“My pony got KO’d for not being shy enough.”
stream is going again for anyone who left.
Dat Fluttershy normal.
Also, “Dear Princess Celestia, Thank you for letting me borrow your copy of ‘The Egghead’s Guide to Fighting’!” /)^3^(\
Yep, I’m now maining fluttershy. No question. Still a bit sad we didn’t get to see RD. Great stream altogether tho.
My friends and I were keeping track of move properties and combos running a little theory fighter.
Dear god Pinkamena Diane Pie. A command normal that hits overhead and ends in a launcher, a special cancelable Iori layout dropkick, an elbow drop that either ground bounces or hits OTG, plus a whole mess of other stuff going on.
Applejack’s no slouch either, them Applebuck loops, plus an air-unblockable lasso that can punish air teching. She has fucking grappler mixups upon finishing a juggle before you even land and get full control over your character.
Man I really wish they would have added some kind of tech/invalid combo indicator in the latest build. It really bothers me seeing combos not knowing if they were techable or not.
It does seem like there is set hitstun in the game on certain moves like the last hit of rarity’s J.c (I think that’s the move), and ground bounces/wallslams are completely untechable.
Cheers for those of you that joined in (and in fact all of you anyway)! It was pretty fun. The time flew by.
Damn dudes, good eyes. I think you guys will understand more than I do why Pinkie is God tier right now and AJ is pretty high
We totally agree regarding some sort of indication whether a combo was/is techable or not. Nappy is pretty sure it’s possible (haven’t tested it) sooo…
Also regarding the techable stuff, a quote from Nappy: "as of now the first two spikes in a combo are untechable, and wallbounces are untechable. these are some of many aspects about the combo system that weren’t really gone over in as much detail as i would have liked."
Nappy is always itching to explain more about the mechanics but in the heat of livestream he sometimes gets overrun (by me in today’s stream). Also I’m not sure how accessible that would be to 99% of our viewers. Be nice to do a standalone vid or something with some of the more in-depth details maybe…
[media=youtube]1NdxjWwmw8g[/media]
Relevant to this thread.
LMAO, dammit Juice, go troll your own forums!
Thanks for the reply. I know vanguard princess, which was made in some version of fighter maker has an indicator of whether you could tech in the combo counter so its definitely possible in some way.
Also I would love some youtube vids focused on specific mechanics or character walkthroughs.
Haha. I just felt like posting that for laughs. Not really trolling here. Friend told me how this thread is, I asked him “Is it like this? <link>”, and he said “close enough”. :lol:
Y’all continue what you’re doing though.
Despite all my efforts…:shake:
I think I just woke my neighbor up from laughing so hard at this…
http://i2.kym-cdn.com/profiles/icons/big/000/001/216/132802319250.gif
[media=youtube]bJC06XGN8Ro[/media]
This game is looking really good, why do ponies automatically make everything better…
I would love to see either a blog post or a video breaking down some of the intricacies of the mechanics and the rules of the combo system. Kind of pointless to do so now with how far we are from release, but seeing the rules of the game laid out for us, instead of trying to glean them from match footage would be nice for the hardcore crowd.
Pony should pony pony.
Fat Pony is Best Pony
I just finished watching the part of the livestream I missed and I gotta say the game is coming together quite nicely.
The only “suggestion” I will leave is that maybe Pinkie’s BRB should be a Dragon Punch :dp: or Reverse Dragon Punch :rdp: motion instead of the Forward Charge that it is now. This would all depend on what BRB would be mainly used for. It does have applications for runaway, mixups and as it was used primarily in the livestream as a combo ender. Changing the motion to a DP or a RDP would again depend on what BRB’s practical application would be. If the use for BRB is mainly for combo enders and mixups then DP does the job perfectly. If it happens to be more about runaway for Pinkie then RDP does the job quite well.
On top of that a Forward charge would be bad for Pinkie’s defense if someone was using it for runaway and not as a combo ender or a mixup opportunity. So in that sense making that change would serve both benefits and I can’t remember a character in FG History that used a Forward Charge in a fighter unless their controls were reversed. And because I know a lot fans of the show and not necessarily FG fans will be playing too then they can learn a basic special move command too. And having a DP for Pinkie as a charge character isn’t breaking the rules. See Bison from Street Fighter.
None of the above takes into account about what I may not know about the gameplay system because we don’t know a lot.
Keep up the great work. It’s really fun to watch this process come together and I hope you find success with it too.
And if you could get Pinkie to scream out BAAAAAALOOOONNNNNN like Karnov I’d gladly appreciate that.
If her BRB move was a simple motion it would be way too good. Because it’s a forward charge move you can’t use at any given time. If you could, getting out of a corner would be really easy. Because you have to hold forward (not blocking) for a while before you can activate it, you can’t really use it for defense, which I think is the goal here.