LMAO! Sorry but it looks like someone egged him.
Haha yeah just a bit. I updated the image because I touched up the rest of the outfit. The white might be throwing off a bit. I’ll try to make it a darker red or black.
some1 do something about kens hair because is just dumb!
you can turn it in to something like a mohawk, like this lol
omg! Make me unsee it T__T
Still nobody have a clue how to get meshes from this game?
It’s rather difficult to paint textures without knowing how they will look on model. And I would like to edit original models in Maya ^^
Getting the meshes is easy, using them is a different story.
How is your progress going on extracting them?
We have not yet found a way to “unpack” .CSB files, correct?
My progress, heh. I just know that HexEditor shows us files named *.obj.ema(?) But I don’t find any ways to decompress it, so I don’t even know where to start )
How to use? I think that only extracting it would be great. Viewing textures, creating our own normalmaps … and just looking at these beautiful models ^^
Just messing around with normal maps:
http://drop.io/beautifulviolence/asset/texture-test
http://drop.io/beautifulviolence/asset/texture-test2
I simply laid some metal foil texture over one of the .dds files, then converted it to a normal map, and repackaged it. I’m sure I messed with the settings, I could get a much more interesting result.
By the way, Paint.NET is a great tool with tons of user-created plugins, many of which allow editing of alpha channels and the creation of normal maps and other cool things that I have no idea how to use.
Cool, will look into Paint.NET
Here’s a working link: http://paint.net/
CSB and CPK Unpacking can be done with utf_tab suite.
Like so:
CSB_EXTRACT "BGM_END.csb"
It should then give you AAX files, you can play (maybe convert?) these with VGM Stream.
Example file unpacked and decompressed: http://ifile.it/jy89ca5
Do you know how one could remove the existing normal maps for the .dds files?
You could probably just paint over the Normal Map image with full purple, and also fix the alpha channel ofcourse.
The normal maps are in the COS files.
Oh, they are in the cos file…rats. I was hoping I could do normal maps for individual .col files
No, that would be pretty stupid to put the same Normal Map in every Color file :looney:
is it possible to unlock all all achievements, with a trainer or something? For especially all trials
Nice breakthrough! So, I guess you found a way to move certain elements to certain coordinates?
Does that Chun work? I mean, are her hitboxes all screwy or are they the same?
No, I wish that was true.
I’m not quite sure what the flag does, but here’s a note I wrote while working on it.
Offset: 17
Length: 1
Value: Something to do with model placement, always 02 on chars.
00 looks like it disables an objects correct placement,
as in, it will not live by the rules of the skeleton.
Any other value = Crash
Yes, like having sex with someone who has a handicap, it all works, but it’s weird (not that I know anything about that). :lame:
I don’t know about the hitboxes, from what I’ve seen, it’s still the same.

With help from Lounger. I’ve managed to crack the ugly face code. I can now do move swaps without the facial expressions.
Video: [media=youtube]g3-YRo8rBVI[/media]
Screen: http://i179.photobucket.com/albums/w297/ryuushiro/Image32.jpg
You Rock dude, keep 'em coming. :yawn: