Think about it? Why would you want to mod the 360 verson? To sit there alone and play with the mods? And you would be one of a few people that have a modded 360 and modded SF4.
local tournaments.
people changed the colors/music on marvel for the same reason.
yeah who cares about online play just the thing i’m worried about if people figure out how to mod the 360 version they could do something like increase one character’s health by a little and decrease the other characters and it’d be pretty hard to detect / prove at the tournament
yes, as soon as the fight is about to start it closes with a fatal error.
could it have to do with file size? its drastically bigger than the original
original= 2.10mb
altered=6.0mb
I’ve also had the same problem with sakura, no error though, it just quits.
I don’t say it’s not a valid idea. But are people really gonna spend time to make a glorified rainbow edition SF4 for a local event? I guess it is possilbe.
Wait a tick… You’re wondering so people don’t cheat? Or you want to cheat?
well i fixed sakura’s problem some how, but trying to add eyeliner to her eyes is a :annoy:
still cant edit fireballs.
also, about the file sizes of the dds, how would i be able to make sure they come out to the same file size? is it really necessary that they be the same file size?
There are 2 main file types for DDS used with SF4 one is DXT5, which with the 512x512 textures makes a file about 340kbs. But the other file type is DXT1 which is around 170kbs @ 512x512. I’ve heard rumor of DXT3 but I haven’t found one yet.
Use this to see what is what http://developer.nvidia.com/object/windows_texture_viewer.html it will display what type in the bottom left corner.
which files are specifically for the colors of the fireballs? do you know?
I think I love you, man. Seriously though, this shit is awesome. Although to tell you the truth, shouldn’t the Cruise Ship level be Ken’s? Beautiful Bay doesn’t seem like Ken’s neck of the woods. Could I just rename the file I got from you to the Ship level? …I will go try that right now.
:::EDIT:::
Yeah that shit worked flawlessly. Anyway, I know I shouldn’t even be making requests, but is there a way you (or anyone really) could change the menu music (you know challenge mode, vs, training, etc) to something like this?
[media=youtube]qquc7OFVFhE"[/media]
Preferably the one at the 5 min. or 6 min. mark. Turbo/Hyper Fighting intro was that shit.
Or an easier one would be to change the character select to the SF2 char. select music. I think that’s the one we ALL want.
Did you unpack them? There is a preview. You can look for yourself.
On a side note: I’ve taken all my move swap videos down. I’ve had to add a watermark to them and will re-upload them. I will be adding some of the more popular requested ones as well.
Seems as though people are uploading the videos on sites like Gametrailers and making a smooth profit in GTD from them. I don’t have a complaint normally, but they aren’t linking people to the youtube page(for obvious reasons) plus giving false information. Giving me credit, being incorrect and saying I made the mods is too much for me to stand. I can at least leave a watermark so people know where to go and can find out how to do it themselves.
The akuma is pretty cool also providence
Ok after alot of fiddling about.
Here’s a basic Evil Ryu. Black headband, Red evil eyes also messed with the face to make him look more pissed off:
Here’s some pics:


Can upload the file if anyone wants it. Replaces colour 10 of course.
hey cpt would be awesome if you could upload it for us.
You should try and add dark skin tones around his lower cheek and around areas you want to enhance. Try and make his face more deformed. Good job otherwise, very interesting.
worried about people cheating
it’d be a good thing if people just make alternate costumes but i dont think we should explore modding xbox sf4 just because of the potential for cheating is too large.
on the note of modding the hit data:
I successfully replaced all of sagat’s hits with the same kind of hit, seems to be a jab.
here’s my generated map of possible values from sagat’s file for each byte
0-- ,28,00,32,64,7D,6E,8A,3C,4B,8C,AF,3F,50,1E,26,5A,71,82,A3,78,96,BC,46,11,58,14,07,16,0A,19,0C,1B,23,25,AA,2A,D5,05
1-- ,00
2-- ,32,00,3F,64,7D,C8,FA,96,BC,78,A0,14,19
3-- ,00
4-- ,00,02,01,04,05,06
5-- ,00
6-- ,00,01,02,90,92,93,94,C8,91,88,FF,05
7-- ,00,FF
8-- ,08,00,0A,0C,10,1E,18,16,0E,06,04
9-- ,00
10-- ,08,00,0A,0C,10,1E,0E,06,04
11-- ,00
12-- ,08,00,0A,0C,10,1E,0E,06,04
13-- ,00
14-- ,03,FF,04,05,09,06
15-- ,00,FF
16-- ,0A,6E,0B,0C,6F,0F,10,11,0D,FF,2E
17-- ,00,FF
18-- ,FF,7D
19-- ,FF,00
20-- ,00,01,02,03,04,05,10,11,FF,2F,30,2C,2D,06,07
21-- ,00,FF,01
22-- ,FF
23-- ,FF
24-- ,64,00,2C,F4,C8,20,58,E8
25-- ,00,01,03,02
26-- ,14,0A,00,28,3C,1E,EC,F6,10,F0,D8
27-- ,00,FF
28-- ,01,00
29-- ,00
30-- ,08,0A,00,0C,0F,10,14,06,0E,12,18,16
31-- ,00
32-- ,8F,00,29,B8,CD,0A,42
33-- ,C2,00,5C,1E,CC,D7,60
34-- ,75,00,0F,85,CC,4C,8F,F5,A3,E5,23
35-- ,3C,00,3D,3B,BD
36-- ,29,00,0A,CD,9A,7B
37-- ,5C,00,D7,CC,99,14
38-- ,8F,00,A3,80,4C,23,19,2E
39-- ,3D,00,BF,3E
40-- ,00
41-- ,00
42-- ,00
43-- ,00
44-- ,9A,00,33,CD,66
45-- ,99,00,33,CC,66
46-- ,99,00,33,4C,80,66,19
47-- ,3E,00,3F
48-- ,00
49-- ,00
50-- ,00
51-- ,00
52-- ,0A,00,42
53-- ,D7,00,60
54-- ,A3,00,23,E5
55-- ,BB,00,BC
56-- ,00
57-- ,00
58-- ,00
59-- ,00
60-- ,00
61-- ,00
62-- ,00
63-- ,00
Sagat has 1367 possible different hits on different attacks apparently.
