"Mmm... You look like you're in good shape": Juri Q&A and General Discussion Thread

Got a question for you Juri pros. ^^

Which of those matchups is the worst for Juri overall?

Honda
Zangief
Balrog
Rufus

Probably Honda. I find Zangief really annoying, but I don’t think it’s really a bad matchup or anything.

K thanks. And how does she do with Rog overall. Loses the match, wins it , 5/5 ?

Fei Long is about as bad as Honda.

Personally, Zangief rarely gives me any trouble because I zone him and only rush in for the attack when the opening in there.

Best counterpick for Juri would pretty much be any of the S tier characters, Yun/Yang/Fei, along with Guile. Makoto and Deejay do really well against her now too.

Honda is annoying but its only slightly in his favour because of the positional advantage she can have over him, Juri has good tools for Gief, Rog and Rufus matchup to make it about even, give or take.

I cant think of anyone else thats bad for her immediately off the top of my head. Its mainly the S tier characters that are the problem now, anybody with safe armour breakers (added bonus if it has invincibility to blow up expinwheel) do really well against Juri, because they can rape her wakeup (Rose Soul Spiral, Fei Chicken Wing, Yun Lunge Punch, Makoto overhead chop, etc…), these moves usually cover all her options, backdash, counter, expinwheel and essentially force you to block.

What makes the S tier characters so good against her is that with the mentallity that you have to block, they can then expose this with their command grab(which beats wakeup counter and expinwheel anyway) and get shit loads of damage. Which is why i reccommend having a Yun/Yang/Fei at minimum trained in the S-tier matchups to compensate.

She wins it, 6/4.

I actually don’t mind fighting Yun and Fei Long with the new AE buffs (haven’t seen much of Yang, but he’s not really giving me problems either). Characters like T Hawk and Gen give me the most problems due to Juri’s lack of a DP-type anti-air.

Hi there

There should be a beginner thread on the first page of this subforum. Same for combos and anti-airs.

Out of curiosity, who was your old main?

I agree with your assessment of what makes the S tier characters strong, but every character faces those problems, or variations of them, in facing Yun/Yang/Fei. Even with a reversal option available, characters that can escape those situations face huge damage if they guess incorrectly. Only characters with the option to FADC out of a reversal are totally safe. I could be missing something here, and maybe there are characters with universal escapes that can beat OS wakeup options without risking high damage. Being forced into an attack/throw mixup during wakeup doesn’t mean that Juri should be dropped in favor of playing Yun/Yang/Fei in my opinion. If you were going to drop her for matches against those characters, why not just drop her altogether?

Its not the throw/attack mixup, you missed the part where i said safe pressure starters that break armour contribute to how overpowered the command grab is.

Take Yun for instance, he can just exlunge punch your wakeup and thats all escapes covered, on hit he gets an Ultra at most. He can also palm your wakeup and he gets the same effect, leaves him with insane +frames on block to carry on pressure, after that THEN you factor in the command grab and its totally gimp. High payout for each part of the 50/50 game in effect, and your only trying to escape.

Fei does the same, Ex chicken wing will cover everything, Hk chicken wing when you dont have meter even. Then factor in command grab, you can take upwards of about 400dmg at most (remember Juri gets hit with st.mp xx chickenwing) for each of the 50/50 instances you lose on your wakeup.

Im not saying they will play this particular 50/50 everytime, but any decent knockdown + setup to reduce error with plenty of meter stocked and its really got you worrying.

Having a proper DP removes this because a DP will beat command grab and shit like exlunge punch and chicken wing on your wakeup, it still leaves your opponent thinking so its a great mindgame to have, you drop Juri for those matchups in favour of having that tool available, not because of a attack/throw mixup…

I understand what you mean, I was just trying to point out that the fact that Juri can be placed in a situation where at best she is taking chip damage and at worst eating a damaging combo isn’t reason enough to not play her in those matchups. Yun does get advantage on block from EX lunge, +1, but Fei is neutral after chicken wing, and Mak is -4 after EX oroshi. Having a character with a move that can stop the type of wakeup pressure you are talking about (armor break/invincible) still has to make a guess about committing to that reversal. Yeah, it can help you escape, but you can also eat huge damage by guessing wrong without the meter to FADC.

The type of worry you talk about exists for all characters. Being placed in a hard to escape wake-up situation where you have to guess is bad, and not just bad for Juri. Unless these matchups were clearly 7-3 worse for her (I don’t think any of them are), the idea that you should switch to another character when facing Yun/Yang/Fei or ANY other cast member seems a bit off to me. Yes, you could have a completely different tool set to fight them, but you would also lose all of the tools that Juri has, which I personally enjoy using.

Also, thank you for this post, it’s the first time I’ve actually looked at the Wiki, you’ve pushed my understanding a little further. Is there frame data posted for her reversals and EX pinwheel in terms of invincibility? I didn’t see it on the Wiki.

No change from Super. EX Senpusha has 6 frames of invincibility and becomes hit- and throw-vulnerable on the 7th frame, but stays projectile-invulnerable until the 46th frame. Backdash has 8 frames of invincibility.

Hey guys.
Juri is obviously a great character and has some pretty nasty mixups.
Why do you think she’s not played as much in the US or tournaments?

Isn’t it because very few are able to even scratch the surface of what she can do?
I hope we will see some japs playing her at this year’s EVO.

Yeah, that’s one of the main reasons I see.
I’m attracted to her high potential and complexity.
Mastering her Feng Shui Engine is using her on a whole other level.
The best player I’ve seen so far was the one from Korea, in the Revelations tournament.
I do hope she gets some show at Evo.

I’m a not exactly new to SF in general, but as an aspiring Juri player (main Guy usually, but something about Juri compels me to learn her), I have to ask the more experienced players here–
How in the hell do you guys store more than one Fuhajin without totally fucking up your fingers?! I’m trying to do some more advanced release combos, but I need to be able to store more than one Fuhajin…

Do you guys use a certain button layout, or is it just having to develop the dexterity in my fingers to pull it off?

Juri has actually placed in several US tournaments now and then, Floe played her at grand finals at one tournament (i forget the name), Edma and Neo got to top 32 at Evo and Edma got top 8 at West Coast Warzone and although you might not see much of him on stream Eish also places really well with her, think he said he got 9 wins in at CEO? Thats just in the US of course, in Japan ive seen Yossan and Kyonum Azzz win a couple of team tournaments and in Korea Infiltration is always blowing people up with her.

With S tier characters in the game now though im not sure how she will end up doing, but Revelations saw plenty of people use Juri, DJ Divine, Neo and Juicebox all blowing it up, so you will probably see alot more of her now.

@Fetz, id say 6-4 for Yun and Fei. Maybe 7-3 for Yang though, you dont get the same positional advantage over him that you might have over Yun.

Quoting myself because no one answered this. This is a huge problem. Should I just not try to store a fireball against characters without a crouch punch poke?

Yeah, it most certainly has improved as of late. Her AE improvements give her a lot more potential.
And yeah, I’m sure there will still be a smal yet exclusive group of Juri players compared to the network or Yun players.

Sounds like a spacing issue. If the Fuhajin store is blocked, it leaves Juri at -1, but if they block the release you are at+4. You have to be really close to your opponent to do a block string into fuhajin store. Its better to approach with the lk version already stored so you can apply pressure with cr.mk>>release. If your spacing is off up close, people will stuff you in between, when they don’t have to block the first part.

so I need to be really deep/close? I’m too far away? Thanks for answering btw