Modding SF4 for PC (No DLC Unlocks!)

It’s a Ghost
Thank you for creating this

I saw a pic of Sakura doing Akuma’s ultra but her face was perfectly fine. Can anyone get like a screenshot of her doing his death pose with all the kanji symbols on the screen?

haha great gob

Bonjour,

Aujourd’hui je fais appel au savoir de la communaut.
En faites, c’est trs simple, je voudrais changer les couleurs de la zone de slection du choix des couleurs des costumes.

http://img357.imageshack.us/img357/1046/sanstitre1lyh.th.jpg

Je pense que ce sont des textures qui grent a et donc trs simple modder.
Le problme c’est que je ne voix absolument pas ou elles seraient stockes.

Quelqu’un aurait il donc une ide de l’endroit ou elles pourraient se trouver ?


Hello,

Today I call upon the knowledge of the community.
It is very simple, I would like to change the colors of the selection zone on the choice colors costumes.

http://img357.imageshack.us/img357/1046/sanstitre1lyh.th.jpg

I think that in fact textures manage that and thus very simple with modder.
The problem it is that I not see or they would be stored.

Would somebody thus have it an idea of the place or could they be ?

Pretty sure costume colour icon will be in the game code, would make much more sence doing it like that, so only way to change it is with memory injection. I could look in to this if you want though?

Yes, if you could find the solution that would be cool

Some simple test with a model (click for big version)

http://i25.tinypic.com/2v3neo3_th.png

What is this you’re testing? Applying the textures to an out-of-game model?

No, I’m testing rendering in 3DS Max of in-game models.
Though Bump Maps don’t seem to work yet…

so, after days of prowling this site for modding/skinning information for sf4 i finally joined the forum. hello everyone :slight_smile:

anyway. what i wanted to do is to edit rose’s muffler so that it would have some text written on it, and remove the actual cloth, so that it would give an effect of floating text.

i managed to do that (shown on the left image), but every now and then the invisible muffler cloth would make an ‘impression’ on the image behind it (shown on the right image).
i’ve tried using the combinations of alphatest, alphablend and alphablendtype but it still showing the invisible cloth every few seconds or so.

any help would be greatly appriciated. cheers!

Wondering if I could get some thoughts on this:

I’m going back to uni in ~6 weeks and not taking my 360 with me, though I’m sure I could give myself the grade points I have on the 360 version on the pc version (which with a 75% win rate I worked out would take me about 100 hours of playing just championship mode to obtain otherwise). So; could I get banned from live for doing this (I read the live tos but it wasn’t very clear on the matter - and fyi gp are recorded in the game save not online) even though I have earnt the gp on 360 already… and if so is ms going to be able to tell (maybe someone here has already done this)?

@hoo mjoo
weird stuff like that is pretty much unavoidable when you edit the *.col.emz files, AFAIK. You might be able to get a better effect if you edit the *.cos.emz file, but I don’t know anything about that.

Editing the *.cos.emz file has the unfortunate effect of affecting all of the colors instead of just the one you’re working on, so if you deleted her scarf, it would be gone in all of the outfits. For this reason, I’ve tried to stick with *.col.emz editing, despite the obvious limitations.

Sorry if this seems like a dumb question, but whats this for? Are you hoping to be able to preview the textures we do with this? Or just testing out what can be done?

Easy way to edit the light: Unpack the cos file. Edit the dds so the alpha covers the area where the parts would be effected by light. Remove the top layer save back and repackage. I did it for Chun li Zero. Sadly the mesh still makes it look like it’s not a part of the legs. No shadow or lighting from those parts though. Still get good lighting on the body though. If you do your own bump maps you can have the game create shadow and lighting where you want as well.

Actually I did it to see what can be done, but now that I think of it, it can be used to preview textures, yes.
I got the original DDS files right next to the model, so it’s possible to replace them.
However, any COS or COL edits won’t be visible ofcourse, since these files are skipped all together with this method.
BTW: are you that Steve from yesterday? :rofl:

looking at the models like that some parts look quite shit/low poly/low quality.

Rly, we haven’t noticed that before :rolleyes:
Just needs a Bump Map and it’s all fine…

Ya think? lol

This is a message to basically anyone who contributed to advanced texture modding. I’m thinking about making a complete guide like the texture tutorial. I just want to have everyone agree on it before I bother. I’ll give full credit and hopefully explain it so 90% of people understand what’s being said.

Are you sure? Stop the texture mod flood!!

try adding either “BackFace” or “TwosidedRender”. I’m sure BacikFace should solve this though