I just replaced all of them with the first one in the list which is:
280032000000000008000800080003000A00FFFF0000FFFF64001400010008008FC2753C295C8F3D000000009A99993E000000000AD7A3BB0000000000000000
and it seems to be a jab hit. doesn’t juggle, does little damage (edit: specifically 40, which is 28 in hex, which coincidentally is the first number, hm!!!).
uploading it for anyone curious i’m going to figure out what each byte does by just changing every move at once.
edit: here http://www.mediafire.com/?zmnvztkjomj
edit: #4 seems to be related to knockdown, setting it to 06 seems to make it instaknockdown like a sweep!
Does anyone know a tool to repack a cpk or csb file? If we can extract it, then we can repack it right?
Thank you so much for making these!!! :lovin: Plus you’re picking all the best character music.
I think Ryu’s, Cammy’s and possibly Fei Long’s music were also very good, maybe Chun-Li’s as well.
Anyway, it’s great to have the old music back.
Thank you again.
Nice to see modding happening but it’ll get really good when people stop opting for costumes that are mostly black.
Reminds me of when I played CoH/CoV, literally everyone but me was black and another color.
Well it’ll be better when people mod for something that doesn’t concern aesthetics. Like new netcode!
only testing values that have actually been used on other moves (see table of values on the last page) will try random shit at a later point
index 0 - definitely changes damage, FF damage is like some character’s ultras
index 2 - trying this, started at 32, tried FA and then stunned in 5 hits, check attack data, yep 250 stun damage. this is stun damage!
index 4 - 00 acts like a jab, 06 acts like a sweep (instaknockdown)… 01 “freezes” them. I think it might be used for ultra cutscenes. I just did a fuckton of hits on ryu until I stunned him and the combo finally ended (the game’s combo counter stops at 99, and damage scaling put me down to 4 damage per hit, 75% off of it). the hitstun just never stopped but ryu looked like he wasn’t in hitstun but he was stuck in it and if i jumped over him he didnt turn around to face me until i hit him again… gonna try the other values… edit: 02 has similar behavior with subtle differences but i’m not sure… damage scaling isn’t applying the same way and some things aren’t actually comboing. 01 actually might be used for throws??? 04 puts them in juggle state, it’s absolutely hilarious when i do a throw though ryu gets stuck to my hand until i do a tiger knee or an ultra… 05 seems to be the same possibly one is the “EX” jugglers? not sure
index 6 - trying now edit: UHH WHAT THE FUCK? I changed from 0 to FF, every hit now causes the target to apparently throw a fireball for no reason. I put training mode on two sagats and I did a jab on the other one and he threw a tiger shot that hit me that caused him to throw one back and then I threw one and basically just did a loop until we got pushed back far enough where I could make one whiff also they were unblockable??? sounded like “tigertiger tiger tiger tiger. tiger. tiger… tiger… tiger… tiger… tiger shot”. wtf??? 05 has odd effects as well… i’m guessing this is hit animation! 01 refuses to put people in juggle state for tiger knee tiger upper etc 02 acts like 01 but looks different, 90 is like the FF, except causes random-ish normals, if i have 2 sagats it causes them to slowly jump up and float up until they stop hitting each other (I wish I had fraps to record this omg)… 92 is similar but if you get hit with 2 you freeze and can’t move and cannot be hit or interacted with (wtf?) except ultras and supers can hit you and reset you. 93 is the same but now non ultras and non supers can do it (I wonder if these 90 somethings are used only for juggling moves and only break when the moves dont juggle). 94 is similar to 91 but makes people throw when they get hit twice instead of freeze. C8 freezes, except crouching normals unfreeze and cause the target to taunt. WTF? now that i’m done figuring these out I dont understand what it’s supposed to do rofl?
Thank you very much, Master Po!
I would like to ask you if you have any plans to make an ocremix version of Ken’s theme? Just to fit with the others :wgrin: