DISCLAIMER: I AM BAD AT MARVEL
originally made this post here:
http://www.shoryuken.com/showthread.php?t=204475&p=8135413&viewfull=1#post8135413
i am reposting because i didn’t want this to get lost and wanted it to be somewhere more relevant (i probably should’ve posted it here in the first place)… i originally used this team in that low tier tourney.
if you are bad at marvel but want to beat other people with noobin in low tiers this is the team for you
if you play ST and like shooting fireballs but all these air combos and shit are too complicated then this team is for you
if you play SF4 and like mashing ultra in people’s blockstrings then this team is for you
if you have a friend that is bad at msp, like he can do rom and stuff but he doesn’t play smart, and you want to piss him off, this team is for you
megaman w/ assist shoot shit
builds 5 meters before he dies
against some people/teams he can just ocv them for free because he’s megaman
if they are approaching under you bb hood stops them or slows them down
if they try to crossup or approach on megaman level somehow juggz can help
if you can, shoot stuff in such a pattern where if they get by your assist a mega shot combos so that they land on their feet and they can’t roll to get closer to you then
megaman can crouch under a lot of people’s projectiles (in top tiers iron man comes to mind)
if they are ahead on life and just turtling, going even on fireball war and not losing life… they are wrong, they are LOSING because you are building meter faster than they are. the meter is important.
use walljump to get out of shit… also his shoryu can get you out of bad spots like them trying to chip you
if megaman will die soon, don’t bother to save him. he makes your team super cost more for the same damage.
if they are blocking too much get in their face and call juggs + megaman hp throw (almost at the same time but not quite) -> c.hk… does about ~45% damage. in the corner you can standing hk instead of c.hk and aircombo… they cannot roll out of this if you time it right even though it looks like it
really basicass combos that even a scrub like me can implement
launch -> lp lk hyper megaman dhc to bb hood… usually not worth it because you want to save your meter w/ bb/juggs
call juggs+c.lk at same time mp hp (~40% ish damage)… you can do this with bb’s assist as well less damage but it’s safer
okay so now megaman is dead so bb comes out
you have 5 bars now right? you are charged up, they are playing with fire
your goal is simple
shoot shit so they MUST attack you make them come to you
okay when they jump cross under one way or another, c.lk c.lk team super, ~95% damage. you should be able to hitconfirm this… this is where what little 3s skills i had came in handy
if they come at you shoot more missiles maybe call juggs shoot more missiles to cover him too
when they call assist, probably team super. many low tiers can’t punish bb/juggs thc, other low tiers the player will not KNOW the way to do it, because it is often really weird to punish. once in random player matches I did something like some homogeneous video dude had dr. doom and I fucked up my lk lk thc and he blocked and then he tried to punish with the blue ball super, so I blocked, and then punished with another thc and I suddenly I could hear over the mic like “WHATTT THE FUCK THIS IS FUCKING BULLSHIT FUCK THIS” Also, if they CAN punish juggz by himself bb can shoot them with her super.
if they do ANYTHING unsafe, team super. If they start to do a move, team super. just keep your hands like, 2 fingers on a1+a2 and another finger on HP for missiles if they are far away and lk for low hit from up close… you have 5 bars from megaman and they will at least eat 1 of these and then it’s probably game over
if they are doing blockstrings/traps find the game and then thc. if you play SF4, this will come natural to you, “when do i mash shoryu”. if you see your opponent do the same untight blockstring twice… the third time it’s goodbye, especially if he called assist.
if they are normal jumping and do anything other than block mash a1+a2 they just guard broke themselves
also, from very close the thc is not possible to block after the flash (same property as jugg headcrush)… juggernaut freezes while bb’s bullets travel too.
other combos:
c.lk c.lk qcb hp guns super - the next one does about the same damage… i prefer to save meter for thc.
call juggs+c.lk c.lk qcb hp … in the corner you can normal jump at them and do more hits
juggs… i dunno man he’s juggs. power up glitch and shit can be used sometimes but i usually dont do it;. throw into headcrush. jumping hp build meter cover the whole screen in hitbox. when you have meter play like e honda, just turtle, wait for them to do something anything then just mash a1+a2. if bb is alive, you can call her and then just block and your huge juggz body will protect her from many attacks. having juggs on point is usually desperation
capcom aint cheap when he comes out just a1+a2 THIS BITCH IS DEAD
i had the idea because as a joke once I picked megaman/cable/doom against a dude i know that picks msp, at this time he used to beat me like 70% of the time, he could do the ROM and a bunch of other shit. so I pick this team and then I nearly perfected him, never EVER having played megaman before. I was like “the fuck?”. like megaman built 5 bars too so the cable/doom was just perfect ahvb x infinity for free… so i thought, who is low tier cable?
then I saw that video of that japanese guy dao raping with omega/bb/juggz [media=youtube]7-7suefXOTA[/media]. so i’m like well… here it is.
also this [media=youtube]S0uD_fdVioc[/media] . it is very important with this team to laugh like dao and/or this guy every time you land a THC just laugh as much as possible like a maniac and if they are doing combos on you it’s cool they are building your meter you’re playing sf4 sagat mash ultra in their blockstring and win
I WOULD say go watch some preppy vids on how to play megaman but its like he plays megaman too intelligently for me still worth watching: [media=youtube]m9cj4RxJhSg[/media]
things this team beats: people that like to approach horizontally (LOL), people without a lot of safe attacks, people who rely on assist, people without good mobility or a good mixup game… people that can’t get in. if you keep magnus out you will beat him too LOL
things that beat this team: characters that can attack diagonally down forward from high up in the air (dr. doom, sent, bh, other various top tiers like this, anakaris? dont really know low tiers that can do this effectively enough for it to be a problem), air hyper viper beam, iceman w/ a good projectile assist because he can hit megamans feet and bb hood assist with 1 icebeam and icebeam stops juggs assist if i remember right, people that trap you within a vortex of deception on wakeup and resets and shit
i have a lot of joy playing this team, i know it’s gimmicky and def not a solid strat, but for a player like me that is all about noobin people out it is a great team for that
cheap stuff man cheap stuff
edit forgot to mention that with megaman when they are coming in you can do guardbreak like jump shoot hp shot then standing hk if timed right they land onto it
i’m not positive but i think if you time it right if they take the hit will combo too