Too late now. Anyways… For those who want it. I’ve cleaned up Cammy’s legs so no more lame cammo.
http://www.megaupload.com/?d=Q4JF5XO0 It’s in bmp so modders will have to convert and rename the file.
some please mod the option to save replays for Player Matches… or offline matches
Ugh, I tried looking into it…
But all the game mechanics seem to be in the EXE, I couldn’t find anything but images when looking for replay stuff yesterday.
I do remember however, seeing LUA scripts in some EMZ files (yah!)
Will look into it now…
I’m using a hexeditor called hexplorer. I’m replacing the values between position 7935727 and the #BCM end. 1367 blocks of 64 bytes. Right now I have this perl script:
#/usr/bin/perl -w
use warnings;
$a = "28";
$a .= "00";
$a .= "32";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "08";
$a .= "00";
$a .= "08";
$a .= "00";
$a .= "08";
$a .= "00";
$a .= "03";
$a .= "00";
$a .= "0A";
$a .= "FF";
$a .= "FF";
$a .= "FF";
$a .= "00";
$a .= "00";
$a .= "FF";
$a .= "FF";
$a .= "64";
$a .= "00";
$a .= "14";
$a .= "00";
$a .= "01";
$a .= "00";
$a .= "08";
$a .= "00";
$a .= "8F";
$a .= "C2";
$a .= "75";
$a .= "3C";
$a .= "29";
$a .= "5C";
$a .= "8F";
$a .= "3D";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "9A";
$a .= "99";
$a .= "99";
$a .= "3E";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "0A";
$a .= "D7";
$a .= "A3";
$a .= "BB";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "00";
$a .= "00";
open(I,">hitdata3.txt");
$i = 1368; #1 larger than target
while($i > 0) {
print I "$a
";
$i--;
}
close I;
to generate a text file with the same block repeated 1367 times which I then paste into hexplorer at the appropriate location using the “as hex numbers” paste option
http://img189.imageshack.us/img189/9821/52771157.jpg
http://img189.imageshack.us/img189/9761/73809276.jpg
here’s a screenshot of the start and the end of the appropriate section
this idea is laughable, that’s not how this community works. I’m doing this for the fun of understanding how the engine works and the hilarity that ensues when you create some weirdass mods and you take it to the tournament and people play each other.
Providenceangle, cheers for the tips man. I tryed the skin darkening on my last version and it really messed the colours up. Ryus gi went tan. This is my first got at painting Textures so the next version will be a bit more ambitious
Here’s the upload of Evil Ryu there will be a new version soon, this one will tide you guys over:
http://www.megaupload.com/?d=XMK2UXAW
Edit:
Version 2:
Darker skintone more angry.
http://i84.photobucket.com/albums/k2/CptMunta/StreetFighterIV2009-07-1511-58-51-4.jpg
testing index 8.
08 is normal default? 00 makes moves seem to be faster… weird?edit: with 1E now sagat freezes every time he hits someone I think this is just a little dramatic freeze thing (best example: gouken’s ultra!) every time people get hit by stuff, normal being 08 makes 00 seem like sagat is faster… lol if i throw an ex tiger shot with the 1e, the tiger shot freezes after the first hit meaning i can dash after and do a second hit and it says 2 hit combo because my hit and the second hit combod but the tiger shot itself didnt. yeah i set it to FF and its pretty extreme, screen even shakes. heh. on to the next byte.
index 10 - same as index 8 except it’s how long the person getting hit freezes instead of the user of the attack!
index 12 - using 1E instead of 08 has made ryu shake a lot when he gets hit, going to try FF. yep FF made vibrating ryu.
index 14 - defaults to 03, trying FF. no difference? perhaps something to do with juggle state hence why i dont see anything?
@Anotak
Awesome work man!
Just a question though, since I’m pretty new to Hex editing.
You say “index 8”, what exactly do you mean by that, do you mean the 8th value from the list you posted 2 pages back?
i mean the 8th byte of the 64 byte block that determines the properties of a single hit, the list i posted 2 pages back showed ALL the values that sagat uses in ANY OF THE BLOCKS by default for each byte. I just made that list to identify bytes to mess with.
Can someone upload the DBZ Gouki outfit? the links off that chinese site arent working anymore.
Okay, thanks.
Don’t understand all of it though…
I’m looking at the part AFTER “DEMO_RIVAL_SGT” in SGT.cmn.emb
(44,45,4D,4F,5F,52,49,56,41,4C,5F,53,47,54)
Every 64 bytes repeats a pattern, no? Each 64 bytes is the data for a single hit that sagat has. There are 1367 of these blocks. Each byte in a block controls a different aspect of the properties of each hit, I’m figuring out what each byte does by replacing every single block (all 1367) at once. later we can maybe figure out which block corresponds to which attack. this is a work in progress.
aahhhh, now I get it
Will also download your “lowg-SGT.cmn.emz” now to check it out in-game and also compare it to the original to check if I understand what you’re talking about
where images
character vs
and icon portrait character in the screen??
thx and really good job
Hey would it be too much to ask for the rocky soundtrack [media=youtube]Kf8oZGHDTt4[/media] to replace the main shitty backstreet song, and maybe eye of the tiger for training mode or something.
Do you have the original links for that cos I can’t even find that anymore!
The Bikini Cammy on there was really good too.
http://i179.photobucket.com/albums/w297/ryuushiro/digicamodone.jpg Speaking of Cammy.
http://www.megaupload.com/?d=ZV7RQSQ5 Download is up. I’m probably gonna add more colors for this texture.(forest, desert, jungle)
http://dl.duowan.com/pcgame/download/7423.html the links are below the images, its the 8 with the green arrows pointing down. Well at least they arent working for me if someone could upload it to megaupload that would be great.
Having too much fun with this:
Dudley Cos play




It says Tea and Time on each of his gloves and England on the boxers.
Are the bumpmaps linked to each colour? Can I mess with the bumpmaps of the colour I’m editing or will it wreck the character. I want to work on the hair and mo’ a bit more if I can use the bumpmaps.
I don’t want to have to install a whole new bumpmap just for a custom. I’d prefer it just taking up one color slot.
Will put the file up soon if anyone’s interested
EDIT
DOWNLOAD: http://www.megaupload.com/?d=JVAFID5P
Cheers Provideneceangle Awesome mods on your end!
http://www.megaupload.com/?d=6G3AEXPW
LMAO!!! That looks awesome CptMunta.
As for the bump maps. Just look through the channels on PS. http://i179.photobucket.com/albums/w297/ryuushiro/Jpeg.jpg
The alpha channel is usually what makes the transparency on an image. I’ve done quite a bit of messing with it. Even deleting the Alpha channel, making the whole image an alpha etc… I think if you change it too dramatically it could crash but I’m very very very far from an expert on this.
Basically the bump map helps create texture where light can be focused or at least it does that in the game. You can remove parts or add alpha in area’s to create a metal effect or remove it to make a more flat effect for skin or other objects like that. I can’t say I’m 100% right so anyone who knows better please correct me.
would this work with replacing files in the announcer pack?