Modding SF4 for PC (No DLC Unlocks!)

Hi guys.
I removed that awful pop thing they call “the SFIV theme”, and replaced it with the SSFIIT HD Remix theme - Clamato Fever to play instead in the main menu [media=youtube]hRL_3zVmV0I&feature=related[/media]
If you like it, just replace BGM_MAIN_OM.csb in the STREETFIGHTERIV\Game\Sound folder.
Download:http://www.mediafire.com/download.php?hndzh0v3ewn
Remember to backup your original file before overwriting.

Peace

Wow, you guys are seriously ahead of the pack. If we can manipulate how the COL files use alpha channels, that would be phenomenal, essentially allowing us to remove objects for only one skin instead for the entire costume set.

I have the same problem.
However, PhotoShop doesn’t seem to be the problem anyway, it’s the NVIDIA Tool that is broken (nvcompress).

When I grab an image and say, I put a big black square on the alpha channel, then save it as 32bit TGA (recheck if all is ok, yes).

I will then do this: nvcompress -bc3 MyFile.tga (for dxt5)

After that, the RGB channels in the new DDS are all crappy on spots where the alpha channel square is.

Ouch… So the tool is crap… Wait a minute. What GPU are people using when they see these black eyes and such? One thing I notice is… The textures are built to run on “default” setting. So those of you running higher then that will cause problems.

I’m sure some of you have thought of this already, but it’d be cool if some of you started making your own main menu designs and everything. That’d be pretty awesome.

No no no, there are no issues in-game (as long as the alpha channel completely covers the garbage (and with 100% opacity).
It’s just that the original “diffuse” map gets messed up.

About the VGA, brings me to an idea, disable CUDA, which is what the tool uses but default when your VGA supports it.

I’ve tried to do that but the game crashes when I try to force a complete object. Might just be how I’m editing it.

Hi, I made a Rock Howard mod for C.Viper. I hope at least the KoF fans out there will like it. Here are some screenshots.

http://img189.imageshack.us/img189/3695/viperrockintro1.th.pnghttp://img229.imageshack.us/img229/6089/viperrockintro2.th.pnghttp://img189.imageshack.us/img189/3813/viperrockvsmajinbuu1.th.pnghttp://img139.imageshack.us/img139/4823/viperrockshowback1.th.pnghttp://img229.imageshack.us/img229/989/viperrockshowback2.th.pnghttp://img139.imageshack.us/img139/9042/viperrockresultshot.th.png
I really should touch up on a few things, but this might be as far as I’ll take it.

Anyway, for anyone who’s interested, here it is. Enjoy.

It would be cool if we could get a starslay3r aka Ciji from the WCG reality show. I’m thinking c.viper model but sakura might work too. http://images.google.com/images?q=starslay3r&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi

Also, GoGo (from kill bill) or sailor moon for sakura would be sweet too

You must, must tell me how you got the alpha channels to do that! Because mine certainly don’t

yeah and you just give us the link so we can download this!

Just as a guess, do some of the object states in the COS file control whether or a not a texture will read alpha channels? Is that what those other states do?

it look really sympathetic.
I have just a small remark to make on the level of the hair which is a little too yellow in my opinion

Great work :wink:

i think it looks pretty cool being a huge rock howard fan. but now its like rock howard with boobs!

the classic red is nice but the black and white get up that rock has in cvs2 is probably the most gdlk of them all.

This song is awesome , im going to add this one to mine . Thank you.

You’re welcome:)
It was the obvious choice for the theme :rock:

About the “Black Eyes” problem, it’s gotta be a user error.
I got that problem the very first time I modified a texture.
It seems that the format is either wrong or the alpha channel got messed up.
Like this, it’s wrong.

Here, it’s in Chinese.
http://www.gamersky.com/handbook/200907/145564.shtml

OTHER STUFF

Semi-Transparency Failed test ____ Oddness (not trans, but model removed with tool)


This only happens for me when I save as DXT1 instead of DXT5.

Um, thanks for the Chinese site? Though I don’t see how I should understand it…

Actually, I did find the win quotes and name graphics. Here’s what I wrote in a previous post:

They are actually graphics (.dds), not text, as one would expect.
I’m sure if you opened your extracted .dat file with Dragon Unpacker, you’d see the subtitles…in graphic form, rather than in text.

Can someone please make a tutorial on how to create custom intro music? I tried the steps used to create custom stage music (minus creating 6 tracks with different tempos and length) but I just end up with a csb file that causes no music to play in the menu. I’ve got the adx encoder, Psound, and the csb unpacker. Is there some program and/or step I’m missing? Do you need to set specific parameters when using one of these programs? Thanks in advance.