
if anyone wants some direction/inspiration for testing obj editing:
please do something about Guile’s crazy hair. He would get a lot more mods (and better-looking ones) if he just had a regularly shaped head
test #1 with extracting, editing, and importing obj files after edits with 3ds max was supposed to be a simple edit where i increased the size of cammy’s hat by like x2 or x3 just to see if it worked.
result, problem with the ‘sharpness’ of the obj once injected into the new .cos file?
also, im guessing the off placement of the hat has something to do with the coordinate system that i always see mentioned in the chinese threads, the tool were using doesnt preserve coordinate data im guessing? not sure what to make of this, but at least its something to think about.
edit: also on a thread in gamevixen someone seemed to have a similar problem with their model
not sure what to make of it, but I think itll be a tough nut to crack out until one of our own guys makes a better obj extractor/injector or at least figures out a way to fix all these bugs with the chinatool.
edit 9000:
got it working using piecemontee’s version of the obj extractor, which seems better than its chinese counterpart in every way except that the objs it exports cant be opened in 3ds max.