"Mmm... You look like you're in good shape": Juri Q&A and General Discussion Thread

Proud to hear juri being represented :slight_smile:

I just wanna prepresent her well

Yeah the Spooky guy Akumahokaru, comes on commentary alot. Talks about how ass Juri is to viewers of around 5-10k, dont quite like that but oh well.

I could probably see you doing well if you keep going to those offline locals, you live in NY so its stupid not to take advantage of the scene you have access to. Aquasilk’s sick though like, i only watched abit of guard crush before going to bed (time difference) and he was racking up win streaks in casuals with Gief, who might i add in AE is so damn broken. Hanging with the right people will get you far no doubt, im stuck in a place with no notable players so having that kind of scene that you have access to is very convenient, i dont see why theres so many people in good scene areas who subscribe to that whole NAH mentality.

Akumahokaru seemed very nice to me. If anything I didn’t agree with his suggestions as I play my juri differently. I will take his suggestions into consideration greatly.

One thing he said was to play more solid. I explained to him a fear of mine is her mix up is not scary enough in the corner with just fuhajin stores (summons as he called them… Which I kinda like), and throw attempts.

He told me that what’s the worse that can happen off a tech throw? The pressure is reset. Not the worse thing ever. He 100% right.

I went over a few things I do like Kara store and fuhaswaps. He nodded and saw them as viable… But not safe. I personally thought the same reason he told me to do one thing he told me not to do something else.

But Im gonna find him, play a few and learn. Cool guy… Really happy to meet others and talk.

Aquasilk is magic. The guys I play with started calling him that an it’s true. He will just jab you a few times… Then instant air u2. That’s just insane. You can’t back dash or jump. And if you sit there? Spd.

That hits the reason why subzero can beat superman. Straight magic.

All in all I took a lot of things out of my loses.

-learn dhalsim match better. Always schp teleports. I forgot about this. Learn to pressure sim. Knockdown should be the end of the match. Improve my ex kasatushi to avoid meaty ultras.

-chun-li. Pressure better, find an answer to sbk (check out vulcans thread). Practice my zoning. Increase my reactions to hazanshu.

-fuerte. Use c hp more to avoid mix up (akumahokaru’s suggestion). Use scmk to avoid ultra spark (another suggestion). Increase reactions to tortilla grab. Use jump back more. Don’t focus attack as much.

General: basic ae adjustments. I wasn’t used to the float of fuhajin kick and let go of the fireball trying to juggle but was too late I guess. Gotta lk pin at least. I would like to be able to ex pinwheel.

Fse combos. I have to use crouching mp and crouching mk more. This will avoid any problems with them whiffing. I have to learn who hk whiffs on. I have to practice confirming the overhead.

Make a spreadsheet of all the weird things that works/doesn’t work vs the cast. Fuzzy guards, and standing lp, and far hk… Etc.

Make a few files on my phone for match up specifics.

Anytime I hit a dive kick try and lk pinwheel.

Learn safe jumps.

Just… A few things.

@Dhalsim, hes hard as shit really, fireball stores at full screen will knock him down in AE if they catch a Fierce and you will have enough time to get in on him, in regular Super theres not enough time though.

OS Hk pinwheel on jumpins to try catch his teleport and backdash, best thing to do really.

@Fuerte, actually to avoid mixup on knockdown forward dash goes under alot of his stuff, the problem is theres no ā€œrealā€ way to avoid his mixup, good Fuerte’s dont just do standard Tortilla stuff, they do shit like run back charge FA or meaty slide into 50/50 or just go for overheads and run stop lows and shit.

though yeah a good way to trigger Armour cancel Ultra 2 on his wakeup is to just meaty st.hp. Its a good payout.

@ Overhead confirming, you get used to judging distance eventually, if youre abit far away or against characters that close light kick doesnt usually come out on (like Guile and Balrog) do cr.lk, too far away always go for a plinked cr.mk (1 frame link from overhead) into a sweep or st.hk.

@Spreadsheet, yeah its neccessary for shit like setups after forward throws, back throws, OSing, BnBs, FSE specifics etc… always worth writing stuff down, I left the basic stuff in the what works on who thread though:

https://spreadsheets.google.com/ccc?key=0AiNVoPvrYUGOdEZpeTZ5eWJ4YzRqWVp0SHQ3ZllOT0E&hl=en#gid=0

@ Divekick into pinwheel hit confirms, its easy to get used to, theres another page in the above spreadsheet, sort of lists how hard a expinwheel is to juggle them, but i reccommend trying out for yourself if your unsure.

@ Safe jumps, you get safe jumps off of techable knockdowns from fireball store and hk pinwheel but they are unreliable, the most reliable safe jumps are:

Back throw > Step forward > J.Hk
Forward throw in the corner > BackDash, Cr.Mp > J.Hk (easy to do)
Max Distance sweep > Step forward > J.Hk

Actually on Adon you get ā€œautomaticā€ safe jumps off sweeps (not in AE), you can just hold up forward during sweep animation and it does it for you.

Just curious, and this is probably a stupid question. The adjustments that were made to Juri: Are they going to be included in the console DLC in June, or is it just the new characters and such that are in the DLC?

yeah AE balances are gonna be added as well.

what is Juri getting anyway? the only thing i noticed is her Fuhajin Launch, her walk speed, and i think her s.MK buff.

i got 13th at Guard crush with juri! =]

i really like the whole fuhajin raise to fireball combo in the corner … it makes the opponent alllllways scared and get all mixed up :slight_smile:

Ah. Were you the guy with the yellow ear plugs?

Good shit man, how much was the turnout? Beat anyone notable? What was your actual score though, how many wins?

