Modding SF4 for PC (No DLC Unlocks!)

I like the shoes. :smile:

Working on an image file tutorial(that means its images on one big image with text telling what to do) for the specifics to modding color textures. It’s gonna be a bit.

Just smashed something together :yawn:
I’m bored already, will probably never complete it.
Shoes not done yet, gloves need to go…

http://www.hcs.harvard.edu/~anime/images/Azumanga.jpg

Never again… http://providenceangle.deviantart.com/art/Street-fighter-4-Texture-Tut-129661335 This is the tutorial for editing textures for Street Fighter 4. Links in the comments provide software.

^ Holy shit. Thank you so much dude!!! I and so many others really appreciate it.

Thanks for the tutorial. Good shit.

thx for tutorial

Just to let you guy’s know. It didn’t take 2 hours to write that up. I ate and watched some TV to clear my mind before finishing it. it’s like 2000x12000 lol I didn’t expect it to be so big.

If custom skins are possible, does anyone know if it would be possible to make custom icons and titles? And if that was possible, wouldn’t that also not work online like the skins?

I have searched for a while, but I couldn’t find the icons/title in any archive.
If we COULD edit them, then no one will see them online ofcourse.

you got pwned!!! I could just imagine how many people would love to have that as the finish icon.

Because probably the sample rate of your sound clips is higher than the required. The opposite happened to me: when I tried to pack 44,1 kHz audio clips in “BGM_MAIN_OM.csb”, which requires 48 kHz, my clips got to sound a bit faster.
So I programmed the app to prompt you for choosing clips with the correct sample rate only if the opened CSB has sample rate different from 44,1 kHz (because I thought 44,1 is most common).

P.S.: Actually if you see any prompts (i.e. open “BGM_MAIN_OM.csb”), it will tell you that the sample rate is 48000 kHz… should be 48kHz/48000Hz, it’s a bug :wink:

I hope this will solve your problem.

My mods so far…

Rufus with Blanka’s moveset is hilarious

Chun /w Rose. Side effect: her face (it looks terrifying up close).

Thanks for the custom costumes! (Gouken-Ken!)

Ryu as Akuma and Zangief as Hulk Hogan. =)

http://d.dl.duowan.com/chdl.jsp?status=1&id=7367&no=1

Thats my Hogan mod btw.

Reminder: the current page you visit no longer exists!

Thanks for this mate, like im not even sure i’ll edit textures, even so i can see the time you’ve put into this, so thank you for helping the community.

thanks providence!

i dont post much but i had to thank you for this. i love messing with games like this.

some of the effects found here remind me of the nki vids and the funny shit they found

anyways i might attempt honda or dhalsim, since they are my mains, with viper being a close third!

ill post whatever i make

Thanks for the info, but I check my sound files and they’re already on 48Khz. At least the Wavs. Maybe some kind of bug when I converted the mp3 to wav??

Weird, I’ve never experienced any slowdowns.

What I’ve found, and I didn’t mention this before in my post (forgot); is that to encode in adx format, you need to have two copies of each file (2 of intro, 2 of main loop etc).

For me if I try putting only one file into the adxencoder, it produces no adx file. Maybe its working for you with one file, and thus perhaps producing the slow down. I don’t know, just a guess.

@Anotak & Gojira:

Have you guys figured out the general structure of file containing the moves and attributes? If the structure is known it should be trivial to write an application that allows for easy modification of the move properties.