Lol how does the fireball combo make them scared its just a combo, you cant even reset them outside of FSE.

getting hit by unfamiliar things always make the opponent scared also i lost first round cuz i wanted to mess around with viper but sucked with her since i been playing all juri and makoto at home on super … so then i played some shitty sagat LOL … i also beat remedy … and a bison … i was having casuals after and ended up staying on for a bunch of matches … i also beat sanford in mvc =] LOLOL

overall i think i went 1-4 in AE =]

also there was a juri player that was asking me a couple questions … i dunno if he posts here but yea he was asking on the blanka match up

Okay. Got a few questions.

  1. some setups are dependent on on a string of normals after a kd to get the precise timing for a safe jump or an option select or a move stuff. Is there a way to measure this outside of just trying things?

  2. where can I find frame data for fse normals or how can I test it

  3. what’s the best way to measure frame traps.

  4. anyone come up with combos to maximize the use of the hard normals in fse?

  1. Yes there is, but theres only 2 ways of starting the move sequences reliably, it has to be either a jump or a dash (back or forward) because you can queue these during inactive animations, like the end of a throw animation. Similarly you can also queue special moves off dashs because off their cancel properties and normals off a jump, you can add 4 frames to the sequence if you whiff a move in the air. One of the more common safe jumps is:

Forward throw in the corner > Backdash > Cr.mp > J.Hk (OS whatever if you can do that)

It gets more intricate if you get into it properly. Its easy to measure if you just use frame data to your advantage.

  1. theres only 3 normals that change their frame data to my knowledge, which is overhead, cl.mk and cl.mp, everything else is the same frames.

3)basic math? lol, just subtract frame advantage from startup, thats the frame gap, leave it bigger to catch late teching, frame data is your friend.

  1. Yes but its a character specific list, everyones hit stun animations and hitboxes make things whiff that others dont, standing and crouching factor too. One universal rule is that after a far.mk, you always get far hk and hp, you can cancel far hk into far hp, only works on standing characters and its a select list. Knowing who you can do a far.mp on after a proximity normal into fireball mid-screen is also important because it sets up far normals too.

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Theres an example of what i mean in that.

Hey mike, i just wanted to say thanks for the response. I havent had a chance to sit down and re-read it and look through it but I wanted to say thanks and I’ll get back to you.

Something right off the bad is the frame traps. I might be timing it wrong. I should be able to frame trap well with what she has but some characters seem like they’re hard to frame trap…bison…rog, chun, honda. For some reason I get normaled out.

Is this a fuction of timing?

If you do lets say:

st.lk xx cr.mp xx fireball store

as your frame trap. Thats a 3 frame gap (6 startup and +3 frame advantage, 6-3 = 3 frame gap). Characters with 3 frame jabs/shorts will probably get through that with tightly timed normals but ofc its pretty hard to do that but still very, very possible especially when you factor in how you could fuck up and make the gap manually and unintentially bigger.

In which case you might want to instead go for:

st.lk xx st.mp xx fireball store

Thats a 2 frame gap (5 startup and +3 frame advantage, 5-3 = 2 frame gap). The only thing that goes through these are reversals, but the tighter you make your frame trap the less effective it is at catching late tech.

St.mk works the same as st.mp but is as you know airborn, you can use st.lk xx st.mk frame trap against command grab characters to stop them mashing their ex command grab reversals. This works especially well on Abel who has very slow normals for example. It works really well against stand teching (done to try 3 frame throw you in your frame gaps), characters with large throw ranges excel at this, Dhalsim and Rose come to mind.

Remember its all to do with feeling out your opponent you need to notice their teching habit and whether or not they are teching at all, in which case grab (duh).

Well Bison and Rog just happen to like turbo mashing during blockstrings. :slight_smile: And their 3f light attacks just happen to have good range.

It’s suicide to try and outpoke/frame trap Bison. More often than not he’ll just reverse the situation and you’ll end up eating massive counter hits from his fst.mk and fst.hk. So yeah it’s defenitly harder vs them. Bison, Rog, Chun… you gotta repects their footsies. And other characters like vs Ryu you gotta respect (but not fear) their reversals. You just can’t trap Ryu the same way you would vs other characters.

It’s more a matter of baiting and mindfucking vs certain characters. You gotta try and bait reversals first. Something like cst.lk x2 and block/backdash just to test their reaction to it. Then once you manage to bait and punish a few they’re gonna be scared to mash DP during block. That’s when you can move in for traps and throw mixups. Usually good players don’t mash DP so ironicly it’s easier to trap them.

From my experience, frame trapping works really well vs characters like Abel, Cody, Guy, Ibuki, Blanka, Viper, Dhalsim, Makoto, Sakura, Rufus and Vega.

Obviously it’s more dangerous to trap grapplers like Gief and Hawk (unless you abuse Sekku and close st.mk like Mike said.) and turbo jabbers/mashers.

If you use close st.mk, I suggest cancelling the second hit into a fuhajin store, makes it safe and allows further trapping.

What are your opinions in best follow up to a failed fuzzy guard j strong?

Well if you do nothing your fucked so you might aswell do a lk dive (which i imagine is what you were going to followup with anyway) to put yourself at nearly neutral frames for a 50/50ish mixup. Same thing applies where you could tech, grab, reversal or just guard.

After a failed fuzzy I’m like -3 frames right? That makes me safe vs grabs as a jump takes 3 frames to leave the ground…correct?

Hey questions. any of you got xbox and looking to play a bit today? Name is purple eye girl =o btw having a blast on xbox live. Ppls are more free. Already reached 2.3k pp in one day. Endless battles are where it’s at though!